Archive XCUI subplan 04
This commit is contained in:
@@ -0,0 +1,93 @@
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# XCUI Subplan 01:Core Tree / State / Invalidation
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归档日期:
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- `2026-04-04`
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状态:
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- 已完成
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本次实际完成内容:
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- 新增 XCUI core 基础契约:`UIElementId`、`UIDirtyFlags`、`IUIViewModel`、`RevisionedViewModelBase`
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- 新增 retained-mode build 层:`UIBuildElementDesc`、`UIBuildList`、`UIBuildContext`
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- 新增 retained-mode tree 层:`UIElementTree`、`UIElementNode`、`UIElementTreeRebuildResult`
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- 新增统一入口:`UIContext`
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- 实现最小闭环:tree rebuild、dirty flag 标记、layout dirty 向祖先传播、dirty root 收集
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- 新增并验证 UI core 测试:tree 创建、unchanged rebuild、local state invalidation、view model invalidation、structure change、未闭合 build scope 失败
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本次涉及文件:
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- `engine/include/XCEngine/UI/Types.h`
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- `engine/include/XCEngine/UI/Core/UIInvalidation.h`
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- `engine/include/XCEngine/UI/Core/UIViewModel.h`
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- `engine/include/XCEngine/UI/Core/UIBuildContext.h`
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- `engine/include/XCEngine/UI/Core/UIElementTree.h`
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- `engine/include/XCEngine/UI/Core/UIContext.h`
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- `engine/src/UI/Core/UIBuildContext.cpp`
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- `engine/src/UI/Core/UIElementTree.cpp`
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- `tests/core/UI/CMakeLists.txt`
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- `tests/core/UI/test_ui_core.cpp`
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验证结果:
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- `cmake --build . --config Debug --target core_ui_tests`
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- `ctest -C Debug --output-on-failure -R UICoreTest --test-dir .`
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- 结果:`6/6` 通过
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当前结论:
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- `Subplan 01` 的最小 retained-mode core 已经可用
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- 后续 `Subplan 03/05/06/07/08/09` 可以基于这套 core 继续推进
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原始 subplan 内容归档如下:
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# Subplan 01:XCUI Core Tree / State / Invalidation
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目标:
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- 搭出 XCUI 的 retained-mode 核心骨架。
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- 明确 `ElementTree`、`NodeId`、`View`、`ViewModel`、`dirty flag`、`rebuild`、`lifecycle` 的最小闭环。
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负责人边界:
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- 负责 `engine/include/XCEngine/UI/` 与 `engine/src/UI/Core/` 的核心树模型。
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- 不负责具体布局算法。
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- 不负责 ImGui 适配绘制。
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建议目录:
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- `engine/include/XCEngine/UI/Core/`
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- `engine/src/UI/Core/`
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- `tests` 中对应 XCUI core 测试文件
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前置依赖:
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- 依赖主线完成 `Phase 0` 的基础类型和 UI 生命周期边界清理。
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现在就可以先做的内容:
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- 设计 `UIElementId` / `UIElement` / `UIContext` / `UIBuildContext`
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- 设计 dirty 标记与增量重建规则
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- 设计 ViewModel 读写边界和 command 回调入口
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- 写最小 tree rebuild 测试
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明确不做:
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- 不接入 `.xcui` 文件
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- 不接入 editor 面板
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- 不写具体 widget 大库
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交付物:
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- XCUI core 基础类与生命周期定义
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- tree rebuild / invalidation / state propagation 单元测试
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- 一个最小 demo:代码构建 UI tree 并触发一次增量更新
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验收标准:
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- 可以构建一棵稳定的 UI tree
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- 局部状态变化时只标脏必要节点
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- 重建逻辑与布局/渲染解耦
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- 其他 subplan 可以基于该模块定义控件树和状态更新
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@@ -10,11 +10,12 @@
