Build XCUI splitter foundation and test harness
This commit is contained in:
10
tests/UI/Editor/integration/input/CMakeLists.txt
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10
tests/UI/Editor/integration/input/CMakeLists.txt
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add_subdirectory(keyboard_focus)
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add_subdirectory(pointer_states)
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add_subdirectory(shortcut_scope)
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add_custom_target(editor_ui_input_integration_tests
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DEPENDS
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editor_ui_input_keyboard_focus_validation
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editor_ui_input_pointer_states_validation
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editor_ui_input_shortcut_scope_validation
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)
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9
tests/UI/Editor/integration/input/README.md
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9
tests/UI/Editor/integration/input/README.md
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# Editor Input Integration
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这个分类只放 editor 输入相关的手工验证场景。
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规则:
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- 一个场景目录对应一个独立 exe
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- 共享宿主层只放在 `integration/shared/`
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- 不允许把多个无关检查点塞进同一个 exe
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set(EDITOR_UI_INPUT_KEYBOARD_FOCUS_RESOURCES
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View.xcui
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${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/themes/editor_validation.xctheme
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)
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add_executable(editor_ui_input_keyboard_focus_validation WIN32
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main.cpp
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${EDITOR_UI_INPUT_KEYBOARD_FOCUS_RESOURCES}
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)
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target_include_directories(editor_ui_input_keyboard_focus_validation PRIVATE
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${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/src
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${CMAKE_SOURCE_DIR}/engine/include
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)
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target_compile_definitions(editor_ui_input_keyboard_focus_validation PRIVATE
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UNICODE
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_UNICODE
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)
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if(MSVC)
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target_compile_options(editor_ui_input_keyboard_focus_validation PRIVATE /utf-8 /FS)
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set_property(TARGET editor_ui_input_keyboard_focus_validation PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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target_link_libraries(editor_ui_input_keyboard_focus_validation PRIVATE
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editor_ui_integration_host
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)
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set_target_properties(editor_ui_input_keyboard_focus_validation PROPERTIES
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OUTPUT_NAME "XCUIEditorInputKeyboardFocusValidation"
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)
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source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES View.xcui)
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18
tests/UI/Editor/integration/input/keyboard_focus/README.md
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18
tests/UI/Editor/integration/input/keyboard_focus/README.md
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# Keyboard Focus Validation
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可执行 target:
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- `editor_ui_input_keyboard_focus_validation`
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运行:
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```bash
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build\tests\UI\Editor\integration\input\keyboard_focus\Debug\XCUIEditorInputKeyboardFocusValidation.exe
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```
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检查点:
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1. 按 `Tab`,焦点依次切换三个按钮
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2. 按 `Shift+Tab`,焦点反向切换
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3. 按 `Enter` 或 `Space`,当前 `focus` 按钮进入 `active`
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4. 松开按键后,`active` 清空
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30
tests/UI/Editor/integration/input/keyboard_focus/View.xcui
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30
tests/UI/Editor/integration/input/keyboard_focus/View.xcui
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<View
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name="EditorInputKeyboardFocus"
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theme="../../shared/themes/editor_validation.xctheme">
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<Column padding="24" gap="16">
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<Card
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title="Editor Validation | Keyboard Focus"
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subtitle="当前批次:Tab 焦点遍历 | Enter / Space 激活"
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tone="accent"
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height="90">
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<Column gap="8">
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<Text text="这是 editor 侧验证场景,不承载 runtime 游戏 UI。" />
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<Text text="这一轮只检查键盘焦点和激活,不混入复杂 editor 面板。" />
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</Column>
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</Card>
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<Card title="Keyboard Focus" subtitle="tab focus active" height="214">
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<Column gap="12">
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<Text text="只检查下面三个可聚焦按钮和右下角状态叠层。" />
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<Row gap="12">
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<Button id="focus-first" text="First Focus" />
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<Button id="focus-second" text="Second Focus" />
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<Button id="focus-third" text="Third Focus" />
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</Row>
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<Text text="1. 按 Tab:focus 应依次切到 First / Second / Third。" />
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<Text text="2. 按 Shift+Tab:focus 应反向切换。" />
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<Text text="3. focus 停在任一按钮后,按 Enter 或 Space:active 应出现;松开后 active 清空。" />
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</Column>
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</Card>
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</Column>
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</View>
