editor: explicit runtime path contract
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@@ -1,16 +1,16 @@
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#pragma once
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#include "Environment/EditorRuntimePaths.h"
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#include "Windowing/EditorShellVariant.h"
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#include <XCEditor/Shell/UIEditorShellAsset.h>
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#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
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#include <filesystem>
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#include <string_view>
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namespace XCEngine::UI::Editor::App {
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EditorShellAsset BuildEditorApplicationShellAsset(const std::filesystem::path& repoRoot);
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EditorShellAsset BuildEditorApplicationShellAsset(const EditorRuntimePaths& runtimePaths);
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UIEditorShellInteractionDefinition BuildEditorApplicationShellInteractionDefinition(
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const EditorShellAsset& asset,
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