RHI: Add DescriptorSet abstraction for D3D12 and OpenGL backends
- Add RHIDescriptorSet base class with Update/UpdateSampler/GetNativeHandle - Add RHIDescriptorPool with AllocateSet/FreeSet methods - Add SetGraphicsDescriptorSets/SetComputeDescriptorSets to RHICommandList - Implement D3D12DescriptorSet using descriptor heap allocation - Implement OpenGLDescriptorSet using TextureUnitAllocator - Add CreateDescriptorPool/CreateDescriptorSet factory methods to RHIDevice - Fix unit test SetVertexBuffer -> SetVertexBuffers API - Add SetVertexBuffer convenience method for D3D12 backward compatibility - Update CMakeLists.txt with new source files
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69
engine/src/RHI/D3D12/D3D12DescriptorSet.cpp
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69
engine/src/RHI/D3D12/D3D12DescriptorSet.cpp
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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namespace XCEngine {
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namespace RHI {
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D3D12DescriptorSet::D3D12DescriptorSet()
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: m_heap(nullptr)
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, m_offset(0)
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, m_count(0)
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, m_bindingCount(0)
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, m_bindings(nullptr) {
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}
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D3D12DescriptorSet::~D3D12DescriptorSet() {
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Shutdown();
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}
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bool D3D12DescriptorSet::Initialize(D3D12DescriptorHeap* heap, uint32_t offset, uint32_t count, const DescriptorSetLayoutDesc& layout) {
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m_heap = heap;
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m_offset = offset;
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m_count = count;
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m_bindingCount = layout.bindingCount;
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if (layout.bindingCount > 0 && layout.bindings != nullptr) {
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m_bindings = new DescriptorSetLayoutBinding[layout.bindingCount];
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for (uint32_t i = 0; i < layout.bindingCount; ++i) {
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m_bindings[i] = layout.bindings[i];
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}
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}
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return true;
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}
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void D3D12DescriptorSet::Shutdown() {
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m_heap = nullptr;
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m_offset = 0;
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m_count = 0;
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m_bindingCount = 0;
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if (m_bindings != nullptr) {
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delete[] m_bindings;
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m_bindings = nullptr;
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}
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}
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void D3D12DescriptorSet::Update(uint32_t offset, RHIResourceView* view) {
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(void)offset;
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(void)view;
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}
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void D3D12DescriptorSet::UpdateSampler(uint32_t offset, RHISampler* sampler) {
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(void)offset;
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(void)sampler;
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}
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void* D3D12DescriptorSet::GetNativeHandle() {
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return this;
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}
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D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorSet::GetGPUHandle(uint32_t index) const {
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if (m_heap == nullptr) {
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return D3D12_GPU_DESCRIPTOR_HANDLE{0};
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}
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GPUDescriptorHandle handle = m_heap->GetGPUDescriptorHandle(m_offset + index);
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return D3D12_GPU_DESCRIPTOR_HANDLE{ handle.ptr };
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}
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} // namespace RHI
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} // namespace XCEngine
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