refactor(new_editor): tighten app dependency boundaries
This commit is contained in:
@@ -1,35 +0,0 @@
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#pragma once
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#include <XCEditor/Foundation/UIEditorCommandDispatcher.h>
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#include <string_view>
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namespace XCEngine::UI::Editor::App {
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class EditorEditCommandRoute {
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public:
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virtual ~EditorEditCommandRoute() = default;
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virtual UIEditorHostCommandEvaluationResult EvaluateEditCommand(
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std::string_view commandId) const = 0;
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virtual UIEditorHostCommandDispatchResult DispatchEditCommand(
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std::string_view commandId) = 0;
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virtual UIEditorHostCommandEvaluationResult EvaluateAssetCommand(
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std::string_view commandId) const {
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(void)commandId;
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UIEditorHostCommandEvaluationResult result = {};
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result.message = "Current panel does not expose asset commands.";
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return result;
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}
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virtual UIEditorHostCommandDispatchResult DispatchAssetCommand(
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std::string_view commandId) {
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UIEditorHostCommandDispatchResult result = {};
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result.message = EvaluateAssetCommand(commandId).message;
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return result;
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}
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};
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} // namespace XCEngine::UI::Editor::App
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@@ -1,58 +0,0 @@
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#pragma once
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#include <XCEditor/App/EditorEditCommandRoute.h>
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#include <XCEditor/App/EditorSession.h>
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#include <XCEditor/Foundation/UIEditorCommandDispatcher.h>
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#include <functional>
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#include <string_view>
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namespace XCEngine::UI::Editor::App {
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class EditorHostCommandBridge : public UIEditorHostCommandHandler {
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public:
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void BindSession(EditorSession& session);
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void BindEditCommandRoutes(
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EditorEditCommandRoute* hierarchyRoute,
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EditorEditCommandRoute* projectRoute,
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EditorEditCommandRoute* sceneRoute = nullptr,
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EditorEditCommandRoute* inspectorRoute = nullptr);
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void SetExitRequestHandler(std::function<void()> handler);
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UIEditorHostCommandEvaluationResult EvaluateHostCommand(
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std::string_view commandId) const override;
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UIEditorHostCommandDispatchResult DispatchHostCommand(
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std::string_view commandId) override;
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private:
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UIEditorHostCommandEvaluationResult BuildDisabledResult(
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std::string_view message) const;
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UIEditorHostCommandEvaluationResult BuildExecutableResult(
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std::string_view message) const;
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UIEditorHostCommandEvaluationResult EvaluateFileCommand(
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std::string_view commandId) const;
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UIEditorHostCommandEvaluationResult EvaluateAssetCommand(
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std::string_view commandId) const;
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UIEditorHostCommandEvaluationResult EvaluateRunCommand(
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std::string_view commandId) const;
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UIEditorHostCommandEvaluationResult EvaluateScriptCommand(
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std::string_view commandId) const;
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UIEditorHostCommandEvaluationResult EvaluateEditCommand(
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std::string_view commandId) const;
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UIEditorHostCommandDispatchResult DispatchAssetCommand(
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std::string_view commandId);
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UIEditorHostCommandDispatchResult DispatchEditCommand(
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std::string_view commandId);
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UIEditorHostCommandEvaluationResult EvaluateUnsupportedHostCommand(
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std::string_view commandId) const;