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推荐并行顺序:
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- 可以立刻开始:`01` `03` `04` `05` `06`
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- 可以立刻开始:`03` `05` `06`
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- 建议在 Core/Backend 契约初步稳定后启动:`07` `08` `09`
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已完成归档:
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- `Subplan-01`:已于 `2026-04-04` 归档到 [../used/XCUI_Subplan-01_Core_Tree_State_完成归档_2026-04-04.md](../used/XCUI_Subplan-01_Core_Tree_State_完成归档_2026-04-04.md)
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- `Subplan-02`:已于 `2026-04-04` 归档到 [../used/XCUI_Subplan-02_LayoutEngine_完成归档_2026-04-04.md](../used/XCUI_Subplan-02_LayoutEngine_完成归档_2026-04-04.md)
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- `Subplan-04`:已于 `2026-04-04` 归档到 [../used/XCUI_Input_Focus_Shortcut_Subplan_完成归档_2026-04-04.md](../used/XCUI_Input_Focus_Shortcut_Subplan_完成归档_2026-04-04.md)
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@@ -35,7 +36,6 @@
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Subplan 列表:
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- `Subplan-01`:XCUI Core Tree / State / Invalidation
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- `Subplan-03`:XCUI Style / Theme / Token
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- `Subplan-05`:XCUI ImGui Transition Backend
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- `Subplan-06`:XCUI Markup / Import / Hot Reload
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@@ -414,25 +414,6 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Core/UIContext.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Core/UIBuildContext.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Core/UIElementTree.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Layout/LayoutTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Layout/LayoutEngine.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/StyleTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/Theme.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/StyleSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/StyleResolver.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Style/StyleTypes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Style/Theme.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Style/StyleResolver.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIInputPath.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIFocusController.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIShortcutRegistry.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIInputRouter.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIInputDispatcher.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIInputPath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIFocusController.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIShortcutRegistry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIInputRouter.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIInputDispatcher.cpp
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# Input
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputTypes.h
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115
engine/include/XCEngine/UI/Core/UIBuildContext.h
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115
engine/include/XCEngine/UI/Core/UIBuildContext.h
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#pragma once
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#include "UIInvalidation.h"
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#include "UIViewModel.h"
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#include <string>
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#include <unordered_set>
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#include <vector>
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namespace XCEngine {
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namespace UI {
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struct UIBuildElement {
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UIElementId id = kInvalidUIElementId;
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UIElementId parentId = kInvalidUIElementId;
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std::string typeName;
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std::uint64_t structuralRevision = 0;
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std::uint64_t localStateRevision = 0;
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std::uint64_t viewModelRevision = 0;
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};
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struct UIBuildElementDesc {
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UIElementId id = kInvalidUIElementId;
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std::string typeName;
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std::uint64_t structuralRevision = 0;
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std::uint64_t localStateRevision = 0;
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const IUIViewModel* viewModel = nullptr;
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};
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class UIBuildList {
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public:
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void Reset();
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void Reserve(std::size_t elementCount);
