Fix scene move gizmo axis projection
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@@ -5,6 +5,9 @@
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#include "SceneViewportPicker.h"
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/MeshFilterComponent.h>
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#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Core/Math/Bounds.h>
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namespace XCEngine {
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namespace Editor {
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@@ -31,17 +34,21 @@ Math::Vector3 GetAxisVector(SceneViewportGizmoAxis axis) {
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Math::Color GetAxisBaseColor(SceneViewportGizmoAxis axis) {
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switch (axis) {
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case SceneViewportGizmoAxis::X:
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return Math::Color(0.937f, 0.325f, 0.314f, 1.0f);
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return Math::Color(0.91f, 0.09f, 0.05f, 1.0f);
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case SceneViewportGizmoAxis::Y:
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return Math::Color(0.400f, 0.733f, 0.416f, 1.0f);
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return Math::Color(0.45f, 1.0f, 0.12f, 1.0f);
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case SceneViewportGizmoAxis::Z:
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return Math::Color(0.259f, 0.647f, 0.961f, 1.0f);
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return Math::Color(0.11f, 0.29f, 1.0f, 1.0f);
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case SceneViewportGizmoAxis::None:
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default:
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return Math::Color::White();
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}
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}
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Math::Vector3 NormalizeVector3(const Math::Vector3& value, const Math::Vector3& fallback) {
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return value.SqrMagnitude() <= Math::EPSILON ? fallback : value.Normalized();
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}
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bool IsMouseInsideViewport(const SceneViewportMoveGizmoContext& context) {
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return context.mousePosition.x >= 0.0f &&
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context.mousePosition.y >= 0.0f &&
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@@ -49,6 +56,87 @@ bool IsMouseInsideViewport(const SceneViewportMoveGizmoContext& context) {
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context.mousePosition.y <= context.viewportSize.y;
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}
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void EncapsulateTransformedBounds(
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const Math::Bounds& localBounds,
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const Components::TransformComponent& transform,
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Math::Bounds& inOutBounds,
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bool& inOutHasBounds) {
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const Math::Vector3 localMin = localBounds.GetMin();
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const Math::Vector3 localMax = localBounds.GetMax();
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const Math::Vector3 corners[] = {
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Math::Vector3(localMin.x, localMin.y, localMin.z),
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Math::Vector3(localMax.x, localMin.y, localMin.z),
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Math::Vector3(localMin.x, localMax.y, localMin.z),
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Math::Vector3(localMin.x, localMin.y, localMax.z),
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Math::Vector3(localMax.x, localMax.y, localMin.z),
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Math::Vector3(localMin.x, localMax.y, localMax.z),
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Math::Vector3(localMax.x, localMin.y, localMax.z),
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Math::Vector3(localMax.x, localMax.y, localMax.z)
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};
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for (const Math::Vector3& localCorner : corners) {
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const Math::Vector3 worldCorner = transform.TransformPoint(localCorner);
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if (!inOutHasBounds) {
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inOutBounds = Math::Bounds(worldCorner, Math::Vector3::Zero());
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inOutHasBounds = true;
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} else {
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inOutBounds.Encapsulate(worldCorner);
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}
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}
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}
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void CollectRenderableWorldBoundsRecursive(
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const Components::GameObject& gameObject,
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Math::Bounds& inOutBounds,
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bool& inOutHasBounds) {
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if (!gameObject.IsActiveInHierarchy()) {
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return;
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}
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const auto* meshFilter = gameObject.GetComponent<Components::MeshFilterComponent>();
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const auto* meshRenderer = gameObject.GetComponent<Components::MeshRendererComponent>();
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if (meshFilter != nullptr &&
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meshRenderer != nullptr &&
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meshFilter->IsEnabled() &&
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meshRenderer->IsEnabled()) {
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const auto* mesh = meshFilter->GetMesh();
