refactor(rendering): queue managed fullscreen pass descriptors
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33
managed/XCEngine.ScriptCore/FullscreenPassDescriptor.cs
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33
managed/XCEngine.ScriptCore/FullscreenPassDescriptor.cs
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namespace XCEngine
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{
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public enum FullscreenPassType
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{
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ColorScale = 0
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}
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public struct FullscreenPassDescriptor
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{
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public FullscreenPassType type;
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public Vector4 vectorPayload;
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public static FullscreenPassDescriptor CreateColorScale(
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Vector4 colorScale)
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{
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FullscreenPassDescriptor descriptor = new FullscreenPassDescriptor();
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descriptor.type = FullscreenPassType.ColorScale;
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descriptor.vectorPayload = colorScale;
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return descriptor;
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}
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public bool IsValid()
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{
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switch (type)
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{
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case FullscreenPassType.ColorScale:
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return true;
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default:
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return false;
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}
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}
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}
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}
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