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void AddElement(const UIBuildElement& element);
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const std::vector<UIBuildElement>& GetElements() const { return m_elements; }
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bool Empty() const { return m_elements.empty(); }
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std::size_t GetCount() const { return m_elements.size(); }
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private:
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std::vector<UIBuildElement> m_elements;
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};
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class UIBuildContext {
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public:
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class ElementScope {
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public:
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ElementScope() = default;
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ElementScope(UIBuildContext* context, bool valid)
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: m_context(context)
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, m_valid(valid) {
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}
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ElementScope(const ElementScope&) = delete;
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ElementScope& operator=(const ElementScope&) = delete;
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ElementScope(ElementScope&& other) noexcept
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: m_context(other.m_context)
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, m_valid(other.m_valid) {
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other.m_context = nullptr;
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other.m_valid = false;
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}
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ElementScope& operator=(ElementScope&& other) noexcept {
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if (this == &other) {
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return *this;
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}
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Close();
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m_context = other.m_context;
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m_valid = other.m_valid;
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other.m_context = nullptr;
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other.m_valid = false;
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return *this;
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}
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~ElementScope() {
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Close();
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}
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explicit operator bool() const {
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return m_valid;
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}
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void Close();
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private:
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UIBuildContext* m_context = nullptr;
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bool m_valid = false;
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};
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explicit UIBuildContext(UIBuildList& buildList);
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bool BeginElement(const UIBuildElementDesc& desc);
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bool AddLeaf(const UIBuildElementDesc& desc);
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bool EndElement();
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ElementScope PushElement(const UIBuildElementDesc& desc);
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bool IsValid() const { return m_lastError.empty(); }
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bool HasOpenElements() const { return !m_stack.empty(); }
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const std::string& GetLastError() const { return m_lastError; }
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private:
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bool AppendElement(const UIBuildElementDesc& desc, bool keepOpen);
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void SetError(const std::string& errorMessage);
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UIBuildList* m_buildList = nullptr;
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std::vector<UIElementId> m_stack;
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std::unordered_set<UIElementId> m_seenIds;
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std::string m_lastError;
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};
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} // namespace UI
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} // namespace XCEngine
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26
engine/include/XCEngine/UI/Core/UIContext.h
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26
engine/include/XCEngine/UI/Core/UIContext.h
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#pragma once
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#include "UIBuildContext.h"
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#include "UIElementTree.h"
