docs: update math API docs

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2026-03-20 02:35:15 +08:00
parent e165dbea1c
commit c5b17239ca
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# Matrix4::MultiplyPoint
# Matrix4x4::MultiplyPoint
```cpp
Vector3 MultiplyPoint(const Vector3& v) const
```
使用矩阵变换点(包含平移)
使用矩阵变换一个点。会自动处理 w=1 的齐次坐标变换,适用于位置变换
**参数:**
- `v` - 变换的点
- `v` - 变换的三维
**返回:** `Vector3` - 变换后的点
**返回:** 变换后的三维
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
Matrix4 model = Matrix4::TRS(pos, rot, scale);
Vector3 worldPos = model.MultiplyPoint(localPos);
#include "XCEngine/Math/Matrix4.h"
#include "XCEngine/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 transform = Matrix4::TRS(
Vector3(1.0f, 2.0f, 3.0f),
Quaternion::Identity(),
Vector3(1.0f, 1.0f, 1.0f)
);
Vector3 point(1.0f, 0.0f, 0.0f);
Vector3 transformed = transform.MultiplyPoint(point);
// transformed = (2.0f, 2.0f, 3.0f)
```
## 相关文档
- [Matrix4](matrix4.md) - 返回类总览
- [MultiplyVector](multiplyvector.md) - 向量变换
- [operator*](operator_mul.md) - 矩阵乘法