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EditorEditCommandRoute* ResolveEditCommandRoute(EditorActionRoute route) const;
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EditorSession* m_session = nullptr;
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EditorEditCommandRoute* m_hierarchyRoute = nullptr;
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EditorEditCommandRoute* m_projectRoute = nullptr;
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EditorEditCommandRoute* m_sceneRoute = nullptr;
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EditorEditCommandRoute* m_inspectorRoute = nullptr;
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std::function<void()> m_requestExit = {};
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};
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} // namespace XCEngine::UI::Editor::App
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@@ -1,25 +0,0 @@
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#pragma once
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#include <string_view>
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namespace XCEngine::UI::Editor::App {
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inline constexpr std::string_view kHierarchyPanelId = "hierarchy";
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inline constexpr std::string_view kScenePanelId = "scene";
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inline constexpr std::string_view kGamePanelId = "game";
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inline constexpr std::string_view kInspectorPanelId = "inspector";
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inline constexpr std::string_view kConsolePanelId = "console";
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inline constexpr std::string_view kProjectPanelId = "project";
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inline constexpr std::string_view kHierarchyPanelTitle = "Hierarchy";
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inline constexpr std::string_view kScenePanelTitle = "Scene";
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inline constexpr std::string_view kGamePanelTitle = "Game";
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inline constexpr std::string_view kInspectorPanelTitle = "Inspector";
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inline constexpr std::string_view kConsolePanelTitle = "Console";
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inline constexpr std::string_view kProjectPanelTitle = "Project";
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[[nodiscard]] constexpr bool IsEditorViewportPanelId(std::string_view panelId) {
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return panelId == kScenePanelId || panelId == kGamePanelId;
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}
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} // namespace XCEngine::UI::Editor::App
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@@ -1,73 +0,0 @@
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#pragma once
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#include <cstdint>
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#include <filesystem>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace XCEngine::UI::Editor {
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class UIEditorWorkspaceController;
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} // namespace XCEngine::UI::Editor
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namespace XCEngine::UI::Editor::App {
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enum class EditorRuntimeMode : std::uint8_t {
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Edit = 0,
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Play,
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Paused
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};
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enum class EditorActionRoute : std::uint8_t {
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None = 0,
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Hierarchy,
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Project,
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Inspector,
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Console,
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Scene,
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Game
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};
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enum class EditorSelectionKind : std::uint8_t {
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None = 0,
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HierarchyNode,
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ProjectItem
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};
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struct EditorSelectionState {
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EditorSelectionKind kind = EditorSelectionKind::None;
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std::string itemId = {};
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std::string displayName = {};
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std::filesystem::path absolutePath = {};
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bool directory = false;
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std::uint64_t stamp = 0u;
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};
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struct EditorConsoleEntry {
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std::string channel = {};
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std::string message = {};
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};
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struct EditorSession {
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std::filesystem::path repoRoot = {};
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std::filesystem::path projectRoot = {};
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std::string activePanelId = {};
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EditorRuntimeMode runtimeMode = EditorRuntimeMode::Edit;
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EditorActionRoute activeRoute = EditorActionRoute::None;
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EditorSelectionState selection = {};
