RHI: Add DescriptorSet abstraction for D3D12 and OpenGL backends
- Add RHIDescriptorSet base class with Update/UpdateSampler/GetNativeHandle - Add RHIDescriptorPool with AllocateSet/FreeSet methods - Add SetGraphicsDescriptorSets/SetComputeDescriptorSets to RHICommandList - Implement D3D12DescriptorSet using descriptor heap allocation - Implement OpenGLDescriptorSet using TextureUnitAllocator - Add CreateDescriptorPool/CreateDescriptorSet factory methods to RHIDevice - Fix unit test SetVertexBuffer -> SetVertexBuffers API - Add SetVertexBuffer convenience method for D3D12 backward compatibility - Update CMakeLists.txt with new source files
This commit is contained in:
@@ -5,6 +5,7 @@
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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#include "XCEngine/RHI/D3D12/D3D12RenderPass.h"
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#include "XCEngine/RHI/D3D12/D3D12Framebuffer.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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namespace XCEngine {
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namespace RHI {
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@@ -214,6 +215,56 @@ void D3D12CommandList::SetPipelineState(ID3D12PipelineState* pso) {
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SetPipelineStateInternal(pso);
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}
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void D3D12CommandList::SetGraphicsDescriptorSets(
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uint32_t firstSet,
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uint32_t count,
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RHIDescriptorSet** descriptorSets,
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RHIPipelineLayout* pipelineLayout) {
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if (pipelineLayout == nullptr || descriptorSets == nullptr) {
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return;
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}
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D3D12PipelineLayout* d3d12Layout = static_cast<D3D12PipelineLayout*>(pipelineLayout);
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SetPipelineLayout(d3d12Layout);
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for (uint32_t i = 0; i < count; ++i) {
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if (descriptorSets[i] == nullptr) {
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continue;
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}
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D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
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uint32_t rootIndex = firstSet + i;
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SetGraphicsRootDescriptorTable(rootIndex, gpuHandle);
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}
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}
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void D3D12CommandList::SetComputeDescriptorSets(
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uint32_t firstSet,
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uint32_t count,
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RHIDescriptorSet** descriptorSets,
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RHIPipelineLayout* pipelineLayout) {
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if (pipelineLayout == nullptr || descriptorSets == nullptr) {
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return;
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}
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D3D12PipelineLayout* d3d12Layout = static_cast<D3D12PipelineLayout*>(pipelineLayout);
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SetPipelineLayout(d3d12Layout);
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for (uint32_t i = 0; i < count; ++i) {
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if (descriptorSets[i] == nullptr) {
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continue;
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}
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D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
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uint32_t rootIndex = firstSet + i;
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m_commandList->SetComputeRootDescriptorTable(rootIndex, gpuHandle);
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}
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}
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void D3D12CommandList::TransitionBarrierInternal(ID3D12Resource* resource, ResourceStates stateBefore, ResourceStates stateAfter, uint32_t subresource) {
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D3D12_RESOURCE_BARRIER barrier = {};
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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@@ -434,6 +485,14 @@ void D3D12CommandList::SetVertexBuffersInternal(uint32_t startSlot, uint32_t cou
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m_commandList->IASetVertexBuffers(startSlot, count, views);
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}
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void D3D12CommandList::SetVertexBuffer(uint32_t slot, ID3D12Resource* resource, uint64_t offset, uint32_t stride) {
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D3D12_VERTEX_BUFFER_VIEW view = {};
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view.BufferLocation = resource->GetGPUVirtualAddress() + offset;
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view.SizeInBytes = static_cast<UINT>(resource->GetDesc().Width) - static_cast<UINT>(offset);
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view.StrideInBytes = stride;
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SetVertexBuffersInternal(slot, 1, &view);
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}
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void D3D12CommandList::SetIndexBuffer(RHIResourceView* buffer, uint64_t offset) {
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if (!buffer || !buffer->IsValid()) return;
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D3D12ResourceView* view = static_cast<D3D12ResourceView*>(buffer);
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@@ -1,4 +1,5 @@
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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namespace XCEngine {
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namespace RHI {
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@@ -88,5 +89,41 @@ D3D12_DESCRIPTOR_HEAP_DESC D3D12DescriptorHeap::CreateDesc(DescriptorHeapType ty
