refactor(rendering): genericize native fullscreen pass descriptors

replace camera-specific post-process descriptor naming with generic fullscreen pass types

route camera planning and managed SRP runtime through the same fullscreen pass seam
This commit is contained in:
2026-04-18 14:59:55 +08:00
parent c91e87f2e2
commit c4adbcd83e
10 changed files with 100 additions and 100 deletions

View File

@@ -86,9 +86,9 @@ TEST(CameraComponent_Test, SerializeRoundTripPreservesViewportAndClearState) {
finalColorOverrides.finalColorScale = XCEngine::Math::Vector4(1.0f, 0.9f, 0.8f, 1.0f);
source.SetFinalColorOverrides(finalColorOverrides);
source.SetPostProcessPasses({
XCEngine::Rendering::CameraPostProcessPassDesc::MakeColorScale(
XCEngine::Rendering::FullscreenPassDesc::MakeColorScale(
XCEngine::Math::Vector4(0.55f, 0.8f, 1.2f, 1.0f)),
XCEngine::Rendering::CameraPostProcessPassDesc::MakeColorScale(
XCEngine::Rendering::FullscreenPassDesc::MakeColorScale(
XCEngine::Math::Vector4(1.0f, 0.95f, 0.75f, 1.0f))
});
@@ -125,10 +125,10 @@ TEST(CameraComponent_Test, SerializeRoundTripPreservesViewportAndClearState) {
ASSERT_EQ(target.GetPostProcessPasses().size(), 2u);
EXPECT_EQ(
target.GetPostProcessPasses()[0].type,
XCEngine::Rendering::CameraPostProcessPassType::ColorScale);
XCEngine::Rendering::FullscreenPassType::ColorScale);
EXPECT_EQ(
target.GetPostProcessPasses()[1].type,
XCEngine::Rendering::CameraPostProcessPassType::ColorScale);
XCEngine::Rendering::FullscreenPassType::ColorScale);
EXPECT_TRUE(target.IsColorScalePostProcessEnabled());
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessScale().x, 0.55f);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessScale().y, 0.8f);
@@ -156,7 +156,7 @@ TEST(CameraComponent_Test, DeserializeLegacyColorScalePostProcessFields) {
ASSERT_EQ(camera.GetPostProcessPasses().size(), 2u);
EXPECT_EQ(
camera.GetPostProcessPasses()[0].type,
XCEngine::Rendering::CameraPostProcessPassType::ColorScale);
XCEngine::Rendering::FullscreenPassType::ColorScale);
EXPECT_TRUE(camera.IsColorScalePostProcessEnabled());
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].x, 0.55f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[1].y, 0.95f);