docs: update math API docs
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# Quaternion::Normalized / Normalize
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## 实例方法
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# Quaternion::Normalized
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```cpp
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Quaternion Normalized() const
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Quaternion Normalized() const;
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```
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返回当前四元数的归一化副本(不修改原四元数)。
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返回归一化(单位化)后的四元数。如果模长接近 0,返回单位四元数。
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**返回:** `Quaternion` - 归一化后的四元数副本
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**返回:** 归一化后的四元数
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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Quaternion unit = quat.Normalized(); // quat 保持不变
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#include <XCEngine/Math/Quaternion.h>
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using namespace XCEngine::Math;
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Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
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Quaternion normalized = q.Normalized();
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```
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## 静态方法
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## 相关文档
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```cpp
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static Quaternion Normalize(const Quaternion& q)
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```
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归一化四元数。
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**参数:**
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- `q` - 要归一化的四元数
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**返回:** `Quaternion` - 归一化后的四元数
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**复杂度:** O(1)
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**示例:**
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```cpp
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Quaternion unit = Quaternion::Normalize(quat);
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```
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- [Quaternion](quaternion.md) - 返回类总览
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- [Normalize](normalize.md) - 静态归一化方法
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- [Magnitude](magnitude.md) - 求模长
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