docs: update math API docs
This commit is contained in:
47
docs/api/math/transform/operator-star.md
Normal file
47
docs/api/math/transform/operator-star.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Transform::operator*
|
||||
|
||||
```cpp
|
||||
Transform operator*(const Transform& other) const;
|
||||
```
|
||||
|
||||
组合两个变换。当 `A * B` 时,表示先应用 `B`,再应用 `A`。结果变换先对点进行 `B` 变换,再进行 `A` 变换。
|
||||
|
||||
组合计算:
|
||||
- `position = position + rotation * (scale * other.position)`
|
||||
- `rotation = rotation * other.rotation`
|
||||
- `scale = scale * other.scale`
|
||||
|
||||
**参数:**
|
||||
- `other` - 要组合的另一个变换
|
||||
|
||||
**返回:** `Transform` - 组合后的变换
|
||||
|
||||
**线程安全:** ❌(无锁,非线程安全)
|
||||
|
||||
**复杂度:** O(1)
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
#include "XCEngine/Math/Transform.h"
|
||||
#include "XCEngine/Math/Vector3.h"
|
||||
|
||||
using namespace XCEngine::Math;
|
||||
|
||||
void OperatorMultiplyExample() {
|
||||
Transform parent;
|
||||
parent.position = Vector3(10.0f, 0.0f, 0.0f);
|
||||
parent.scale = Vector3(2.0f, 2.0f, 2.0f);
|
||||
|
||||
Transform child;
|
||||
child.position = Vector3(5.0f, 0.0f, 0.0f);
|
||||
|
||||
Transform combined = parent * child;
|
||||
|
||||
Vector3 worldPos = combined.TransformPoint(child.position);
|
||||
}
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [Transform](transform.md) - 返回类总览
|
||||
Reference in New Issue
Block a user