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#include <functional>
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namespace XCEngine {
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namespace UI {
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class UIContext {
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public:
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using BuildCallback = std::function<void(UIBuildContext&)>;
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UIElementTreeRebuildResult Rebuild(const BuildCallback& buildCallback);
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UIElementTree& GetElementTree() { return m_tree; }
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const UIElementTree& GetElementTree() const { return m_tree; }
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private:
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UIBuildList m_buildList;
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UIElementTree m_tree;
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};
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} // namespace UI
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} // namespace XCEngine
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84
engine/include/XCEngine/UI/Core/UIElementTree.h
Normal file
84
engine/include/XCEngine/UI/Core/UIElementTree.h
Normal file
@@ -0,0 +1,84 @@
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#pragma once
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#include "UIBuildContext.h"
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace XCEngine {
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namespace UI {
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enum class UIElementChangeKind : std::uint8_t {
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None = 0,
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Created,
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Updated,
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Removed
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};
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struct UIElementNode {
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UIElementId id = kInvalidUIElementId;
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UIElementId parentId = kInvalidUIElementId;
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std::vector<UIElementId> childIds;
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std::string typeName;
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std::uint32_t depth = 0;
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std::uint64_t structuralRevision = 0;
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std::uint64_t localStateRevision = 0;
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std::uint64_t viewModelRevision = 0;
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std::uint64_t lastBuildGeneration = 0;
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UIDirtyFlags dirtyFlags = UIDirtyFlags::None;
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bool IsDirty() const {
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return UI::IsDirty(dirtyFlags);
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}
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};
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struct UIElementChange {
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UIElementId id = kInvalidUIElementId;
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UIElementChangeKind kind = UIElementChangeKind::None;
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UIDirtyFlags dirtyFlags = UIDirtyFlags::None;
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};
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struct UIElementTreeRebuildResult {
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bool succeeded = true;
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bool treeChanged = false;
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std::uint64_t generation = 0;
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std::string errorMessage;
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std::vector<UIElementChange> changes;
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std::vector<UIElementId> dirtyRootIds;
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const UIElementChange* FindChange(UIElementId id) const;
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bool HasChange(UIElementId id) const;
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};
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class UIElementTree {
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public:
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UIElementTree() = default;
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UIElementTreeRebuildResult Rebuild(const UIBuildList& buildList);
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bool HasNode(UIElementId id) const;
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const UIElementNode* FindNode(UIElementId id) const;
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UIElementId GetRootId() const { return m_rootId; }
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std::size_t GetNodeCount() const { return m_nodes.size(); }
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std::uint64_t GetGeneration() const { return m_generation; }
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void MarkDirty(UIElementId id, UIDirtyFlags flags);
