RHI: Add DescriptorSet abstraction for D3D12 and OpenGL backends
- Add RHIDescriptorSet base class with Update/UpdateSampler/GetNativeHandle - Add RHIDescriptorPool with AllocateSet/FreeSet methods - Add SetGraphicsDescriptorSets/SetComputeDescriptorSets to RHICommandList - Implement D3D12DescriptorSet using descriptor heap allocation - Implement OpenGLDescriptorSet using TextureUnitAllocator - Add CreateDescriptorPool/CreateDescriptorSet factory methods to RHIDevice - Fix unit test SetVertexBuffer -> SetVertexBuffers API - Add SetVertexBuffer convenience method for D3D12 backward compatibility - Update CMakeLists.txt with new source files
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@@ -18,6 +18,8 @@
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#include "XCEngine/RHI/OpenGL/OpenGLUniformBufferManager.h"
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#include "XCEngine/RHI/OpenGL/OpenGLFramebuffer.h"
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#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorPool.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
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#include "XCEngine/Debug/Logger.h"
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typedef const char* (WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
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@@ -384,6 +386,23 @@ RHISampler* OpenGLDevice::CreateSampler(const SamplerDesc& desc) {
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return sampler;
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}
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RHIDescriptorPool* OpenGLDevice::CreateDescriptorPool(const DescriptorPoolDesc& desc) {
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auto* pool = new OpenGLDescriptorPool();
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if (pool->Initialize(desc)) {
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pool->SetTextureUnitAllocator(m_textureUnitAllocator.get());
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return pool;
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}
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delete pool;
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return nullptr;
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}
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RHIDescriptorSet* OpenGLDevice::CreateDescriptorSet(RHIDescriptorPool* pool, const DescriptorSetLayoutDesc& layout) {
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if (pool == nullptr) {
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return nullptr;
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}
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return pool->AllocateSet(layout);
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}
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RHIResourceView* OpenGLDevice::CreateRenderTargetView(RHITexture* texture, const ResourceViewDesc& desc) {
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if (!texture) {
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return nullptr;
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