refactor(rendering): unify fullscreen stage color-chain queries
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@@ -50,6 +50,7 @@ struct CameraFramePlan {
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bool IsFinalOutputStageValid() const;
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bool HasFrameStage(CameraFrameStage stage) const;
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RenderPassSequence* GetPassSequence(CameraFrameStage stage) const;
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const CameraFrameFullscreenStagePlan* GetFullscreenStagePlan(CameraFrameStage stage) const;
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const FullscreenPassRenderRequest* GetFullscreenPassRequest(CameraFrameStage stage) const;
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const ScenePassRenderRequest* GetScenePassRequest(CameraFrameStage stage) const;
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const ObjectIdRenderRequest* GetObjectIdRequest(CameraFrameStage stage) const;
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