feat(srp): add renderer-driven pipeline backbone
Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package. Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion. Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
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@@ -0,0 +1,48 @@
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using XCEngine;
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using XCEngine.Rendering;
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namespace XCEngine.Rendering.Universal
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{
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public sealed class RendererRecordingContext
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{
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private readonly ScriptableRenderContext m_renderContext;
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private readonly RenderingData m_renderingData;
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internal RendererRecordingContext(
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CameraFrameStage stage)
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: this(
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null,
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new RenderingData(stage))
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{
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}
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internal RendererRecordingContext(
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ScriptableRenderContext renderContext)
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: this(
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renderContext,
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renderContext != null
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? new RenderingData(renderContext)
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: new RenderingData(CameraFrameStage.MainScene))
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{
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}
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private RendererRecordingContext(
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ScriptableRenderContext renderContext,
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RenderingData renderingData)
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{
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m_renderContext = renderContext;
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m_renderingData =
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renderingData ??
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new RenderingData(CameraFrameStage.MainScene);
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}
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public CameraFrameStage stage =>
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m_renderingData.stage;
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public RenderingData renderingData =>
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m_renderingData;
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internal ScriptableRenderContext renderContext =>
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m_renderContext;
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}
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}
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