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if (mesh != nullptr) {
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EncapsulateTransformedBounds(mesh->GetBounds(), *gameObject.GetTransform(), inOutBounds, inOutHasBounds);
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}
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}
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for (size_t childIndex = 0; childIndex < gameObject.GetChildCount(); ++childIndex) {
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const Components::GameObject* child = gameObject.GetChild(childIndex);
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if (child != nullptr) {
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CollectRenderableWorldBoundsRecursive(*child, inOutBounds, inOutHasBounds);
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}
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}
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}
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float ComputeWorldUnitsPerPixel(
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const SceneViewportOverlayData& overlay,
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const Math::Vector3& worldPoint,
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float viewportHeight) {
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if (!overlay.valid || viewportHeight <= 1.0f) {
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return 0.0f;
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}
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const Math::Vector3 cameraForward = NormalizeVector3(overlay.cameraForward, Math::Vector3::Forward());
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const float depth = Math::Vector3::Dot(worldPoint - overlay.cameraPosition, cameraForward);
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if (depth <= Math::EPSILON) {
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return 0.0f;
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}
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return 2.0f * depth * std::tan(overlay.verticalFovDegrees * Math::DEG_TO_RAD * 0.5f) / viewportHeight;
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}
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Math::Vector3 GetGizmoWorldOrigin(const Components::GameObject& gameObject) {
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Math::Bounds worldBounds = {};
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bool hasBounds = false;
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CollectRenderableWorldBoundsRecursive(gameObject, worldBounds, hasBounds);
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return hasBounds ? worldBounds.center : gameObject.GetTransform()->GetPosition();
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}
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} // namespace
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void SceneViewportMoveGizmo::Update(const SceneViewportMoveGizmoContext& context) {
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@@ -88,8 +176,9 @@ bool SceneViewportMoveGizmo::TryBeginDrag(const SceneViewportMoveGizmoContext& c
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return false;
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}
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const Math::Vector3 worldPosition = context.selectedObject->GetTransform()->GetPosition();
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const Math::Plane dragPlane = BuildSceneViewportPlaneFromPointNormal(worldPosition, dragPlaneNormal);
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const Math::Vector3 objectWorldPosition = context.selectedObject->GetTransform()->GetPosition();
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const Math::Vector3 pivotWorldPosition = GetGizmoWorldOrigin(*context.selectedObject);
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const Math::Plane dragPlane = BuildSceneViewportPlaneFromPointNormal(pivotWorldPosition, dragPlaneNormal);
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float hitDistance = 0.0f;
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if (!worldRay.Intersects(dragPlane, hitDistance)) {
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return false;
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@@ -105,8 +194,9 @@ bool SceneViewportMoveGizmo::TryBeginDrag(const SceneViewportMoveGizmoContext& c
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m_activeEntityId = context.selectedObject->GetID();
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m_activeAxisDirection = worldAxis;
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m_dragPlane = dragPlane;
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m_dragStartWorldPosition = worldPosition;
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m_dragStartAxisScalar = Math::Vector3::Dot(hitPoint - worldPosition, worldAxis);
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m_dragStartObjectWorldPosition = objectWorldPosition;
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m_dragStartPivotWorldPosition = pivotWorldPosition;
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m_dragStartAxisScalar = Math::Vector3::Dot(hitPoint - pivotWorldPosition, worldAxis);
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RefreshHandleState();
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return true;
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}
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@@ -133,10 +223,10 @@ void SceneViewportMoveGizmo::UpdateDrag(const SceneViewportMoveGizmoContext& con
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}
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const Math::Vector3 hitPoint = worldRay.GetPoint(hitDistance);
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const float currentAxisScalar = Math::Vector3::Dot(hitPoint - m_dragStartWorldPosition, m_activeAxisDirection);
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const float currentAxisScalar = Math::Vector3::Dot(hitPoint - m_dragStartPivotWorldPosition, m_activeAxisDirection);
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const float deltaScalar = currentAxisScalar - m_dragStartAxisScalar;
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context.selectedObject->GetTransform()->SetPosition(
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m_dragStartWorldPosition + m_activeAxisDirection * deltaScalar);
