docs: update math API docs
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# Matrix4::GetTranslation
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# Matrix4x4::GetTranslation
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```cpp
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Vector3 GetTranslation() const
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```
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从矩阵中提取平移分量。
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从变换矩阵中提取平移分量。读取矩阵的最后一列前三个元素。
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**返回:** `Vector3` - 平移向量
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**参数:** (无)
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**返回:** 平移向量
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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Matrix4 m = ...;
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Vector3 translation = m.GetTranslation();
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#include "XCEngine/Math/Matrix4.h"
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#include "XCEngine/Math/Vector3.h"
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using namespace XCEngine::Math;
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Matrix4 transform = Matrix4::TRS(
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Vector3(5.0f, 3.0f, 2.0f),
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Quaternion::Identity(),
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Vector3(1.0f, 1.0f, 1.0f)
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);
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Vector3 translation = transform.GetTranslation();
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// translation = (5.0f, 3.0f, 2.0f)
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```
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## 相关文档
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- [Matrix4](matrix4.md) - 返回类总览
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- [GetRotation](getrotation.md) - 获取旋转分量
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- [GetScale](getscale.md) - 获取缩放分量
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- [Decompose](decompose.md) - 分解矩阵
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