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std::vector<EditorConsoleEntry> consoleEntries = {};
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};
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std::string_view GetEditorRuntimeModeName(EditorRuntimeMode mode);
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std::string_view GetEditorActionRouteName(EditorActionRoute route);
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std::string_view GetEditorSelectionKindName(EditorSelectionKind kind);
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EditorActionRoute ResolveEditorActionRoute(std::string_view panelId);
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void SyncEditorSessionFromWorkspace(
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EditorSession& session,
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const UIEditorWorkspaceController& controller);
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} // namespace XCEngine::UI::Editor::App
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@@ -0,0 +1,242 @@
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#pragma once
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#include <XCEngine/UI/Types.h>
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#include <string>
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#include <vector>
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namespace XCEngine::UI::Editor::Collections::DragDropInteraction {
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using ::XCEngine::UI::UIInputEvent;
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using ::XCEngine::UI::UIInputEventType;
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using ::XCEngine::UI::UIPoint;
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using ::XCEngine::UI::UIPointerButton;
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inline constexpr float kDefaultDragThreshold = 4.0f;
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struct State {
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std::string armedItemId = {};
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std::string draggedItemId = {};
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std::string dropTargetItemId = {};
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UIPoint pressPosition = {};
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bool armed = false;
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bool dragging = false;
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bool validDropTarget = false;
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bool requestPointerCapture = false;
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bool requestPointerRelease = false;
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};
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struct PreviewState {
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std::string armedItemId = {};
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UIPoint pressPosition = {};
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bool armed = false;
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bool dragging = false;
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};
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struct ProcessResult {
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bool selectionForced = false;
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bool dropCommitted = false;
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std::string draggedItemId = {};
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std::string dropTargetItemId = {};
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};
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template <typename StateLike>
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inline void ResetTransientRequests(StateLike& state) {
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state.requestPointerCapture = false;
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state.requestPointerRelease = false;
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}
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template <typename StateLike>
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inline bool HasActivePointerCapture(const StateLike& state) {
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return state.dragging;
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}
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inline float ComputeSquaredDistance(const UIPoint& lhs, const UIPoint& rhs) {
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const float dx = lhs.x - rhs.x;
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const float dy = lhs.y - rhs.y;
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return dx * dx + dy * dy;
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}
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template <typename StateLike>
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inline PreviewState BuildPreviewState(const StateLike& state) {
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PreviewState preview = {};
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preview.armedItemId = state.armedItemId;
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preview.pressPosition = state.pressPosition;
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preview.armed = state.armed;
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preview.dragging = state.dragging;
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return preview;
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}
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template <typename ResolveDraggableItem>
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inline bool ProcessPreviewEvent(
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PreviewState& preview,
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const UIInputEvent& event,
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ResolveDraggableItem&& resolveDraggableItem,
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float dragThreshold = kDefaultDragThreshold) {
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bool suppress = false;
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switch (event.type) {