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m_dragStartObjectWorldPosition + m_activeAxisDirection * deltaScalar);
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}
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void SceneViewportMoveGizmo::EndDrag(IUndoManager& undoManager) {
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@@ -151,7 +241,8 @@ void SceneViewportMoveGizmo::EndDrag(IUndoManager& undoManager) {
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m_activeAxis = SceneViewportGizmoAxis::None;
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m_activeEntityId = 0;
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m_activeAxisDirection = Math::Vector3::Zero();
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m_dragStartWorldPosition = Math::Vector3::Zero();
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m_dragStartObjectWorldPosition = Math::Vector3::Zero();
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m_dragStartPivotWorldPosition = Math::Vector3::Zero();
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m_dragStartAxisScalar = 0.0f;
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RefreshHandleState();
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}
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@@ -164,7 +255,8 @@ void SceneViewportMoveGizmo::CancelDrag(IUndoManager* undoManager) {
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m_activeAxis = SceneViewportGizmoAxis::None;
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m_activeEntityId = 0;
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m_activeAxisDirection = Math::Vector3::Zero();
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m_dragStartWorldPosition = Math::Vector3::Zero();
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m_dragStartObjectWorldPosition = Math::Vector3::Zero();
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m_dragStartPivotWorldPosition = Math::Vector3::Zero();
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m_dragStartAxisScalar = 0.0f;
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m_hoveredAxis = SceneViewportGizmoAxis::None;
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RefreshHandleState();
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@@ -198,17 +290,28 @@ void SceneViewportMoveGizmo::BuildDrawData(const SceneViewportMoveGizmoContext&
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return;
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}
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const Math::Vector3 gizmoWorldOrigin = GetGizmoWorldOrigin(*selectedObject);
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const SceneViewportProjectedPoint projectedPivot = ProjectSceneViewportWorldPoint(
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context.overlay,
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context.viewportSize.x,
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context.viewportSize.y,
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selectedObject->GetTransform()->GetPosition());
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gizmoWorldOrigin);
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if (!projectedPivot.visible) {
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return;
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}
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m_drawData.visible = true;
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m_drawData.pivot = projectedPivot.screenPosition;
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const float worldUnitsPerPixel = ComputeWorldUnitsPerPixel(
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context.overlay,
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gizmoWorldOrigin,
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context.viewportSize.y);
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if (worldUnitsPerPixel <= Math::EPSILON) {
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m_drawData = {};
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return;
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}
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const float axisLengthWorld = worldUnitsPerPixel * kMoveGizmoHandleLengthPixels;
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const SceneViewportGizmoAxis axes[] = {
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SceneViewportGizmoAxis::X,
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@@ -220,12 +323,22 @@ void SceneViewportMoveGizmo::BuildDrawData(const SceneViewportMoveGizmoContext&
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handle.axis = axes[index];
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handle.start = projectedPivot.screenPosition;
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Math::Vector2 screenDirection = Math::Vector2::Zero();
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if (!ProjectSceneViewportAxisDirection(context.overlay, GetAxisVector(handle.axis), screenDirection)) {
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const Math::Vector3 axisEndWorld =
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gizmoWorldOrigin + GetAxisVector(handle.axis) * axisLengthWorld;
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const SceneViewportProjectedPoint projectedEnd = ProjectSceneViewportWorldPoint(
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context.overlay,
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context.viewportSize.x,
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context.viewportSize.y,
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axisEndWorld);
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if (projectedEnd.ndcDepth < 0.0f || projectedEnd.ndcDepth > 1.0f) {
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continue;
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}
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handle.end = handle.start + screenDirection * kMoveGizmoHandleLengthPixels;
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if ((projectedEnd.screenPosition - projectedPivot.screenPosition).SqrMagnitude() <= Math::EPSILON) {
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continue;
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}
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handle.end = projectedEnd.screenPosition;
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handle.visible = true;
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handle.color = GetAxisBaseColor(handle.axis);
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}
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