Editor: UI panels and GameObject updates
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
#include <XCEngine/Core/Event.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
@@ -15,26 +16,65 @@ public:
|
||||
return instance;
|
||||
}
|
||||
|
||||
::XCEngine::Components::GameObject* GetSelectedEntity() const { return m_selectedEntity; }
|
||||
|
||||
void SetSelectedEntity(::XCEngine::Components::GameObject* entity) {
|
||||
m_selectedEntity = entity;
|
||||
if (m_selectedEntities.empty()) {
|
||||
m_selectedEntities.push_back(entity);
|
||||
} else {
|
||||
m_selectedEntities[0] = entity;
|
||||
m_selectedEntities.resize(1);
|
||||
}
|
||||
OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
|
||||
}
|
||||
|
||||
void ClearSelection() {
|
||||
SetSelectedEntity(nullptr);
|
||||
void SetSelectedEntities(const std::vector<::XCEngine::Components::GameObject*>& entities) {
|
||||
m_selectedEntities = entities;
|
||||
if (!entities.empty()) {
|
||||
OnSelectionChanged.Invoke(entities.back()->GetID());
|
||||
} else {
|
||||
OnSelectionChanged.Invoke(0);
|
||||
}
|
||||
}
|
||||
|
||||
void AddToSelection(::XCEngine::Components::GameObject* entity) {
|
||||
if (entity && !IsSelected(entity)) {
|
||||
m_selectedEntities.push_back(entity);
|
||||
OnSelectionChanged.Invoke(entity->GetID());
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveFromSelection(::XCEngine::Components::GameObject* entity) {
|
||||
auto it = std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity);
|
||||
if (it != m_selectedEntities.end()) {
|
||||
m_selectedEntities.erase(it);
|
||||
OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearSelection() {
|
||||
m_selectedEntities.clear();
|
||||
OnSelectionChanged.Invoke(0);
|
||||
}
|
||||
|
||||
::XCEngine::Components::GameObject* GetSelectedEntity() const {
|
||||
return m_selectedEntities.empty() ? nullptr : m_selectedEntities.back();
|
||||
}
|
||||
|
||||
const std::vector<::XCEngine::Components::GameObject*>& GetSelectedEntities() const {
|
||||
return m_selectedEntities;
|
||||
}
|
||||
|
||||
bool HasSelection() const { return !m_selectedEntities.empty(); }
|
||||
size_t GetSelectionCount() const { return m_selectedEntities.size(); }
|
||||
|
||||
bool IsSelected(::XCEngine::Components::GameObject* entity) const {
|
||||
return m_selectedEntity == entity;
|
||||
return std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity) != m_selectedEntities.end();
|
||||
}
|
||||
|
||||
::XCEngine::Core::Event<uint64_t> OnSelectionChanged;
|
||||
|
||||
private:
|
||||
SelectionManager() = default;
|
||||
::XCEngine::Components::GameObject* m_selectedEntity = nullptr;
|
||||
std::vector<::XCEngine::Components::GameObject*> m_selectedEntities;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user