Add VolumeField NanoVDB asset pipeline
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@@ -370,6 +370,8 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material/MaterialLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/Shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/ShaderLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Volume/VolumeField.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Volume/VolumeFieldLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioClip.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/UI/UIDocumentTypes.h
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@@ -405,6 +407,8 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderSourceUtils.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderAuthoringParser.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderAuthoringParser.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Volume/VolumeField.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Volume/VolumeFieldLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioClip.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioLoader.cpp
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${XCENGINE_OPTIONAL_UI_RESOURCE_SOURCES}
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