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std::vector<UIElementId> CollectDirtyRootIds() const;
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void ClearDirtyFlags(UIElementId id, bool includeSubtree);
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void ClearAllDirtyFlags();
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private:
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void MarkDirtyInternal(
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std::unordered_map<UIElementId, UIElementNode>& nodes,
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UIElementId id,
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UIDirtyFlags flags);
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void ClearDirtyFlagsRecursive(UIElementId id);
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std::unordered_map<UIElementId, UIElementNode> m_nodes;
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UIElementId m_rootId = kInvalidUIElementId;
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||||
std::uint64_t m_generation = 0;
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};
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||||
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} // namespace UI
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||||
} // namespace XCEngine
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52
engine/include/XCEngine/UI/Core/UIInvalidation.h
Normal file
52
engine/include/XCEngine/UI/Core/UIInvalidation.h
Normal file
@@ -0,0 +1,52 @@
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#pragma once
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||||
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||||
#include <cstdint>
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namespace XCEngine {
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namespace UI {
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||||
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||||
using UIElementId = std::uint64_t;
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||||
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||||
constexpr UIElementId kInvalidUIElementId = 0;
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||||
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enum class UIDirtyFlags : std::uint8_t {
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None = 0,
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Structure = 1 << 0,
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Layout = 1 << 1,
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Paint = 1 << 2,
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LocalState = 1 << 3,
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ViewModel = 1 << 4
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||||
};
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||||
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inline constexpr UIDirtyFlags operator|(UIDirtyFlags left, UIDirtyFlags right) {
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return static_cast<UIDirtyFlags>(
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static_cast<std::uint8_t>(left) |
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static_cast<std::uint8_t>(right));
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||||
}
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||||
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inline constexpr UIDirtyFlags operator&(UIDirtyFlags left, UIDirtyFlags right) {
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return static_cast<UIDirtyFlags>(
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static_cast<std::uint8_t>(left) &
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static_cast<std::uint8_t>(right));
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||||
}
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inline constexpr UIDirtyFlags& operator|=(UIDirtyFlags& left, UIDirtyFlags right) {
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left = left | right;
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return left;
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||||
}
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||||
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||||
inline constexpr UIDirtyFlags& operator&=(UIDirtyFlags& left, UIDirtyFlags right) {
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left = left & right;
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||||
return left;
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||||
}
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||||
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||||
inline constexpr bool HasAnyDirtyFlags(UIDirtyFlags value, UIDirtyFlags flags) {
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return (value & flags) != UIDirtyFlags::None;
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||||
}
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||||
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||||
inline constexpr bool IsDirty(UIDirtyFlags value) {
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||||
return value != UIDirtyFlags::None;
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}
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||||
} // namespace UI
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||||
} // namespace XCEngine
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||||
31
engine/include/XCEngine/UI/Core/UIViewModel.h
Normal file