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return desc;
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}
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RHIDescriptorSet* D3D12DescriptorHeap::AllocateSet(const DescriptorSetLayoutDesc& layout) {
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uint32_t requiredDescriptors = 0;
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for (uint32_t i = 0; i < layout.bindingCount; ++i) {
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requiredDescriptors += layout.bindings[i].count;
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}
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if (m_allocatedSets.size() >= m_numDescriptors) {
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return nullptr;
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}
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D3D12DescriptorSet* newSet = new D3D12DescriptorSet();
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uint32_t offset = static_cast<uint32_t>(m_allocatedSets.size());
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if (!newSet->Initialize(this, offset, requiredDescriptors, layout)) {
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delete newSet;
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return nullptr;
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}
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m_allocatedSets.push_back(newSet);
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return newSet;
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}
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void D3D12DescriptorHeap::FreeSet(RHIDescriptorSet* set) {
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if (set == nullptr) {
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return;
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}
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for (auto it = m_allocatedSets.begin(); it != m_allocatedSets.end(); ++it) {
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if (*it == set) {
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m_allocatedSets.erase(it);
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delete set;
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return;
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}
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}
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}
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} // namespace RHI
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} // namespace XCEngine
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69
engine/src/RHI/D3D12/D3D12DescriptorSet.cpp
Normal file
69
engine/src/RHI/D3D12/D3D12DescriptorSet.cpp
Normal file
@@ -0,0 +1,69 @@
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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namespace XCEngine {
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namespace RHI {
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D3D12DescriptorSet::D3D12DescriptorSet()
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: m_heap(nullptr)
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, m_offset(0)
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, m_count(0)
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, m_bindingCount(0)
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, m_bindings(nullptr) {
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}
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D3D12DescriptorSet::~D3D12DescriptorSet() {
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Shutdown();
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}
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bool D3D12DescriptorSet::Initialize(D3D12DescriptorHeap* heap, uint32_t offset, uint32_t count, const DescriptorSetLayoutDesc& layout) {
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m_heap = heap;
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m_offset = offset;
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m_count = count;
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m_bindingCount = layout.bindingCount;
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if (layout.bindingCount > 0 && layout.bindings != nullptr) {
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m_bindings = new DescriptorSetLayoutBinding[layout.bindingCount];
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for (uint32_t i = 0; i < layout.bindingCount; ++i) {
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m_bindings[i] = layout.bindings[i];
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}
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}
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return true;
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}
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void D3D12DescriptorSet::Shutdown() {
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m_heap = nullptr;
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m_offset = 0;
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m_count = 0;
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m_bindingCount = 0;
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if (m_bindings != nullptr) {
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delete[] m_bindings;
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m_bindings = nullptr;
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}
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}
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void D3D12DescriptorSet::Update(uint32_t offset, RHIResourceView* view) {
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(void)offset;
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(void)view;
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}
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void D3D12DescriptorSet::UpdateSampler(uint32_t offset, RHISampler* sampler) {
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(void)offset;
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(void)sampler;
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}
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void* D3D12DescriptorSet::GetNativeHandle() {
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return this;
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}
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D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorSet::GetGPUHandle(uint32_t index) const {
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if (m_heap == nullptr) {
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return D3D12_GPU_DESCRIPTOR_HANDLE{0};
