Add assimp-based mesh import
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@@ -101,4 +101,30 @@ TEST(MeshImportSettings, Clone) {
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EXPECT_TRUE(clonedSettings->GetMergeMeshes());
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}
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TEST(MeshImportSettings, SaveAndLoadJSON) {
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MeshImportSettings settings;
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settings.SetImportFlags(MeshImportFlags::FlipUVs | MeshImportFlags::GenerateTangents);
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settings.SetScale(2.5f);
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settings.SetOffset(Vector3(1.0f, 2.0f, 3.0f));
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settings.SetAxisConversion(false);
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settings.SetMergeMeshes(true);
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settings.SetOptimizeThreshold(0.6f);
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settings.SetImportScale(0.75f);
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settings.SetThreshold(0.05f);
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const auto json = settings.SaveToJSON();
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MeshImportSettings loaded;
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EXPECT_TRUE(loaded.LoadFromJSON(json));
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EXPECT_TRUE(loaded.HasImportFlag(MeshImportFlags::FlipUVs));
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EXPECT_TRUE(loaded.HasImportFlag(MeshImportFlags::GenerateTangents));
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EXPECT_FLOAT_EQ(loaded.GetScale(), 2.5f);
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EXPECT_EQ(loaded.GetOffset(), Vector3(1.0f, 2.0f, 3.0f));
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EXPECT_FALSE(loaded.GetAxisConversion());
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EXPECT_TRUE(loaded.GetMergeMeshes());
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EXPECT_FLOAT_EQ(loaded.GetOptimizeThreshold(), 0.6f);
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EXPECT_FLOAT_EQ(loaded.GetImportScale(), 0.75f);
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EXPECT_FLOAT_EQ(loaded.GetThreshold(), 0.05f);
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}
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} // namespace
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