31
engine/include/XCEngine/UI/Core/UIViewModel.h
Normal file
@@ -0,0 +1,31 @@
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||||
#pragma once
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||||
|
||||
#include <cstdint>
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||||
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||||
namespace XCEngine {
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||||
namespace UI {
|
||||
|
||||
class IUIViewModel {
|
||||
public:
|
||||
virtual ~IUIViewModel() = default;
|
||||
|
||||
virtual std::uint64_t GetViewModelRevision() const = 0;
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||||
};
|
||||
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||||
class RevisionedViewModelBase : public IUIViewModel {
|
||||
public:
|
||||
std::uint64_t GetViewModelRevision() const override {
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||||
return m_revision;
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||||
}
|
||||
|
||||
protected:
|
||||
void MarkViewModelChanged() {
|
||||
++m_revision;
|
||||
}
|
||||
|
||||
private:
|
||||
std::uint64_t m_revision = 0;
|
||||
};
|
||||
|
||||
} // namespace UI
|
||||
} // namespace XCEngine
|
||||
116
engine/src/UI/Core/UIBuildContext.cpp
Normal file
116
engine/src/UI/Core/UIBuildContext.cpp
Normal file
@@ -0,0 +1,116 @@
|
||||
#include <XCEngine/UI/Core/UIBuildContext.h>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace UI {
|
||||
|
||||
void UIBuildList::Reset() {
|
||||
m_elements.clear();
|
||||
}
|
||||
|
||||
void UIBuildList::Reserve(std::size_t elementCount) {
|
||||
m_elements.reserve(elementCount);
|
||||
}
|
||||
|
||||
void UIBuildList::AddElement(const UIBuildElement& element) {
|
||||
m_elements.push_back(element);
|
||||
}
|
||||
|
||||
void UIBuildContext::ElementScope::Close() {
|
||||
if (m_context == nullptr || !m_valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_context->EndElement();
|
||||
m_valid = false;
|
||||
m_context = nullptr;
|
||||
}
|
||||
|
||||
UIBuildContext::UIBuildContext(UIBuildList& buildList)
|
||||
: m_buildList(&buildList) {
|
||||
}
|
||||
|
||||
bool UIBuildContext::BeginElement(const UIBuildElementDesc& desc) {
|
||||
return AppendElement(desc, true);
|
||||
}
|
||||
|
||||
bool UIBuildContext::AddLeaf(const UIBuildElementDesc& desc) {
|
||||
return AppendElement(desc, false);
|
||||
}
|
||||
|
||||
bool UIBuildContext::EndElement() {
|
||||
if (!IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_stack.empty()) {
|
||||
SetError("UIBuildContext::EndElement called with an empty stack.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_stack.pop_back();
|
||||
return true;
|
||||
}
|
||||
|
||||
UIBuildContext::ElementScope UIBuildContext::PushElement(const UIBuildElementDesc& desc) {
|
||||
return ElementScope(this, BeginElement(desc));
|
||||
}
|
||||
|
||||
bool UIBuildContext::AppendElement(const UIBuildElementDesc& desc, bool keepOpen) {
|
||||
if (!IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_buildList == nullptr) {
|
||||
SetError("UIBuildContext does not have an output build list.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (desc.id == kInvalidUIElementId) {
|
||||
SetError("UIBuildContext requires a non-zero UIElementId.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (desc.typeName.empty()) {
|
||||
SetError("UIBuildContext requires a non-empty element type name.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_seenIds.find(desc.id) != m_seenIds.end()) {
|
||||
SetError("UIBuildContext received a duplicate UIElementId.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const UIElementId parentId = m_stack.empty()
|
||||
? kInvalidUIElementId
|
||||
: m_stack.back();
|
||||
if (parentId == kInvalidUIElementId && !m_buildList->Empty()) {
|
||||
SetError("UIBuildContext only supports a single root element.");
|
||||
return false;
|
||||
}
|
||||
|
||||
UIBuildElement element = {};
|
||||
element.id = desc.id;
|
||||
element.parentId = parentId;
|
||||
element.typeName = desc.typeName;
|
||||
element.structuralRevision = desc.structuralRevision;
|
||||
element.localStateRevision = desc.localStateRevision;
|
||||
element.viewModelRevision = desc.viewModel != nullptr
|
||||
? desc.viewModel->GetViewModelRevision()
|
||||
: 0;
|
||||
m_buildList->AddElement(element);
|
||||
m_seenIds.insert(desc.id);
|
||||
|
||||
if (keepOpen) {
|
||||
m_stack.push_back(desc.id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void UIBuildContext::SetError(const std::string& errorMessage) {
|
||||
if (m_lastError.empty()) {
|
||||
m_lastError = errorMessage;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace UI
|
||||
} // namespace XCEngine
|
||||
342
engine/src/UI/Core/UIElementTree.cpp
Normal file
342
engine/src/UI/Core/UIElementTree.cpp
Normal file
@@ -0,0 +1,342 @@
|
||||
#include <XCEngine/UI/Core/UIContext.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace UI {
|
||||
|
||||
namespace {
|
||||
|
||||
void MergeChange(
|
||||
std::vector<UIElementChange>& changes,
|
||||
UIElementId id,
|
||||
UIElementChangeKind kind,
|
||||
UIDirtyFlags dirtyFlags) {
|
||||
for (UIElementChange& change : changes) {
|
||||
if (change.id != id) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (change.kind == UIElementChangeKind::Created || kind == UIElementChangeKind::Created) {
|
||||
change.kind = UIElementChangeKind::Created;
|
||||
} else if (change.kind == UIElementChangeKind::Removed || kind == UIElementChangeKind::Removed) {
|
||||
change.kind = UIElementChangeKind::Removed;
|
||||