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}
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GPUDescriptorHandle handle = m_heap->GetGPUDescriptorHandle(m_offset + index);
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return D3D12_GPU_DESCRIPTOR_HANDLE{ handle.ptr };
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}
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} // namespace RHI
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} // namespace XCEngine
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@@ -4,6 +4,7 @@
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#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
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#include "XCEngine/RHI/D3D12/D3D12Fence.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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#include "XCEngine/RHI/D3D12/D3D12QueryHeap.h"
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#include "XCEngine/RHI/D3D12/D3D12RootSignature.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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@@ -324,6 +325,24 @@ RHISampler* D3D12Device::CreateSampler(const SamplerDesc& desc) {
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return nullptr;
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}
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RHIDescriptorPool* D3D12Device::CreateDescriptorPool(const DescriptorPoolDesc& desc) {
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auto* pool = new D3D12DescriptorHeap();
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DescriptorPoolDesc poolDesc = desc;
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poolDesc.device = m_device.Get();
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if (pool->Initialize(poolDesc)) {
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return pool;
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}
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delete pool;
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return nullptr;
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}
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RHIDescriptorSet* D3D12Device::CreateDescriptorSet(RHIDescriptorPool* pool, const DescriptorSetLayoutDesc& layout) {
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if (pool == nullptr) {
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return nullptr;
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}
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return pool->AllocateSet(layout);
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}
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RHIFence* D3D12Device::CreateFence(const FenceDesc& desc) {
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auto* fence = new D3D12Fence();
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if (fence->Initialize(m_device.Get(), desc.initialValue)) {
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@@ -4,6 +4,7 @@
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#include "XCEngine/RHI/OpenGL/OpenGLShader.h"
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#include "XCEngine/RHI/OpenGL/OpenGLFramebuffer.h"
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#include "XCEngine/RHI/OpenGL/OpenGLRenderPass.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
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#include <glad/glad.h>
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namespace XCEngine {
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@@ -650,6 +651,38 @@ void OpenGLCommandList::SetPipelineState(RHIPipelineState* pipelineState) {
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}
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}
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void OpenGLCommandList::SetGraphicsDescriptorSets(
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uint32_t firstSet,
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uint32_t count,
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RHIDescriptorSet** descriptorSets,
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RHIPipelineLayout* pipelineLayout) {
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(void)firstSet;
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(void)pipelineLayout;
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for (uint32_t i = 0; i < count; ++i) {
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if (descriptorSets[i] != nullptr) {
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OpenGLDescriptorSet* glSet = static_cast<OpenGLDescriptorSet*>(descriptorSets[i]);
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glSet->Bind();
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}
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}
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}
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void OpenGLCommandList::SetComputeDescriptorSets(
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uint32_t firstSet,
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uint32_t count,
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RHIDescriptorSet** descriptorSets,
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RHIPipelineLayout* pipelineLayout) {
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(void)firstSet;
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(void)pipelineLayout;
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for (uint32_t i = 0; i < count; ++i) {
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if (descriptorSets[i] != nullptr) {
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OpenGLDescriptorSet* glSet = static_cast<OpenGLDescriptorSet*>(descriptorSets[i]);
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glSet->Bind();
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}
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}
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}
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void OpenGLCommandList::SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) {
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for (uint32_t i = 0; i < count; i++) {
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if (!buffers[i]) continue;
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62
engine/src/RHI/OpenGL/OpenGLDescriptorPool.cpp
Normal file
62
engine/src/RHI/OpenGL/OpenGLDescriptorPool.cpp
Normal file
@@ -0,0 +1,62 @@
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorPool.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
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#include "XCEngine/RHI/OpenGL/OpenGLTextureUnitAllocator.h"
