refactor(new_editor): tighten app dependency boundaries
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@@ -4,6 +4,8 @@
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#define NOMINMAX
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#endif
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#include "Host/ShaderResourceDescriptorAllocator.h"
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#include <XCEngine/RHI/D3D12/D3D12DescriptorHeap.h>
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#include <XCEngine/RHI/D3D12/D3D12Device.h>
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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@@ -18,12 +20,12 @@
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namespace XCEngine::UI::Editor::Host {
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class D3D12ShaderResourceDescriptorAllocator {
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class D3D12ShaderResourceDescriptorAllocator : public ShaderResourceDescriptorAllocator {
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public:
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bool Initialize(::XCEngine::RHI::RHIDevice& device, UINT descriptorCount = 64u);
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void Shutdown();
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bool Initialize(::XCEngine::RHI::RHIDevice& device, UINT descriptorCount = 64u) override;
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void Shutdown() override;
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bool IsInitialized() const;
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bool IsInitialized() const override;
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ID3D12DescriptorHeap* GetDescriptorHeap() const;
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UINT GetDescriptorSize() const;
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UINT GetDescriptorCount() const;
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@@ -34,10 +36,10 @@ public:
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bool CreateTextureDescriptor(
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::XCEngine::RHI::RHITexture* texture,
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) override;
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void Free(
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) override;
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private:
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void AllocateInternal(
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