feat(srp): add renderer-driven pipeline backbone

Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package.

Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion.

Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
This commit is contained in:
2026-04-20 02:05:17 +08:00
parent 9e6c473186
commit cd29c8b2bc
12 changed files with 575 additions and 197 deletions

View File

@@ -1115,7 +1115,7 @@ namespace Gameplay
}
public sealed class ManagedRenderPipelineProbeAsset
: UniversalRenderPipelineAsset
: RendererBackedRenderPipelineAsset
{
public static int CreatePipelineCallCount;
@@ -1135,7 +1135,7 @@ namespace Gameplay
}
public sealed class ManagedPostProcessRenderPipelineProbeAsset
: UniversalRenderPipelineAsset
: RendererBackedRenderPipelineAsset
{
public ManagedPostProcessRenderPipelineProbeAsset()
{
@@ -1148,7 +1148,7 @@ namespace Gameplay
}
public sealed class ManagedUnknownBackendRenderPipelineProbeAsset
: UniversalRenderPipelineAsset
: RendererBackedRenderPipelineAsset
{
public ManagedUnknownBackendRenderPipelineProbeAsset()
{
@@ -1188,7 +1188,7 @@ namespace Gameplay
}
public sealed class ManagedDefaultRendererSelectionProbeAsset
: UniversalRenderPipelineAsset
: RendererBackedRenderPipelineAsset
{
public ManagedDefaultRendererSelectionProbeAsset()
{
@@ -1202,7 +1202,7 @@ namespace Gameplay
}
public sealed class ManagedInvalidDefaultRendererSelectionProbeAsset
: UniversalRenderPipelineAsset
: RendererBackedRenderPipelineAsset
{
public ManagedInvalidDefaultRendererSelectionProbeAsset()
{
@@ -1216,7 +1216,7 @@ namespace Gameplay
}
public sealed class ManagedRendererReuseProbeAsset
: UniversalRenderPipelineAsset
: RendererBackedRenderPipelineAsset
{
public ManagedRendererReuseProbeAsset()
{