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namespace XCEngine {
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namespace RHI {
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OpenGLDescriptorPool::OpenGLDescriptorPool()
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: m_type(DescriptorHeapType::CBV_SRV_UAV)
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, m_maxSets(0)
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, m_textureUnitAllocator(nullptr) {
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}
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OpenGLDescriptorPool::~OpenGLDescriptorPool() {
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Shutdown();
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}
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bool OpenGLDescriptorPool::Initialize(const DescriptorPoolDesc& desc) {
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m_type = desc.type;
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m_maxSets = desc.descriptorCount;
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return true;
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}
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void OpenGLDescriptorPool::Shutdown() {
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for (auto* set : m_allocatedSets) {
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delete set;
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}
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m_allocatedSets.clear();
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m_textureUnitAllocator = nullptr;
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}
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RHIDescriptorSet* OpenGLDescriptorPool::AllocateSet(const DescriptorSetLayoutDesc& layout) {
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if (m_allocatedSets.size() >= m_maxSets) {
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return nullptr;
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}
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OpenGLDescriptorSet* newSet = new OpenGLDescriptorSet();
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if (!newSet->Initialize(m_textureUnitAllocator, layout.bindingCount, layout)) {
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delete newSet;
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return nullptr;
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}
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m_allocatedSets.push_back(newSet);
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return newSet;
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}
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void OpenGLDescriptorPool::FreeSet(RHIDescriptorSet* set) {
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if (set == nullptr) {
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return;
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}
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for (auto it = m_allocatedSets.begin(); it != m_allocatedSets.end(); ++it) {
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if (*it == set) {
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m_allocatedSets.erase(it);
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delete set;
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return;
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}
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}
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}
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} // namespace RHI
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} // namespace XCEngine
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146
engine/src/RHI/OpenGL/OpenGLDescriptorSet.cpp
Normal file
146
engine/src/RHI/OpenGL/OpenGLDescriptorSet.cpp
Normal file
@@ -0,0 +1,146 @@
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
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#include "XCEngine/RHI/OpenGL/OpenGLTextureUnitAllocator.h"
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#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
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#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
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#include <glad/glad.h>
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namespace XCEngine {
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namespace RHI {
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OpenGLDescriptorSet::OpenGLDescriptorSet()
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: m_allocator(nullptr)
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, m_layoutBindings(nullptr)
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, m_bindingCount(0)
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, m_bound(false) {
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}
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OpenGLDescriptorSet::~OpenGLDescriptorSet() {
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Shutdown();
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}
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bool OpenGLDescriptorSet::Initialize(OpenGLTextureUnitAllocator* allocator, uint32_t count, const DescriptorSetLayoutDesc& layout) {
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m_allocator = allocator;
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m_bindingCount = layout.bindingCount;
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if (layout.bindingCount > 0 && layout.bindings != nullptr) {
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m_layoutBindings = new DescriptorSetLayoutBinding[layout.bindingCount];
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for (uint32_t i = 0; i < layout.bindingCount; ++i) {
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m_layoutBindings[i] = layout.bindings[i];
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}
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}
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m_bindings.resize(layout.bindingCount);
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for (uint32_t i = 0; i < layout.bindingCount; ++i) {
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m_bindings[i].binding = layout.bindings[i].binding;
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m_bindings[i].type = layout.bindings[i].type;
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m_bindings[i].count = layout.bindings[i].count;
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m_bindings[i].textureUnits.resize(layout.bindings[i].count);
