Editor: UI panels and GameObject updates

This commit is contained in:
2026-03-25 01:23:08 +08:00
parent dc970d215b
commit c9e459c179
21 changed files with 651 additions and 184 deletions

View File

@@ -48,7 +48,9 @@ EditorSceneManager::ClipboardData EditorSceneManager::CopyEntityRecursive(const
data.name = entity->GetName();
if (auto* transform = entity->GetComponent<::XCEngine::Components::TransformComponent>()) {
// Transform 数据会被复制
data.localPosition = transform->GetLocalPosition();
data.localRotation = transform->GetLocalRotation();
data.localScale = transform->GetLocalScale();
}
for (auto* child : entity->GetChildren()) {
@@ -75,6 +77,12 @@ void EditorSceneManager::CopyEntity(::XCEngine::Components::GameObject::ID id) {
::XCEngine::Components::GameObject* newEntity = m_scene->CreateGameObject(data.name, parentObj);
if (auto* transform = newEntity->GetComponent<::XCEngine::Components::TransformComponent>()) {
transform->SetLocalPosition(data.localPosition);
transform->SetLocalRotation(data.localRotation);
transform->SetLocalScale(data.localScale);
}
if (parentObj == nullptr) {
m_rootEntities.push_back(newEntity);
}

View File

@@ -6,6 +6,8 @@
#include <optional>
#include <XCEngine/Core/Event.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Scene/Scene.h>
@@ -61,7 +63,9 @@ private:
struct ClipboardData {
std::string name;
std::vector<std::unique_ptr<::XCEngine::Components::Component>> components;
Math::Vector3 localPosition = Math::Vector3::Zero();
Math::Quaternion localRotation = Math::Quaternion::Identity();
Math::Vector3 localScale = Math::Vector3::One();
std::vector<ClipboardData> children;
};

View File

@@ -1,6 +1,7 @@
#pragma once
#include <unordered_set>
#include <vector>
#include <algorithm>
#include <XCEngine/Core/Event.h>
#include <XCEngine/Components/GameObject.h>
@@ -15,26 +16,65 @@ public:
return instance;
}
::XCEngine::Components::GameObject* GetSelectedEntity() const { return m_selectedEntity; }
void SetSelectedEntity(::XCEngine::Components::GameObject* entity) {
m_selectedEntity = entity;
if (m_selectedEntities.empty()) {
m_selectedEntities.push_back(entity);
} else {
m_selectedEntities[0] = entity;
m_selectedEntities.resize(1);
}
OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
}
void ClearSelection() {
SetSelectedEntity(nullptr);
void SetSelectedEntities(const std::vector<::XCEngine::Components::GameObject*>& entities) {
m_selectedEntities = entities;
if (!entities.empty()) {
OnSelectionChanged.Invoke(entities.back()->GetID());
} else {
OnSelectionChanged.Invoke(0);
}
}
void AddToSelection(::XCEngine::Components::GameObject* entity) {
if (entity && !IsSelected(entity)) {
m_selectedEntities.push_back(entity);
OnSelectionChanged.Invoke(entity->GetID());
}
}
void RemoveFromSelection(::XCEngine::Components::GameObject* entity) {
auto it = std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity);
if (it != m_selectedEntities.end()) {
m_selectedEntities.erase(it);
OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
}
}
void ClearSelection() {
m_selectedEntities.clear();
OnSelectionChanged.Invoke(0);
}
::XCEngine::Components::GameObject* GetSelectedEntity() const {
return m_selectedEntities.empty() ? nullptr : m_selectedEntities.back();
}
const std::vector<::XCEngine::Components::GameObject*>& GetSelectedEntities() const {
return m_selectedEntities;
}
bool HasSelection() const { return !m_selectedEntities.empty(); }
size_t GetSelectionCount() const { return m_selectedEntities.size(); }
bool IsSelected(::XCEngine::Components::GameObject* entity) const {
return m_selectedEntity == entity;
return std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity) != m_selectedEntities.end();
}
::XCEngine::Core::Event<uint64_t> OnSelectionChanged;
private:
SelectionManager() = default;
::XCEngine::Components::GameObject* m_selectedEntity = nullptr;
std::vector<::XCEngine::Components::GameObject*> m_selectedEntities;
};
}