rendering: thread global shader keywords into builtin variants
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@@ -506,7 +506,7 @@ bool BuiltinForwardPipeline::DrawVisibleItems(
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continue;
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}
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RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, material);
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RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, sceneData, material);
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if (pipelineState == nullptr) {
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continue;
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}
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