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m_bindings[i].textureIds.resize(layout.bindings[i].count, 0);
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m_bindings[i].samplerIds.resize(layout.bindings[i].count, 0);
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for (uint32_t j = 0; j < layout.bindings[i].count; ++j) {
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int32_t unit = m_allocator->Allocate();
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if (unit < 0) {
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Shutdown();
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return false;
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}
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m_bindings[i].textureUnits[j] = static_cast<uint32_t>(unit);
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}
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}
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return true;
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}
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void OpenGLDescriptorSet::Shutdown() {
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if (m_allocator != nullptr) {
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for (auto& binding : m_bindings) {
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for (uint32_t i = 0; i < binding.textureUnits.size(); ++i) {
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m_allocator->Free(static_cast<int32_t>(binding.textureUnits[i]));
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}
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}
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}
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m_bindings.clear();
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m_allocator = nullptr;
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if (m_layoutBindings != nullptr) {
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delete[] m_layoutBindings;
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m_layoutBindings = nullptr;
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}
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m_bindingCount = 0;
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}
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void OpenGLDescriptorSet::Update(uint32_t offset, RHIResourceView* view) {
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if (view == nullptr) {
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return;
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}
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uint32_t bindingIndex = offset;
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if (bindingIndex >= m_bindings.size()) {
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return;
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}
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OpenGLResourceView* glView = static_cast<OpenGLResourceView*>(view);
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uint32_t textureId = glView->GetTexture();
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if (offset < m_bindings[bindingIndex].textureIds.size()) {
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m_bindings[bindingIndex].textureIds[offset] = textureId;
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}
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}
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void OpenGLDescriptorSet::UpdateSampler(uint32_t offset, RHISampler* sampler) {
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if (sampler == nullptr) {
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return;
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}
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uint32_t bindingIndex = offset;
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if (bindingIndex >= m_bindings.size()) {
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return;
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}
|
||||
|
||||
OpenGLSampler* glSampler = static_cast<OpenGLSampler*>(sampler);
|
||||
uint32_t samplerId = glSampler->GetID();
|
||||
|
||||
if (offset < m_bindings[bindingIndex].samplerIds.size()) {
|
||||
m_bindings[bindingIndex].samplerIds[offset] = samplerId;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDescriptorSet::Bind() {
|
||||
for (size_t i = 0; i < m_bindings.size(); ++i) {
|
||||
const auto& binding = m_bindings[i];
|
||||
|
||||
for (size_t j = 0; j < binding.textureUnits.size(); ++j) {
|
||||
uint32_t unit = binding.textureUnits[j];
|
||||
uint32_t textureId = binding.textureIds[j];
|
||||
uint32_t samplerId = binding.samplerIds[j];
|
||||
|
||||
if (textureId != 0) {
|
||||
glActiveTexture(GL_TEXTURE0 + unit);
|
||||
if (binding.type == DescriptorType::Sampler) {
|
||||
glBindTexture(GL_SAMPLER, textureId);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
}
|
||||
}
|
||||
|
||||
if (samplerId != 0) {
|
||||
glBindSampler(unit, samplerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_bound = true;
|
||||
}
|
||||
|
||||
uint32_t OpenGLDescriptorSet::GetBindingPoint(uint32_t binding) const {
|
||||
for (size_t i = 0; i < m_bindings.size(); ++i) {
|
||||
if (m_bindings[i].binding == binding && !m_bindings[i].textureUnits.empty()) {
|
||||
return m_bindings[i].textureUnits[0];
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
@@ -18,6 +18,8 @@
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLUniformBufferManager.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLFramebuffer.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLDescriptorPool.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
|
||||
#include "XCEngine/Debug/Logger.h"
|
||||
|
||||
typedef const char* (WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
|
||||
@@ -384,6 +386,23 @@ RHISampler* OpenGLDevice::CreateSampler(const SamplerDesc& desc) {
|
||||
return sampler;
|
||||
}
|
||||
|
||||
RHIDescriptorPool* OpenGLDevice::CreateDescriptorPool(const DescriptorPoolDesc& desc) {
|
||||
auto* pool = new OpenGLDescriptorPool();
|
||||
if (pool->Initialize(desc)) {
|
||||
pool->SetTextureUnitAllocator(m_textureUnitAllocator.get());
|
||||
return pool;
|
||||
}
|
||||
delete pool;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RHIDescriptorSet* OpenGLDevice::CreateDescriptorSet(RHIDescriptorPool* pool, const DescriptorSetLayoutDesc& layout) {
|
||||
if (pool == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
return pool->AllocateSet(layout);
|
||||
}
|
||||
|
||||
RHIResourceView* OpenGLDevice::CreateRenderTargetView(RHITexture* texture, const ResourceViewDesc& desc) {
|
||||
if (!texture) {
|
||||
return nullptr;
|
||||
|
||||
Reference in New Issue
Block a user