refactor(rendering): queue managed fullscreen pass descriptors
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@@ -1,3 +1,5 @@
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using System;
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namespace XCEngine
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{
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public sealed class ScriptableRenderContext
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@@ -42,13 +44,22 @@ namespace XCEngine
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(int)injectionPoint);
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}
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public bool RecordColorScaleFullscreenPass(
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Vector4 colorScale)
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public bool RecordFullscreenPass(
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FullscreenPassDescriptor pass)
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{
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if (!pass.IsValid())
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{
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throw new ArgumentException(
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"Invalid fullscreen pass descriptor.",
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nameof(pass));
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}
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Vector4 vectorPayload = pass.vectorPayload;
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordColorScaleFullscreenPass(
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.Rendering_ScriptableRenderContext_RecordFullscreenPass(
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m_nativeHandle,
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ref colorScale);
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(int)pass.type,
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ref vectorPayload);
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}
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}
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}
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