feat(srp): add shader pass selection for scene draws
- let DrawingSettings carry an optional shaderPassName across managed and native scene draw APIs - allow RenderObjectsRendererFeature to author explicit ForwardLit or Unlit scene draws - exercise the new scene draw pass selection seam in the project render pipeline probe
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@@ -107,6 +107,8 @@ namespace XCEngine.Rendering
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(int)scenePhase,
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ref rendererListDesc,
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drawingSettings.overrideMaterialPath ??
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string.Empty,
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drawingSettings.shaderPassName ??
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string.Empty);
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}
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