rendering: thread global shader keywords into builtin variants

This commit is contained in:
2026-04-06 20:30:25 +08:00
parent 0761079b4c
commit c318f34f07
14 changed files with 119 additions and 26 deletions

View File

@@ -506,7 +506,7 @@ bool BuiltinForwardPipeline::DrawVisibleItems(
continue;
}
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, material);
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, sceneData, material);
if (pipelineState == nullptr) {
continue;
}