feat(srp): add shader pass selection for scene draws
- let DrawingSettings carry an optional shaderPassName across managed and native scene draw APIs - allow RenderObjectsRendererFeature to author explicit ForwardLit or Unlit scene draws - exercise the new scene draw pass selection seam in the project render pipeline probe
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@@ -782,7 +782,8 @@ namespace XCEngine
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ulong nativeHandle,
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int scenePhase,
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ref Rendering.RendererListDesc rendererListDesc,
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string overrideMaterialPath);
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string overrideMaterialPath,
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string shaderPassName);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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