refactor(new_editor): tighten app dependency boundaries
This commit is contained in:
@@ -20,7 +20,7 @@ struct EditorShellShortcutAsset {
|
||||
};
|
||||
|
||||
struct EditorShellAsset {
|
||||
std::string screenId = "editor.shell";
|
||||
std::string screenId = {};
|
||||
std::filesystem::path documentPath = {};
|
||||
std::filesystem::path captureRootPath = {};
|
||||
UIEditorPanelRegistry panelRegistry = {};
|
||||
@@ -55,7 +55,6 @@ struct EditorShellAssetValidationResult {
|
||||
}
|
||||
};
|
||||
|
||||
EditorShellAsset BuildEditorFoundationShellAsset(const std::filesystem::path& repoRoot);
|
||||
UIEditorShortcutManager BuildEditorShellShortcutManager(const EditorShellAsset& asset);
|
||||
EditorShellAssetValidationResult ValidateEditorShellAsset(const EditorShellAsset& asset);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user