Align OpenGL textured integration baselines
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@@ -51,7 +51,7 @@ public:
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bool Initialize(OpenGLTextureType type, int width, int height, int depth, int mipLevels, OpenGLFormat format, const void* data = nullptr);
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bool Initialize2D(int width, int height, int channels, const void* data, bool generateMipmap = true);
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bool InitializeCubeMap(int size, int mipLevels, OpenGLFormat format, const void* data = nullptr);
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bool LoadFromFile(const char* path, bool flipVertical = true);
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bool LoadFromFile(const char* path, bool flipVertical = false);
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void Shutdown() override;
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void Bind(int slot = 0) const;
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