fix(rendering): clear managed SRP selection on runtime stop
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@@ -303,6 +303,16 @@ MonoScriptRuntime* GetActiveMonoScriptRuntime() {
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return dynamic_cast<MonoScriptRuntime*>(ScriptEngine::Get().GetRuntime());
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}
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void ClearManagedRenderPipelineSelection(MonoScriptRuntime* runtime) {
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const Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor =
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Rendering::Pipelines::GetManagedRenderPipelineAssetDescriptor();
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if (runtime != nullptr && descriptor.managedAssetHandle != 0u) {
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runtime->ReleaseExternalManagedObject(descriptor.managedAssetHandle);
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}
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Rendering::Pipelines::ClearManagedRenderPipelineAssetDescriptor();
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}
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bool TryUnboxManagedBoolean(MonoObject* boxedValue, bool& outValue) {
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outValue = false;
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if (!boxedValue) {
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@@ -2724,13 +2734,7 @@ void InternalCall_Rendering_SetRenderPipelineAsset(MonoObject* assetObject) {
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Rendering::Pipelines::GetManagedRenderPipelineAssetDescriptor();
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if (assetObject == nullptr) {
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if (runtime != nullptr &&
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currentDescriptor.managedAssetHandle != 0u) {
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runtime->ReleaseExternalManagedObject(
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currentDescriptor.managedAssetHandle);
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}
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Rendering::Pipelines::ClearManagedRenderPipelineAssetDescriptor();
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ClearManagedRenderPipelineSelection(runtime);
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return;
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}
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@@ -3173,7 +3177,7 @@ bool MonoScriptRuntime::Initialize() {
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void MonoScriptRuntime::Shutdown() {
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Rendering::Pipelines::ClearManagedRenderPipelineBridge();
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Rendering::Pipelines::ClearManagedRenderPipelineAssetDescriptor();
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ClearManagedRenderPipelineSelection(this);
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GetManagedScriptableRenderContextRegistry().clear();
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GetManagedScriptableRenderContextNextHandle() = 1;
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GetManagedScriptableRenderPipelineCameraRequestContextRegistry().clear();
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@@ -3386,6 +3390,7 @@ void MonoScriptRuntime::OnRuntimeStart(Components::Scene* scene) {
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void MonoScriptRuntime::OnRuntimeStop(Components::Scene* scene) {
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(void)scene;
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ClearManagedRenderPipelineSelection(this);
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ClearManagedInstances();
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m_activeScene = nullptr;
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GetInternalCallScene() = nullptr;
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