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case UIInputEventType::PointerButtonDown:
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if (event.pointerButton == UIPointerButton::Left) {
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preview.armedItemId = resolveDraggableItem(event.position);
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preview.pressPosition = event.position;
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preview.armed = !preview.armedItemId.empty();
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if (!preview.armed) {
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preview.armedItemId.clear();
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}
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}
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if (preview.dragging) {
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suppress = true;
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}
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break;
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case UIInputEventType::PointerMove:
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if (preview.dragging) {
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suppress = true;
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break;
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}
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if (preview.armed &&
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ComputeSquaredDistance(event.position, preview.pressPosition) >=
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dragThreshold * dragThreshold) {
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preview.dragging = !preview.armedItemId.empty();
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suppress = preview.dragging;
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}
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break;
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case UIInputEventType::PointerButtonUp:
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if (event.pointerButton == UIPointerButton::Left) {
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if (preview.dragging) {
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suppress = true;
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preview.dragging = false;
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}
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preview.armed = false;
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preview.armedItemId.clear();
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} else if (preview.dragging) {
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suppress = true;
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}
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break;
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case UIInputEventType::PointerLeave:
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if (preview.dragging) {
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suppress = true;
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}
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break;
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case UIInputEventType::FocusLost:
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preview.armed = false;
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preview.dragging = false;
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preview.armedItemId.clear();
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break;
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default:
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if (preview.dragging &&
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(event.type == UIInputEventType::PointerWheel ||
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event.type == UIInputEventType::PointerEnter)) {
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suppress = true;
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}
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break;
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}
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return suppress;
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}
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template <typename StateLike, typename Callbacks>
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inline void ResetInteractionSession(StateLike& state, Callbacks& callbacks) {
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state.armed = false;
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state.dragging = false;
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state.armedItemId.clear();
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state.draggedItemId.clear();
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callbacks.ResetDropTarget(state);
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}
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template <typename StateLike, typename Callbacks>
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ProcessResult ProcessInputEvents(
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StateLike& state,
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const std::vector<UIInputEvent>& inputEvents,
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Callbacks& callbacks,
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float dragThreshold = kDefaultDragThreshold) {
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ProcessResult result = {};
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for (const UIInputEvent& event : inputEvents) {
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switch (event.type) {
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case UIInputEventType::PointerButtonDown:
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if (event.pointerButton == UIPointerButton::Left) {
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state.draggedItemId.clear();
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callbacks.ResetDropTarget(state);
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state.armedItemId = callbacks.ResolveDraggableItem(event.position);
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state.pressPosition = event.position;
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state.armed = !state.armedItemId.empty();