} else {
|
||||
change.kind = UIElementChangeKind::Updated;
|
||||
}
|
||||
change.dirtyFlags |= dirtyFlags;
|
||||
return;
|
||||
}
|
||||
|
||||
UIElementChange change = {};
|
||||
change.id = id;
|
||||
change.kind = kind;
|
||||
change.dirtyFlags = dirtyFlags;
|
||||
changes.push_back(change);
|
||||
}
|
||||
|
||||
bool IsStructureAffectingChange(UIDirtyFlags flags) {
|
||||
return HasAnyDirtyFlags(flags, UIDirtyFlags::Structure | UIDirtyFlags::Layout);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
const UIElementChange* UIElementTreeRebuildResult::FindChange(UIElementId id) const {
|
||||
for (const UIElementChange& change : changes) {
|
||||
if (change.id == id) {
|
||||
return &change;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool UIElementTreeRebuildResult::HasChange(UIElementId id) const {
|
||||
return FindChange(id) != nullptr;
|
||||
}
|
||||
|
||||
UIElementTreeRebuildResult UIElementTree::Rebuild(const UIBuildList& buildList) {
|
||||
UIElementTreeRebuildResult result = {};
|
||||
result.generation = m_generation + 1;
|
||||
|
||||
if (buildList.Empty()) {
|
||||
if (!m_nodes.empty()) {
|
||||
result.treeChanged = true;
|
||||
for (const auto& entry : m_nodes) {
|
||||
MergeChange(
|
||||
result.changes,
|
||||
entry.first,
|
||||
UIElementChangeKind::Removed,
|
||||
UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
|
||||
}
|
||||
}
|
||||
|
||||
m_nodes.clear();
|
||||
m_rootId = kInvalidUIElementId;
|
||||
m_generation = result.generation;
|
||||
return result;
|
||||
}
|
||||
|
||||
std::unordered_map<UIElementId, UIBuildElement> newElementsById;
|
||||
newElementsById.reserve(buildList.GetCount());
|
||||
for (const UIBuildElement& element : buildList.GetElements()) {
|
||||
if (element.id == kInvalidUIElementId) {
|
||||
result.succeeded = false;
|
||||
result.errorMessage = "UIElementTree::Rebuild received an invalid element id.";
|
||||
return result;
|
||||
}
|
||||
|
||||
const auto insertResult = newElementsById.emplace(element.id, element);
|
||||
if (!insertResult.second) {
|
||||
result.succeeded = false;
|
||||
result.errorMessage = "UIElementTree::Rebuild received duplicate element ids.";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
const UIElementId newRootId = buildList.GetElements().front().id;
|
||||
if (buildList.GetElements().front().parentId != kInvalidUIElementId) {
|
||||
result.succeeded = false;
|
||||
result.errorMessage = "UIElementTree::Rebuild requires the first element to be the root.";
|
||||
return result;
|
||||
}
|
||||
|
||||
std::unordered_map<UIElementId, UIElementNode> newNodes;
|
||||
newNodes.reserve(buildList.GetCount());
|
||||
for (const UIBuildElement& element : buildList.GetElements()) {
|
||||
if (element.parentId != kInvalidUIElementId &&
|
||||
newElementsById.find(element.parentId) == newElementsById.end()) {
|
||||
result.succeeded = false;
|
||||
result.errorMessage = "UIElementTree::Rebuild found an element whose parent does not exist.";
|
||||
return result;
|
||||
}
|
||||
|
||||
UIElementNode node = {};
|
||||
node.id = element.id;
|
||||
node.parentId = element.parentId;
|
||||
node.typeName = element.typeName;
|
||||
node.structuralRevision = element.structuralRevision;
|
||||
node.localStateRevision = element.localStateRevision;
|
||||
node.viewModelRevision = element.viewModelRevision;
|
||||
node.lastBuildGeneration = result.generation;
|
||||
|
||||
const auto existingNode = m_nodes.find(element.id);
|
||||
if (existingNode != m_nodes.end()) {
|
||||
node.dirtyFlags = existingNode->second.dirtyFlags;
|
||||
}
|
||||
|
||||
if (node.parentId != kInvalidUIElementId) {
|
||||
const auto parentNode = newNodes.find(node.parentId);
|
||||
if (parentNode == newNodes.end()) {
|
||||
result.succeeded = false;
|
||||
result.errorMessage = "UIElementTree::Rebuild requires parents to appear before children.";
|
||||
return result;
|
||||
}
|
||||
|
||||
node.depth = parentNode->second.depth + 1u;
|
||||
parentNode->second.childIds.push_back(node.id);
|
||||
}
|
||||
|
||||
newNodes.emplace(node.id, std::move(node));
|
||||
}
|
||||
|
||||
for (const auto& oldEntry : m_nodes) {
|
||||
if (newNodes.find(oldEntry.first) != newNodes.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
result.treeChanged = true;
|
||||
MergeChange(
|
||||
result.changes,
|
||||
oldEntry.first,
|
||||
UIElementChangeKind::Removed,
|
||||
UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
|
||||
|
||||
const UIElementId parentId = oldEntry.second.parentId;
|
||||
if (parentId != kInvalidUIElementId && newNodes.find(parentId) != newNodes.end()) {
|
||||
MarkDirtyInternal(newNodes, parentId, UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& newEntry : newNodes) {
|
||||
const UIElementId id = newEntry.first;
|
||||
UIElementNode& newNode = newEntry.second;
|
||||
|
||||
const auto oldEntry = m_nodes.find(id);
|
||||
if (oldEntry == m_nodes.end()) {
|
||||
result.treeChanged = true;
|
||||
MarkDirtyInternal(newNodes, id, UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
|
||||
MergeChange(
|
||||
result.changes,
|
||||
id,
|
||||
UIElementChangeKind::Created,
|
||||
UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
|
||||
continue;
|
||||
}
|
||||
|
||||
UIDirtyFlags dirtyFlags = UIDirtyFlags::None;
|
||||
const UIElementNode& oldNode = oldEntry->second;
|
||||
if (oldNode.parentId != newNode.parentId ||
|
||||
oldNode.typeName != newNode.typeName ||
|
||||
oldNode.structuralRevision != newNode.structuralRevision) {
|
||||
dirtyFlags |= UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint;
|
||||
