feat(srp): add descriptor-driven object draw authoring
- bridge renderer list descriptors into ScriptableRenderContext scene draw calls - reuse DrawObjectsPass across Universal and project custom renderers - add RenderObjectsRendererFeature for package-level object draw extension
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@@ -67,12 +67,22 @@ namespace XCEngine.Rendering
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public bool DrawRenderers(
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SceneRenderPhase scenePhase,
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RendererListType rendererListType)
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{
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return DrawRenderers(
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scenePhase,
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RendererListDesc.CreateDefault(
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rendererListType));
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}
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public bool DrawRenderers(
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SceneRenderPhase scenePhase,
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RendererListDesc rendererListDesc)
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_DrawRenderers(
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.Rendering_ScriptableRenderContext_DrawRenderersByDesc(
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m_nativeHandle,
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(int)scenePhase,
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(int)rendererListType);
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ref rendererListDesc);
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}
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public bool RecordOpaqueScenePhase()
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@@ -133,14 +143,16 @@ namespace XCEngine.Rendering
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{
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return DrawRenderers(
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SceneRenderPhase.Opaque,
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RendererListType.Opaque);
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RendererListDesc.CreateDefault(
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RendererListType.Opaque));
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}
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public bool DrawTransparentRenderers()
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{
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return DrawRenderers(
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SceneRenderPhase.Transparent,
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RendererListType.Transparent);
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RendererListDesc.CreateDefault(
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RendererListType.Transparent));
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}
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public RenderGraphTextureHandle CreateTransientTexture(
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