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if (!state.armed) {
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state.armedItemId.clear();
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}
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}
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break;
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case UIInputEventType::PointerMove:
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if (state.armed &&
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!state.dragging &&
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ComputeSquaredDistance(event.position, state.pressPosition) >=
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dragThreshold * dragThreshold) {
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state.dragging = !state.armedItemId.empty();
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state.draggedItemId = state.armedItemId;
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callbacks.ResetDropTarget(state);
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if (state.dragging) {
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state.requestPointerCapture = true;
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if (!callbacks.IsItemSelected(state.draggedItemId)) {
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result.selectionForced = callbacks.SelectDraggedItem(state.draggedItemId);
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}
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}
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}
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if (state.dragging) {
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callbacks.ResetDropTarget(state);
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callbacks.UpdateDropTarget(state, state.draggedItemId, event.position);
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}
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break;
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case UIInputEventType::PointerButtonUp:
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if (event.pointerButton != UIPointerButton::Left) {
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break;
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}
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if (state.dragging) {
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if (state.validDropTarget) {
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result.draggedItemId = state.draggedItemId;
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result.dropTargetItemId = state.dropTargetItemId;
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result.dropCommitted = callbacks.CommitDrop(state, result);
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}
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ResetInteractionSession(state, callbacks);
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state.requestPointerRelease = true;
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} else {
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state.armed = false;
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state.armedItemId.clear();
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}
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break;
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case UIInputEventType::PointerLeave:
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if (state.dragging) {
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callbacks.ResetDropTarget(state);
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}
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break;
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case UIInputEventType::FocusLost:
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{
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const bool requestPointerRelease = state.dragging;
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ResetInteractionSession(state, callbacks);
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state.pressPosition = {};
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state.requestPointerCapture = false;
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state.requestPointerRelease = requestPointerRelease;
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}
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break;
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default:
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break;
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}
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}
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return result;
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}
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} // namespace XCEngine::UI::Editor::Collections::DragDropInteraction
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@@ -0,0 +1,73 @@
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#pragma once
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#include <XCEditor/Collections/UIEditorDragDropInteraction.h>
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#include <string_view>
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namespace XCEngine::UI::Editor::Collections::GridDragDrop {
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using ::XCEngine::UI::UIPoint;
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using DragDropInteraction::kDefaultDragThreshold;
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using DragDropInteraction::ProcessResult;
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using DragDropInteraction::State;
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inline void ResetTransientRequests(State& state) {
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DragDropInteraction::ResetTransientRequests(state);
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}
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inline bool HasActivePointerCapture(const State& state) {
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return DragDropInteraction::HasActivePointerCapture(state);
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}
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template <typename Callbacks>
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ProcessResult ProcessInputEvents(
