feat(srp): add renderer-driven pipeline backbone
Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package. Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion. Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
This commit is contained in:
@@ -1115,7 +1115,7 @@ namespace Gameplay
|
||||
}
|
||||
|
||||
public sealed class ManagedRenderPipelineProbeAsset
|
||||
: UniversalRenderPipelineAsset
|
||||
: RendererBackedRenderPipelineAsset
|
||||
{
|
||||
public static int CreatePipelineCallCount;
|
||||
|
||||
@@ -1135,7 +1135,7 @@ namespace Gameplay
|
||||
}
|
||||
|
||||
public sealed class ManagedPostProcessRenderPipelineProbeAsset
|
||||
: UniversalRenderPipelineAsset
|
||||
: RendererBackedRenderPipelineAsset
|
||||
{
|
||||
public ManagedPostProcessRenderPipelineProbeAsset()
|
||||
{
|
||||
@@ -1148,7 +1148,7 @@ namespace Gameplay
|
||||
}
|
||||
|
||||
public sealed class ManagedUnknownBackendRenderPipelineProbeAsset
|
||||
: UniversalRenderPipelineAsset
|
||||
: RendererBackedRenderPipelineAsset
|
||||
{
|
||||
public ManagedUnknownBackendRenderPipelineProbeAsset()
|
||||
{
|
||||
@@ -1188,7 +1188,7 @@ namespace Gameplay
|
||||
}
|
||||
|
||||
public sealed class ManagedDefaultRendererSelectionProbeAsset
|
||||
: UniversalRenderPipelineAsset
|
||||
: RendererBackedRenderPipelineAsset
|
||||
{
|
||||
public ManagedDefaultRendererSelectionProbeAsset()
|
||||
{
|
||||
@@ -1202,7 +1202,7 @@ namespace Gameplay
|
||||
}
|
||||
|
||||
public sealed class ManagedInvalidDefaultRendererSelectionProbeAsset
|
||||
: UniversalRenderPipelineAsset
|
||||
: RendererBackedRenderPipelineAsset
|
||||
{
|
||||
public ManagedInvalidDefaultRendererSelectionProbeAsset()
|
||||
{
|
||||
@@ -1216,7 +1216,7 @@ namespace Gameplay
|
||||
}
|
||||
|
||||
public sealed class ManagedRendererReuseProbeAsset
|
||||
: UniversalRenderPipelineAsset
|
||||
: RendererBackedRenderPipelineAsset
|
||||
{
|
||||
public ManagedRendererReuseProbeAsset()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user