}
|
||||
if (oldNode.localStateRevision != newNode.localStateRevision) {
|
||||
dirtyFlags |= UIDirtyFlags::LocalState | UIDirtyFlags::Paint;
|
||||
}
|
||||
if (oldNode.viewModelRevision != newNode.viewModelRevision) {
|
||||
dirtyFlags |= UIDirtyFlags::ViewModel | UIDirtyFlags::Paint;
|
||||
}
|
||||
|
||||
if (oldNode.childIds != newNode.childIds) {
|
||||
dirtyFlags |= UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint;
|
||||
}
|
||||
|
||||
if (!IsDirty(dirtyFlags)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
result.treeChanged = true;
|
||||
MarkDirtyInternal(newNodes, id, dirtyFlags);
|
||||
MergeChange(result.changes, id, UIElementChangeKind::Updated, dirtyFlags);
|
||||
}
|
||||
|
||||
m_nodes = std::move(newNodes);
|
||||
m_rootId = newRootId;
|
||||
m_generation = result.generation;
|
||||
result.dirtyRootIds = CollectDirtyRootIds();
|
||||
return result;
|
||||
}
|
||||
|
||||
bool UIElementTree::HasNode(UIElementId id) const {
|
||||
return m_nodes.find(id) != m_nodes.end();
|
||||
}
|
||||
|
||||
const UIElementNode* UIElementTree::FindNode(UIElementId id) const {
|
||||
const auto entry = m_nodes.find(id);
|
||||
return entry != m_nodes.end()
|
||||
? &entry->second
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
void UIElementTree::MarkDirty(UIElementId id, UIDirtyFlags flags) {
|
||||
MarkDirtyInternal(m_nodes, id, flags);
|
||||
}
|
||||
|
||||
std::vector<UIElementId> UIElementTree::CollectDirtyRootIds() const {
|
||||
std::vector<UIElementId> dirtyRoots;
|
||||
dirtyRoots.reserve(m_nodes.size());
|
||||
|
||||
for (const auto& entry : m_nodes) {
|
||||
const UIElementNode& node = entry.second;
|
||||
if (!node.IsDirty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto parentEntry = m_nodes.find(node.parentId);
|
||||
if (parentEntry != m_nodes.end() && parentEntry->second.IsDirty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
dirtyRoots.push_back(node.id);
|
||||
}
|
||||
|
||||
std::sort(
|
||||
dirtyRoots.begin(),
|
||||
dirtyRoots.end(),
|
||||
[this](UIElementId left, UIElementId right) {
|
||||
const UIElementNode* leftNode = FindNode(left);
|
||||
const UIElementNode* rightNode = FindNode(right);
|
||||
const std::uint32_t leftDepth = leftNode != nullptr ? leftNode->depth : 0u;
|
||||
const std::uint32_t rightDepth = rightNode != nullptr ? rightNode->depth : 0u;
|
||||
return leftDepth != rightDepth
|
||||
? leftDepth < rightDepth
|
||||
: left < right;
|
||||
});
|
||||
return dirtyRoots;
|
||||
}
|
||||
|
||||
void UIElementTree::ClearDirtyFlags(UIElementId id, bool includeSubtree) {
|
||||
if (!includeSubtree) {
|
||||
const auto entry = m_nodes.find(id);
|
||||
if (entry != m_nodes.end()) {
|
||||
entry->second.dirtyFlags = UIDirtyFlags::None;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ClearDirtyFlagsRecursive(id);
|
||||
}
|
||||
|
||||
void UIElementTree::ClearAllDirtyFlags() {
|
||||
for (auto& entry : m_nodes) {
|
||||
entry.second.dirtyFlags = UIDirtyFlags::None;
|
||||
}
|
||||
}
|
||||
|
||||
void UIElementTree::MarkDirtyInternal(
|
||||
std::unordered_map<UIElementId, UIElementNode>& nodes,
|
||||
UIElementId id,
|
||||
UIDirtyFlags flags) {
|
||||
const auto entry = nodes.find(id);
|
||||
if (entry == nodes.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
entry->second.dirtyFlags |= flags;
|
||||
if (!IsStructureAffectingChange(flags)) {
|
||||
return;
|
||||
}
|
||||
|
||||
UIElementId parentId = entry->second.parentId;
|
||||
while (parentId != kInvalidUIElementId) {
|
||||
const auto parentEntry = nodes.find(parentId);
|
||||
if (parentEntry == nodes.end()) {
|
||||
break;
|
||||
}
|
||||
|
||||
parentEntry->second.dirtyFlags |= UIDirtyFlags::Layout;
|
||||
parentId = parentEntry->second.parentId;
|
||||
}
|
||||
}
|
||||
|
||||
void UIElementTree::ClearDirtyFlagsRecursive(UIElementId id) {
|
||||
const auto entry = m_nodes.find(id);
|
||||
if (entry == m_nodes.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
entry->second.dirtyFlags = UIDirtyFlags::None;
|
||||
const std::vector<UIElementId> childIds = entry->second.childIds;
|
||||
for (UIElementId childId : childIds) {
|
||||
ClearDirtyFlagsRecursive(childId);
|
||||
}
|
||||
}
|
||||
|
||||
UIElementTreeRebuildResult UIContext::Rebuild(const BuildCallback& buildCallback) {
|
||||
m_buildList.Reset();
|
||||
UIBuildContext buildContext(m_buildList);
|
||||
if (buildCallback) {
|
||||
buildCallback(buildContext);
|
||||
}
|
||||
|
||||
UIElementTreeRebuildResult result = {};
|
||||
result.generation = m_tree.GetGeneration() + 1;
|
||||
|
||||
if (!buildContext.IsValid()) {
|
||||
result.succeeded = false;
|
||||
result.errorMessage = buildContext.GetLastError();
|
||||
return result;
|
||||
}
|
||||
|
||||
if (buildContext.HasOpenElements()) {
|
||||
result.succeeded = false;
|
||||
result.errorMessage = "UIContext::Rebuild finished with unclosed UI elements.";
|
||||
return result;
|
||||
}
|
||||
|
||||
return m_tree.Rebuild(m_buildList);
|
||||
}
|
||||
|
||||
} // namespace UI
|
||||
} // namespace XCEngine
|
||||
@@ -28,6 +28,11 @@ add_subdirectory(Containers)
|
||||
# ============================================================
|
||||
add_subdirectory(Math)
|
||||
|
||||
# ============================================================
|
||||
# Core/UI Tests
|
||||
# ============================================================
|
||||
add_subdirectory(UI)
|
||||
|
||||
# Exclude all static runtime libraries to avoid conflicts
|
||||
if(MSVC)
|
||||
set_target_properties(core_tests PROPERTIES
|
||||
|
||||
Reference in New Issue
Block a user