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State& state,
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const std::vector<DragDropInteraction::UIInputEvent>& inputEvents,
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Callbacks& callbacks,
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float dragThreshold = kDefaultDragThreshold) {
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struct AdaptedCallbacks {
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Callbacks& callbacks;
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std::string ResolveDraggableItem(const UIPoint& point) const {
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return callbacks.ResolveDraggableItem(point);
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}
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void ResetDropTarget(State& state) const {
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state.dropTargetItemId.clear();
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state.validDropTarget = false;
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}
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void UpdateDropTarget(
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State& state,
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std::string_view draggedItemId,
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const UIPoint& point) const {
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state.dropTargetItemId =
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callbacks.ResolveDropTargetItem(draggedItemId, point);
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state.validDropTarget =
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!state.dropTargetItemId.empty() &&
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callbacks.CanDropOnItem(draggedItemId, state.dropTargetItemId);
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}
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bool IsItemSelected(std::string_view itemId) const {
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return callbacks.IsItemSelected(itemId);
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}
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bool SelectDraggedItem(std::string_view itemId) const {
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return callbacks.SelectDraggedItem(itemId);
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}
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bool CommitDrop(State& state, ProcessResult&) const {
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return callbacks.CommitDropOnItem(
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state.draggedItemId,
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state.dropTargetItemId);
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}
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} adaptedCallbacks{ callbacks };
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return DragDropInteraction::ProcessInputEvents(
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state,
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inputEvents,
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adaptedCallbacks,
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dragThreshold);
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}
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} // namespace XCEngine::UI::Editor::Collections::GridDragDrop
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201
new_editor/include/XCEditor/Collections/UIEditorTreeDragDrop.h
Normal file
201
new_editor/include/XCEditor/Collections/UIEditorTreeDragDrop.h
Normal file
@@ -0,0 +1,201 @@
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#pragma once
|
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|
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#include <XCEditor/Collections/UIEditorDragDropInteraction.h>
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#include <XCEditor/Collections/UIEditorTreeView.h>
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#include <XCEngine/UI/Types.h>
|
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#include <string>
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#include <string_view>
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#include <vector>
|
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|
||||
namespace XCEngine::UI::Editor::Collections::TreeDragDrop {
|
||||
|
||||
using ::XCEngine::UI::UIPoint;
|
||||
using ::XCEngine::UI::UIRect;
|
||||
using DragDropInteraction::kDefaultDragThreshold;
|
||||
using Widgets::HitTestUIEditorTreeView;
|
||||
using Widgets::UIEditorTreeViewHitTarget;
|
||||
using Widgets::UIEditorTreeViewHitTargetKind;
|
||||
using Widgets::UIEditorTreeViewInvalidIndex;
|
||||
|
||||
struct State : DragDropInteraction::State {
|
||||
bool dropToRoot = false;
|
||||
};
|
||||
|
||||
struct ProcessResult : DragDropInteraction::ProcessResult {
|
||||
bool droppedToRoot = false;
|
||||
};
|
||||
|
||||
inline void ResetTransientRequests(State& state) {
|
||||
DragDropInteraction::ResetTransientRequests(state);
|
||||
}
|
||||
|
||||
inline bool HasActivePointerCapture(const State& state) {
|
||||
return DragDropInteraction::HasActivePointerCapture(state);
|
||||
}
|
||||
|
||||
inline bool ContainsPoint(const UIRect& rect, const UIPoint& point) {
|
||||
return point.x >= rect.x &&
|
||||
point.x <= rect.x + rect.width &&
|
||||
point.y >= rect.y &&
|
||||
point.y <= rect.y + rect.height;
|
||||
}
|
||||
|
||||
inline const Widgets::UIEditorTreeViewItem* ResolveHitItem(
|
||||
const Widgets::UIEditorTreeViewLayout& layout,
|
||||
const std::vector<Widgets::UIEditorTreeViewItem>& items,
|
||||
const UIPoint& point,
|
||||
UIEditorTreeViewHitTarget* hitTargetOutput = nullptr) {
|
||||
const UIEditorTreeViewHitTarget hitTarget = HitTestUIEditorTreeView(layout, point);
|
||||
if (hitTargetOutput != nullptr) {
|
||||
*hitTargetOutput = hitTarget;
|
||||
}
|
||||
|
||||
if (hitTarget.itemIndex >= items.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &items[hitTarget.itemIndex];
|
||||
}
|
||||
|
||||
inline std::size_t FindVisibleIndexForItemId(
|
||||
const Widgets::UIEditorTreeViewLayout& layout,
|
||||
const std::vector<Widgets::UIEditorTreeViewItem>& items,
|
||||
std::string_view itemId) {
|
||||
for (std::size_t visibleIndex = 0u; visibleIndex < layout.visibleItemIndices.size(); ++visibleIndex) {
