feat(srp): add shader pass selection for scene draws
- let DrawingSettings carry an optional shaderPassName across managed and native scene draw APIs - allow RenderObjectsRendererFeature to author explicit ForwardLit or Unlit scene draws - exercise the new scene draw pass selection seam in the project render pipeline probe
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@@ -139,6 +139,8 @@ namespace ProjectScripts
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RenderPassEvent.RenderOpaques,
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scenePhase =
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SceneRenderPhase.Opaque,
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shaderPassName =
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"Unlit",
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overrideMaterialPath =
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"Assets/New Material.mat",
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overrideRenderQueueRange = true,
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