refactor(srp): formalize universal renderer selection and caching
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@@ -878,6 +878,18 @@ namespace Gameplay
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}
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}
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internal sealed class ManagedRendererReuseProbeRendererData
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: ProbeRendererData
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{
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public static int CreateRendererCallCount;
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protected override ScriptableRenderer CreateProbeRenderer()
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{
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CreateRendererCallCount++;
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return new ManagedRenderPipelineProbe();
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}
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}
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internal sealed class ManagedPlannedFullscreenRenderPipelineProbeRendererData
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: ProbeRendererData
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{
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@@ -1000,6 +1012,33 @@ namespace Gameplay
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}
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}
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public sealed class ManagedInvalidDefaultRendererSelectionProbeAsset
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: UniversalRenderPipelineAsset
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{
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public ManagedInvalidDefaultRendererSelectionProbeAsset()
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{
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rendererDataList = new ScriptableRendererData[]
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{
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new ManagedRenderPipelineProbeRendererData(),
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new ManagedUnknownBackendProbeRendererData()
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};
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defaultRendererIndex = 5;
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}
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}
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public sealed class ManagedRendererReuseProbeAsset
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: UniversalRenderPipelineAsset
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{
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public ManagedRendererReuseProbeAsset()
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{
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ManagedRendererReuseProbeRendererData.CreateRendererCallCount = 0;
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rendererDataList = new ScriptableRendererData[]
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{
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new ManagedRendererReuseProbeRendererData()
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};
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}
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}
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public sealed class ManagedPlannedFullscreenRenderPipelineProbeAsset
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: UniversalRenderPipelineAsset
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{
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@@ -1214,6 +1253,19 @@ namespace Gameplay
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{
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}
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public sealed class ManagedRendererReuseObservationProbe
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: MonoBehaviour
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{
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public int ObservedCreateRendererCallCount;
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public void Start()
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{
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ObservedCreateRendererCallCount =
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ManagedRendererReuseProbeRendererData
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.CreateRendererCallCount;
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}
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}
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public sealed class RenderPipelineApiProbe : MonoBehaviour
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{
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public bool InitialAssetWasNull;
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