|
||||
const std::size_t itemIndex = layout.visibleItemIndices[visibleIndex];
|
||||
if (itemIndex < items.size() && items[itemIndex].itemId == itemId) {
|
||||
return visibleIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return UIEditorTreeViewInvalidIndex;
|
||||
}
|
||||
|
||||
inline std::vector<DragDropInteraction::UIInputEvent> BuildInteractionInputEvents(
|
||||
const State& state,
|
||||
const Widgets::UIEditorTreeViewLayout& layout,
|
||||
const std::vector<Widgets::UIEditorTreeViewItem>& items,
|
||||
const std::vector<DragDropInteraction::UIInputEvent>& rawEvents,
|
||||
float dragThreshold = kDefaultDragThreshold) {
|
||||
auto resolveDraggableItem =
|
||||
[&layout, &items](const UIPoint& point) -> std::string {
|
||||
UIEditorTreeViewHitTarget hitTarget = {};
|
||||
const Widgets::UIEditorTreeViewItem* hitItem =
|
||||
ResolveHitItem(layout, items, point, &hitTarget);
|
||||
if (hitItem != nullptr &&
|
||||
hitTarget.kind == UIEditorTreeViewHitTargetKind::Row) {
|
||||
return hitItem->itemId;
|
||||
}
|
||||
|
||||
return {};
|
||||
};
|
||||
|
||||
DragDropInteraction::PreviewState preview =
|
||||
DragDropInteraction::BuildPreviewState(state);
|
||||
std::vector<DragDropInteraction::UIInputEvent> filteredEvents = {};
|
||||
filteredEvents.reserve(rawEvents.size());
|
||||
for (const DragDropInteraction::UIInputEvent& event : rawEvents) {
|
||||
if (!DragDropInteraction::ProcessPreviewEvent(
|
||||
preview,
|
||||
event,
|
||||
resolveDraggableItem,
|
||||
dragThreshold)) {
|
||||
filteredEvents.push_back(event);
|
||||
}
|
||||
}
|
||||
|
||||
return filteredEvents;
|
||||
}
|
||||
|
||||
template <typename Callbacks>
|
||||
ProcessResult ProcessInputEvents(
|
||||
State& state,
|
||||
const Widgets::UIEditorTreeViewLayout& layout,
|
||||
const std::vector<Widgets::UIEditorTreeViewItem>& items,
|
||||
const std::vector<DragDropInteraction::UIInputEvent>& inputEvents,
|
||||
const UIRect& bounds,
|
||||
Callbacks& callbacks,
|
||||
float dragThreshold = kDefaultDragThreshold) {
|
||||
struct AdaptedCallbacks {
|
||||
const Widgets::UIEditorTreeViewLayout& layout;
|
||||
const std::vector<Widgets::UIEditorTreeViewItem>& items;
|
||||
const UIRect& bounds;
|
||||
Callbacks& callbacks;
|
||||
bool droppedToRoot = false;
|
||||
|
||||
std::string ResolveDraggableItem(const UIPoint& point) const {
|
||||
UIEditorTreeViewHitTarget hitTarget = {};
|
||||
const Widgets::UIEditorTreeViewItem* hitItem =
|
||||
ResolveHitItem(layout, items, point, &hitTarget);
|
||||
if (hitItem != nullptr &&
|
||||
hitTarget.kind == UIEditorTreeViewHitTargetKind::Row) {
|
||||
return hitItem->itemId;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
void ResetDropTarget(State& state) const {
|
||||
state.dropTargetItemId.clear();
|
||||
state.dropToRoot = false;
|
||||
state.validDropTarget = false;
|
||||
}
|
||||
|
||||
void UpdateDropTarget(
|
||||
State& state,
|
||||
std::string_view draggedItemId,
|
||||
const UIPoint& point) const {
|
||||
UIEditorTreeViewHitTarget hitTarget = {};
|
||||
const Widgets::UIEditorTreeViewItem* hitItem =
|
||||
ResolveHitItem(layout, items, point, &hitTarget);
|
||||
if (hitItem != nullptr &&
|
||||
(hitTarget.kind == UIEditorTreeViewHitTargetKind::Row ||
|
||||
hitTarget.kind == UIEditorTreeViewHitTargetKind::Disclosure)) {
|
||||
state.dropTargetItemId = hitItem->itemId;
|
||||
state.validDropTarget =
|
||||
callbacks.CanDropOnItem(draggedItemId, state.dropTargetItemId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ContainsPoint(bounds, point)) {
|
||||
state.dropToRoot = true;
|
||||
state.validDropTarget = callbacks.CanDropToRoot(draggedItemId);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsItemSelected(std::string_view itemId) const {
|
||||
return callbacks.IsItemSelected(itemId);
|
||||
}
|
||||
|
||||
bool SelectDraggedItem(std::string_view itemId) const {
|
||||
return callbacks.SelectDraggedItem(itemId);
|
||||
}
|
||||
|
||||
bool CommitDrop(State& state, DragDropInteraction::ProcessResult&) {
|
||||
droppedToRoot = state.dropToRoot;
|
||||
return state.dropToRoot
|
||||
? callbacks.CommitDropToRoot(state.draggedItemId)
|
||||
: callbacks.CommitDropOnItem(
|
||||
state.draggedItemId,
|
||||
state.dropTargetItemId);
|
||||
}
|
||||
} adaptedCallbacks{ layout, items, bounds, callbacks };
|
||||
|
||||
ProcessResult result = {};
|
||||
const DragDropInteraction::ProcessResult interactionResult =
|
||||
DragDropInteraction::ProcessInputEvents(
|
||||
state,
|
||||
inputEvents,
|
||||
adaptedCallbacks,
|
||||
dragThreshold);
|
||||
result.selectionForced = interactionResult.selectionForced;
|
||||
result.dropCommitted = interactionResult.dropCommitted;
|
||||
result.draggedItemId = interactionResult.draggedItemId;
|
||||
result.dropTargetItemId = interactionResult.dropTargetItemId;
|
||||
result.droppedToRoot = adaptedCallbacks.droppedToRoot;
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace XCEngine::UI::Editor::Collections::TreeDragDrop
|
||||
@@ -45,8 +45,6 @@ struct UIEditorPanelRegistryValidationResult {
|
||||
}
|
||||
};
|
||||
|
||||
UIEditorPanelRegistry BuildEditorFoundationPanelRegistry();
|
||||
|
||||
const UIEditorPanelDescriptor* FindUIEditorPanelDescriptor(
|
||||
const UIEditorPanelRegistry& registry,
|
||||
std::string_view panelId);
|
||||
|
||||
@@ -20,7 +20,7 @@ struct EditorShellShortcutAsset {
|
||||
};
|
||||
|
||||
struct EditorShellAsset {
|
||||
std::string screenId = "editor.shell";
|
||||
std::string screenId = {};
|
||||
std::filesystem::path documentPath = {};
|
||||
std::filesystem::path captureRootPath = {};
|
||||
UIEditorPanelRegistry panelRegistry = {};
|
||||
@@ -55,7 +55,6 @@ struct EditorShellAssetValidationResult {
|
||||
}
|
||||
};
|
||||
|
||||
EditorShellAsset BuildEditorFoundationShellAsset(const std::filesystem::path& repoRoot);
|
||||
UIEditorShortcutManager BuildEditorShellShortcutManager(const EditorShellAsset& asset);
|
||||
EditorShellAssetValidationResult ValidateEditorShellAsset(const EditorShellAsset& asset);
|
||||
|
||||
|
||||
@@ -57,8 +57,6 @@ struct UIEditorWorkspaceVisiblePanel {
|
||||
bool placeholder = false;
|
||||
};
|
||||
|
||||
UIEditorWorkspaceModel BuildEditorFoundationWorkspaceModel();
|
||||
|
||||
UIEditorWorkspaceNode BuildUIEditorWorkspacePanel(
|
||||
std::string nodeId,
|
||||
std::string panelId,
|
||||
|
||||
Reference in New Issue
Block a user