Align OpenGL textured integration baselines

This commit is contained in:
2026-03-26 01:07:36 +08:00
parent 9adac63b4c
commit c5605c2a32
8 changed files with 41 additions and 65 deletions

View File

@@ -51,7 +51,7 @@ public:
bool Initialize(OpenGLTextureType type, int width, int height, int depth, int mipLevels, OpenGLFormat format, const void* data = nullptr);
bool Initialize2D(int width, int height, int channels, const void* data, bool generateMipmap = true);
bool InitializeCubeMap(int size, int mipLevels, OpenGLFormat format, const void* data = nullptr);
bool LoadFromFile(const char* path, bool flipVertical = true);
bool LoadFromFile(const char* path, bool flipVertical = false);
void Shutdown() override;
void Bind(int slot = 0) const;