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#include "Application.h"
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
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return XCEngine::Tests::EditorUI::RunEditorUIValidationApp(
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hInstance,
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nCmdShow,
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"editor.input.keyboard_focus");
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}
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set(EDITOR_UI_INPUT_POINTER_STATES_RESOURCES
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View.xcui
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${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/themes/editor_validation.xctheme
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)
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add_executable(editor_ui_input_pointer_states_validation WIN32
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main.cpp
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${EDITOR_UI_INPUT_POINTER_STATES_RESOURCES}
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)
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target_include_directories(editor_ui_input_pointer_states_validation PRIVATE
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${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/src
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${CMAKE_SOURCE_DIR}/engine/include
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)
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target_compile_definitions(editor_ui_input_pointer_states_validation PRIVATE
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UNICODE
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_UNICODE
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)
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if(MSVC)
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target_compile_options(editor_ui_input_pointer_states_validation PRIVATE /utf-8 /FS)
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set_property(TARGET editor_ui_input_pointer_states_validation PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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target_link_libraries(editor_ui_input_pointer_states_validation PRIVATE
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editor_ui_integration_host
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)
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set_target_properties(editor_ui_input_pointer_states_validation PROPERTIES
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OUTPUT_NAME "XCUIEditorInputPointerStatesValidation"
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)
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source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES View.xcui)
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17
tests/UI/Editor/integration/input/pointer_states/README.md
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17
tests/UI/Editor/integration/input/pointer_states/README.md
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# Pointer States Validation
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可执行 target:
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- `editor_ui_input_pointer_states_validation`
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运行:
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```bash
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build\tests\UI\Editor\integration\input\pointer_states\Debug\XCUIEditorInputPointerStatesValidation.exe
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```
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检查点:
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1. hover 左侧按钮,只应变化 `hover`
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2. 按住中间按钮,应看到 `focus`、`active`、`capture`
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3. 拖到右侧再松开,应看到 `capture` 清空,route 转到新的目标
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30
tests/UI/Editor/integration/input/pointer_states/View.xcui
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30
tests/UI/Editor/integration/input/pointer_states/View.xcui
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<View
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name="EditorInputPointerStates"
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theme="../../shared/themes/editor_validation.xctheme">
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<Column padding="24" gap="16">
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<Card
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title="Editor Validation | Pointer States"
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subtitle="当前批次:鼠标 hover / focus / active / capture"
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tone="accent"
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height="90">
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<Column gap="8">
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<Text text="这是 editor 侧验证场景,不承载 runtime 游戏 UI。" />
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<Text text="这一轮只检查鼠标输入状态,不混入别的控件实验。" />
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</Column>
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</Card>
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<Card title="Pointer Input" subtitle="hover focus active capture" height="196">
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<Column gap="12">
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<Text text="这一轮只需要检查下面这三个按钮。" />
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<Row gap="12">
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<Button id="input-hover" text="Hover / Focus" />
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<Button id="input-capture" text="Pointer Capture" capturePointer="true" />
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<Button id="input-route" text="Route Target" />
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</Row>
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<Text text="1. 鼠标移到左侧按钮:hover 应变化,focus 保持空。" />
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<Text text="2. 按住中间按钮:focus、active、capture 都应留在中间。" />
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<Text text="3. 拖到右侧再松开:hover 移到右侧,capture 清空,focus 仍留中间。" />
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</Column>
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</Card>
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</Column>
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</View>
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#include "Application.h"
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
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return XCEngine::Tests::EditorUI::RunEditorUIValidationApp(
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hInstance,
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nCmdShow,
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"editor.input.pointer_states");
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}
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set(EDITOR_UI_INPUT_SHORTCUT_SCOPE_RESOURCES
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View.xcui
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${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/themes/editor_validation.xctheme
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)
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add_executable(editor_ui_input_shortcut_scope_validation WIN32
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main.cpp
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${EDITOR_UI_INPUT_SHORTCUT_SCOPE_RESOURCES}
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)
