Editor: UI panels and GameObject updates
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@@ -48,7 +48,9 @@ EditorSceneManager::ClipboardData EditorSceneManager::CopyEntityRecursive(const
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data.name = entity->GetName();
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if (auto* transform = entity->GetComponent<::XCEngine::Components::TransformComponent>()) {
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// Transform 数据会被复制
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data.localPosition = transform->GetLocalPosition();
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data.localRotation = transform->GetLocalRotation();
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data.localScale = transform->GetLocalScale();
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}
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for (auto* child : entity->GetChildren()) {
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@@ -75,6 +77,12 @@ void EditorSceneManager::CopyEntity(::XCEngine::Components::GameObject::ID id) {
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::XCEngine::Components::GameObject* newEntity = m_scene->CreateGameObject(data.name, parentObj);
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if (auto* transform = newEntity->GetComponent<::XCEngine::Components::TransformComponent>()) {
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transform->SetLocalPosition(data.localPosition);
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transform->SetLocalRotation(data.localRotation);
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transform->SetLocalScale(data.localScale);
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}
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if (parentObj == nullptr) {
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m_rootEntities.push_back(newEntity);
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}
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@@ -6,6 +6,8 @@
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#include <optional>
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#include <XCEngine/Core/Event.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Scene/Scene.h>
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@@ -61,7 +63,9 @@ private:
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struct ClipboardData {
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std::string name;
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std::vector<std::unique_ptr<::XCEngine::Components::Component>> components;
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Math::Vector3 localPosition = Math::Vector3::Zero();
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Math::Quaternion localRotation = Math::Quaternion::Identity();
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Math::Vector3 localScale = Math::Vector3::One();
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std::vector<ClipboardData> children;
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};
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@@ -1,6 +1,7 @@
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#pragma once
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#include <unordered_set>
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#include <vector>
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#include <algorithm>
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#include <XCEngine/Core/Event.h>
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#include <XCEngine/Components/GameObject.h>
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@@ -15,26 +16,65 @@ public:
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return instance;
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}
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::XCEngine::Components::GameObject* GetSelectedEntity() const { return m_selectedEntity; }
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void SetSelectedEntity(::XCEngine::Components::GameObject* entity) {
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m_selectedEntity = entity;
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if (m_selectedEntities.empty()) {
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m_selectedEntities.push_back(entity);
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} else {
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m_selectedEntities[0] = entity;
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m_selectedEntities.resize(1);
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}
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OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
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}
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void ClearSelection() {
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SetSelectedEntity(nullptr);
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void SetSelectedEntities(const std::vector<::XCEngine::Components::GameObject*>& entities) {
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m_selectedEntities = entities;
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if (!entities.empty()) {
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OnSelectionChanged.Invoke(entities.back()->GetID());
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} else {
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OnSelectionChanged.Invoke(0);
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}
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}
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void AddToSelection(::XCEngine::Components::GameObject* entity) {
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if (entity && !IsSelected(entity)) {
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m_selectedEntities.push_back(entity);
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OnSelectionChanged.Invoke(entity->GetID());
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}
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}
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void RemoveFromSelection(::XCEngine::Components::GameObject* entity) {
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auto it = std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity);
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if (it != m_selectedEntities.end()) {
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m_selectedEntities.erase(it);
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OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
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}
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}
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void ClearSelection() {
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m_selectedEntities.clear();
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OnSelectionChanged.Invoke(0);
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}
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::XCEngine::Components::GameObject* GetSelectedEntity() const {
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return m_selectedEntities.empty() ? nullptr : m_selectedEntities.back();
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}
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const std::vector<::XCEngine::Components::GameObject*>& GetSelectedEntities() const {
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return m_selectedEntities;
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}
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bool HasSelection() const { return !m_selectedEntities.empty(); }
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size_t GetSelectionCount() const { return m_selectedEntities.size(); }
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bool IsSelected(::XCEngine::Components::GameObject* entity) const {
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return m_selectedEntity == entity;
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return std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity) != m_selectedEntities.end();
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}
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::XCEngine::Core::Event<uint64_t> OnSelectionChanged;
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private:
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SelectionManager() = default;
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::XCEngine::Components::GameObject* m_selectedEntity = nullptr;
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std::vector<::XCEngine::Components::GameObject*> m_selectedEntities;
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};
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}
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