feat(srp): add renderer-driven pipeline backbone

Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package.

Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion.

Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
This commit is contained in:
2026-04-20 02:05:17 +08:00
parent 9e6c473186
commit cd29c8b2bc
12 changed files with 575 additions and 197 deletions

View File

@@ -4,170 +4,18 @@ using XCEngine.Rendering;
namespace XCEngine.Rendering.Universal
{
public class UniversalRenderPipelineAsset
: ScriptableRenderPipelineAsset
: RendererBackedRenderPipelineAsset
{
public ScriptableRendererData[] rendererDataList =
new ScriptableRendererData[]
{
new UniversalRendererData()
};
public int defaultRendererIndex = 0;
protected override ScriptableRenderPipeline CreatePipeline()
protected override ScriptableRenderPipeline
CreateRendererBackedPipeline()
{
return GetDefaultRendererData() != null
? new UniversalRenderPipeline(this)
: null;
return new UniversalRenderPipeline(this);
}
protected override void ConfigureCameraRenderRequest(
CameraRenderRequestContext context)
protected override ScriptableRendererData
CreateDefaultRendererData()
{
ScriptableRendererData resolvedRendererData =
GetDefaultRendererData();
if (resolvedRendererData != null)
{
resolvedRendererData.ConfigureCameraRenderRequestInstance(
context);
}
}
protected override void ConfigureCameraFramePlan(
ScriptableRenderPipelinePlanningContext context)
{
ScriptableRendererData resolvedRendererData =
GetDefaultRendererData();
if (resolvedRendererData != null)
{
resolvedRendererData.ConfigureCameraFramePlanInstance(
context);
}
}
protected override string GetPipelineRendererAssetKey()
{
ScriptableRendererData resolvedRendererData =
GetDefaultRendererData();
return resolvedRendererData != null
? resolvedRendererData.GetPipelineRendererAssetKeyInstance()
: string.Empty;
}
protected override void ReleaseRuntimeResources()
{
ReleaseRendererDataRuntimeResources();
}
internal ScriptableRendererData GetDefaultRendererData()
{
return GetRendererData(defaultRendererIndex);
}
internal ScriptableRenderer GetDefaultRenderer()
{
return GetRenderer(defaultRendererIndex);
}
internal ScriptableRendererData GetRendererData(
int rendererIndex)
{
EnsureRendererDataList();
int resolvedRendererIndex =
ResolveRendererIndex(rendererIndex);
if (rendererDataList[resolvedRendererIndex] == null)
{
rendererDataList[resolvedRendererIndex] =
new UniversalRendererData();
}
return rendererDataList[resolvedRendererIndex];
}
internal ScriptableRenderer GetRenderer(
int rendererIndex)
{
ScriptableRendererData rendererData =
GetRendererData(rendererIndex);
return rendererData != null
? rendererData.GetRendererInstance()
: null;
}
private void EnsureRendererDataList()
{
if (rendererDataList != null &&
rendererDataList.Length > 0)
{
return;
}
rendererDataList =
new ScriptableRendererData[]
{
new UniversalRendererData()
};
defaultRendererIndex = 0;
}
protected void ReleaseRendererDataRuntimeResources()
{
EnsureRendererDataList();
for (int i = 0; i < rendererDataList.Length; ++i)
{
ScriptableRendererData rendererData =
rendererDataList[i];
if (rendererData == null ||
WasRendererDataReleasedEarlier(i))
{
continue;
}
rendererData.ReleaseRuntimeResourcesInstance();
}
}
private bool WasRendererDataReleasedEarlier(
int rendererDataIndex)
{
ScriptableRendererData rendererData =
rendererDataList[rendererDataIndex];
for (int i = 0; i < rendererDataIndex; ++i)
{
if (object.ReferenceEquals(
rendererDataList[i],
rendererData))
{
return true;
}
}
return false;
}
private int ResolveRendererIndex(
int rendererIndex)
{
EnsureRendererDataList();
if (rendererIndex < 0 ||
rendererIndex >= rendererDataList.Length)
{
return ResolveDefaultRendererIndex();
}
return rendererIndex;
}
private int ResolveDefaultRendererIndex()
{
EnsureRendererDataList();
if (defaultRendererIndex < 0 ||
defaultRendererIndex >= rendererDataList.Length)
{
defaultRendererIndex = 0;
}
return defaultRendererIndex;
return new UniversalRendererData();
}
}
}