Replace renderer utility umbrella includes

This commit is contained in:
2026-04-05 19:35:18 +08:00
parent 8904c3f5c6
commit cb40da83ff
11 changed files with 23 additions and 9 deletions

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@@ -3,6 +3,7 @@
#include "Core/Asset/ResourceManager.h"
#include "Debug/Logger.h"
#include "RHI/RHICommandList.h"
#include "Rendering/RenderMaterialResolve.h"
#include "Rendering/Detail/ShaderVariantUtils.h"
#include "Rendering/RenderSceneExtractor.h"
#include "Rendering/RenderSurface.h"

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@@ -6,8 +6,8 @@
#include "RHI/RHICommandList.h"
#include "RHI/RHIPipelineLayout.h"
#include "RHI/RHIPipelineState.h"
#include "Rendering/BuiltinPassContract.h"
#include "Rendering/Detail/ShaderVariantUtils.h"
#include "Rendering/RenderMaterialUtility.h"
#include "Rendering/RenderSceneExtractor.h"
#include "Rendering/RenderSurface.h"
#include "Resources/BuiltinResources.h"

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@@ -1,6 +1,7 @@
#include "Rendering/Passes/BuiltinShadowCasterPass.h"
#include "Components/MeshRendererComponent.h"
#include "Rendering/VisibleRenderItem.h"
#include "Resources/BuiltinResources.h"
namespace XCEngine {

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@@ -3,7 +3,7 @@
#include "Debug/Logger.h"
#include "Core/Asset/ResourceManager.h"
#include "RHI/RHICommandList.h"
#include "Rendering/RenderMaterialUtility.h"
#include "Rendering/RenderMaterialResolve.h"
#include "Rendering/RenderSurface.h"
#include "Resources/BuiltinResources.h"

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@@ -4,8 +4,10 @@
#include "Debug/Logger.h"
#include "RHI/RHICommandList.h"
#include "RHI/RHIDevice.h"
#include "Rendering/BuiltinPassContract.h"
#include "Rendering/Detail/ShaderVariantUtils.h"
#include "Rendering/RenderMaterialUtility.h"
#include "Rendering/RenderMaterialResolve.h"
#include "Rendering/RenderMaterialStateUtils.h"
#include "Resources/Material/Material.h"
#include "Resources/Shader/Shader.h"
#include "Resources/Texture/Texture.h"

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@@ -3,7 +3,6 @@
#include "Components/CameraComponent.h"
#include "Components/GameObject.h"
#include "Components/LightComponent.h"
#include "Rendering/RenderMaterialUtility.h"
#include "Rendering/RenderSceneUtility.h"
#include "Scene/Scene.h"

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@@ -6,7 +6,7 @@
#include "Components/MeshFilterComponent.h"
#include "Components/MeshRendererComponent.h"
#include "Components/TransformComponent.h"
#include "Rendering/RenderMaterialUtility.h"
#include "Rendering/RenderMaterialResolve.h"
#include "Scene/Scene.h"
#include <unordered_set>