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target_include_directories(editor_ui_input_shortcut_scope_validation PRIVATE
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${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/src
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${CMAKE_SOURCE_DIR}/engine/include
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)
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target_compile_definitions(editor_ui_input_shortcut_scope_validation PRIVATE
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UNICODE
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_UNICODE
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)
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if(MSVC)
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target_compile_options(editor_ui_input_shortcut_scope_validation PRIVATE /utf-8 /FS)
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set_property(TARGET editor_ui_input_shortcut_scope_validation PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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target_link_libraries(editor_ui_input_shortcut_scope_validation PRIVATE
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editor_ui_integration_host
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)
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set_target_properties(editor_ui_input_shortcut_scope_validation PROPERTIES
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OUTPUT_NAME "XCUIEditorInputShortcutScopeValidation"
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)
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source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES View.xcui)
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69
tests/UI/Editor/integration/input/shortcut_scope/View.xcui
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69
tests/UI/Editor/integration/input/shortcut_scope/View.xcui
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<View
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name="EditorInputShortcutScope"
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theme="../../shared/themes/editor_validation.xctheme"
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shortcut="Ctrl+P"
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shortcutCommand="global.command"
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shortcutScope="global">
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<Column padding="20" gap="12">
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<Card
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title="Editor Validation | Shortcut Scope"
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subtitle="验证功能:Editor shortcut scope 路由与 text input suppression"
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tone="accent"
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height="100">
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<Column gap="6">
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<Text text="功能 1:验证 Ctrl+P 在 Widget / Panel / Window / Global 间按优先级命中 shortcut。" />
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<Text text="功能 2:验证 Text Input Proxy 会抑制 Ctrl+P 和 Tab 焦点遍历。" />
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</Column>
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</Card>
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<Button id="global-focus" text="Global Focus" />
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<Card
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id="window-shell"
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title="Window Scope"
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subtitle="Ctrl+P -> window.command"
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shortcutScopeRoot="window"
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shortcut="Ctrl+P"
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shortcutCommand="window.command"
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shortcutScope="window">
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<Column gap="10">
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<Text text="先检查优先级:widget > panel > window > global。" />
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<Button id="window-focus" text="Window Focus" />
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<Card
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id="panel-shell"
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title="Panel Scope"
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subtitle="Ctrl+P -> panel.command"
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shortcutScopeRoot="panel"
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shortcut="Ctrl+P"
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shortcutCommand="panel.command"
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shortcutScope="panel">
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<Column gap="10">
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<Button id="panel-focus" text="Panel Focus" />
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<Card
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id="widget-shell"
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title="Widget Scope"
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subtitle="Ctrl+P -> widget.command"
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tone="accent-alt"
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shortcutScopeRoot="widget"
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shortcut="Ctrl+P"
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shortcutCommand="widget.command"
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shortcutScope="widget">
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<Column gap="10">
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<Button id="widget-focus" text="Widget Focus" />
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</Column>
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</Card>
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<Button id="text-input" text="Text Input Proxy" textInput="true" />
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<Text text="操作指引:" />
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<Text text="1. 依次点 Widget / Panel / Window / Global Focus,再按 Ctrl+P。" />
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<Text text="2. 右下角 Recent shortcut 应分别显示 widget / panel / window / global,且状态为 handled。" />
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<Text text="3. 点 Text Input Proxy 再按 Ctrl+P,Recent shortcut 状态应变为 suppressed。" />
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<Text text="4. 保持 Text Input Proxy focus 再按 Tab,Result 应显示 focus traversal suppressed,focus 不应跳走。" />
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</Column>
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</Card>
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</Column>
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</Card>
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</Column>
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</View>
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@@ -0,0 +1,8 @@
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#include "Application.h"
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
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return XCEngine::Tests::EditorUI::RunEditorUIValidationApp(
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hInstance,
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nCmdShow,
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"editor.input.shortcut_scope");
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}
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