fix(rendering): clear managed SRP selection on runtime stop

This commit is contained in:
2026-04-18 16:52:59 +08:00
parent 30ee70a4d1
commit cac6e34fa5
2 changed files with 84 additions and 8 deletions

View File

@@ -303,6 +303,16 @@ MonoScriptRuntime* GetActiveMonoScriptRuntime() {
return dynamic_cast<MonoScriptRuntime*>(ScriptEngine::Get().GetRuntime());
}
void ClearManagedRenderPipelineSelection(MonoScriptRuntime* runtime) {
const Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor =
Rendering::Pipelines::GetManagedRenderPipelineAssetDescriptor();
if (runtime != nullptr && descriptor.managedAssetHandle != 0u) {
runtime->ReleaseExternalManagedObject(descriptor.managedAssetHandle);
}
Rendering::Pipelines::ClearManagedRenderPipelineAssetDescriptor();
}
bool TryUnboxManagedBoolean(MonoObject* boxedValue, bool& outValue) {
outValue = false;
if (!boxedValue) {
@@ -2724,13 +2734,7 @@ void InternalCall_Rendering_SetRenderPipelineAsset(MonoObject* assetObject) {
Rendering::Pipelines::GetManagedRenderPipelineAssetDescriptor();
if (assetObject == nullptr) {
if (runtime != nullptr &&
currentDescriptor.managedAssetHandle != 0u) {
runtime->ReleaseExternalManagedObject(
currentDescriptor.managedAssetHandle);
}
Rendering::Pipelines::ClearManagedRenderPipelineAssetDescriptor();
ClearManagedRenderPipelineSelection(runtime);
return;
}
@@ -3173,7 +3177,7 @@ bool MonoScriptRuntime::Initialize() {
void MonoScriptRuntime::Shutdown() {
Rendering::Pipelines::ClearManagedRenderPipelineBridge();
Rendering::Pipelines::ClearManagedRenderPipelineAssetDescriptor();
ClearManagedRenderPipelineSelection(this);
GetManagedScriptableRenderContextRegistry().clear();
GetManagedScriptableRenderContextNextHandle() = 1;
GetManagedScriptableRenderPipelineCameraRequestContextRegistry().clear();
@@ -3386,6 +3390,7 @@ void MonoScriptRuntime::OnRuntimeStart(Components::Scene* scene) {
void MonoScriptRuntime::OnRuntimeStop(Components::Scene* scene) {
(void)scene;
ClearManagedRenderPipelineSelection(this);
ClearManagedInstances();
m_activeScene = nullptr;
GetInternalCallScene() = nullptr;