Graph-manage camera fullscreen stage routing
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@@ -1,7 +1,6 @@
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#include "Rendering/Execution/SceneRenderer.h"
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#include "Components/CameraComponent.h"
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#include "Rendering/Caches/FullscreenPassSurfaceCache.h"
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#include "Rendering/Planning/CameraFramePlanBuilder.h"
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#include "Rendering/Planning/SceneRenderRequestUtils.h"
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@@ -83,15 +82,6 @@ bool SceneRenderer::Render(const std::vector<CameraFramePlan>& plans) {
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return false;
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}
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if (m_framePlanBuilder != nullptr) {
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m_framePlanBuilder->UpdateTrackedSurfaceState(&plan.GetMainSceneSurface());
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}
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if (plan.postProcess.IsRequested()) {
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if (m_framePlanBuilder != nullptr) {
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m_framePlanBuilder->UpdateTrackedSurfaceState(&plan.postProcess.destinationSurface);
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}
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}
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rendered = true;
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}
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