Archive XCUI subplan 04

This commit is contained in:
2026-04-04 19:04:28 +08:00
parent 611ca705c8
commit c2cb2e5914
11 changed files with 866 additions and 21 deletions

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# XCUI Subplan 01Core Tree / State / Invalidation
归档日期:
- `2026-04-04`
状态:
- 已完成
本次实际完成内容:
- 新增 XCUI core 基础契约:`UIElementId``UIDirtyFlags``IUIViewModel``RevisionedViewModelBase`
- 新增 retained-mode build 层:`UIBuildElementDesc``UIBuildList``UIBuildContext`
- 新增 retained-mode tree 层:`UIElementTree``UIElementNode``UIElementTreeRebuildResult`
- 新增统一入口:`UIContext`
- 实现最小闭环tree rebuild、dirty flag 标记、layout dirty 向祖先传播、dirty root 收集
- 新增并验证 UI core 测试tree 创建、unchanged rebuild、local state invalidation、view model invalidation、structure change、未闭合 build scope 失败
本次涉及文件:
- `engine/include/XCEngine/UI/Types.h`
- `engine/include/XCEngine/UI/Core/UIInvalidation.h`
- `engine/include/XCEngine/UI/Core/UIViewModel.h`
- `engine/include/XCEngine/UI/Core/UIBuildContext.h`
- `engine/include/XCEngine/UI/Core/UIElementTree.h`
- `engine/include/XCEngine/UI/Core/UIContext.h`
- `engine/src/UI/Core/UIBuildContext.cpp`
- `engine/src/UI/Core/UIElementTree.cpp`
- `tests/core/UI/CMakeLists.txt`
- `tests/core/UI/test_ui_core.cpp`
验证结果:
- `cmake --build . --config Debug --target core_ui_tests`
- `ctest -C Debug --output-on-failure -R UICoreTest --test-dir .`
- 结果:`6/6` 通过
当前结论:
- `Subplan 01` 的最小 retained-mode core 已经可用
- 后续 `Subplan 03/05/06/07/08/09` 可以基于这套 core 继续推进
原始 subplan 内容归档如下:
# Subplan 01XCUI Core Tree / State / Invalidation
目标:
- 搭出 XCUI 的 retained-mode 核心骨架。
- 明确 `ElementTree``NodeId``View``ViewModel``dirty flag``rebuild``lifecycle` 的最小闭环。
负责人边界:
- 负责 `engine/include/XCEngine/UI/``engine/src/UI/Core/` 的核心树模型。
- 不负责具体布局算法。
- 不负责 ImGui 适配绘制。
建议目录:
- `engine/include/XCEngine/UI/Core/`
- `engine/src/UI/Core/`
- `tests` 中对应 XCUI core 测试文件
前置依赖:
- 依赖主线完成 `Phase 0` 的基础类型和 UI 生命周期边界清理。
现在就可以先做的内容:
- 设计 `UIElementId` / `UIElement` / `UIContext` / `UIBuildContext`
- 设计 dirty 标记与增量重建规则
- 设计 ViewModel 读写边界和 command 回调入口
- 写最小 tree rebuild 测试
明确不做:
- 不接入 `.xcui` 文件
- 不接入 editor 面板
- 不写具体 widget 大库
交付物:
- XCUI core 基础类与生命周期定义
- tree rebuild / invalidation / state propagation 单元测试
- 一个最小 demo代码构建 UI tree 并触发一次增量更新
验收标准:
- 可以构建一棵稳定的 UI tree
- 局部状态变化时只标脏必要节点
- 重建逻辑与布局/渲染解耦
- 其他 subplan 可以基于该模块定义控件树和状态更新

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推荐并行顺序: 推荐并行顺序:
- 可以立刻开始:`01` `03` `04` `05` `06` - 可以立刻开始:`03` `05` `06`
- 建议在 Core/Backend 契约初步稳定后启动:`07` `08` `09` - 建议在 Core/Backend 契约初步稳定后启动:`07` `08` `09`
已完成归档: 已完成归档:
- `Subplan-01`:已于 `2026-04-04` 归档到 [../used/XCUI_Subplan-01_Core_Tree_State_完成归档_2026-04-04.md](../used/XCUI_Subplan-01_Core_Tree_State_完成归档_2026-04-04.md)
- `Subplan-02`:已于 `2026-04-04` 归档到 [../used/XCUI_Subplan-02_LayoutEngine_完成归档_2026-04-04.md](../used/XCUI_Subplan-02_LayoutEngine_完成归档_2026-04-04.md) - `Subplan-02`:已于 `2026-04-04` 归档到 [../used/XCUI_Subplan-02_LayoutEngine_完成归档_2026-04-04.md](../used/XCUI_Subplan-02_LayoutEngine_完成归档_2026-04-04.md)
- `Subplan-04`:已于 `2026-04-04` 归档到 [../used/XCUI_Input_Focus_Shortcut_Subplan_完成归档_2026-04-04.md](../used/XCUI_Input_Focus_Shortcut_Subplan_完成归档_2026-04-04.md) - `Subplan-04`:已于 `2026-04-04` 归档到 [../used/XCUI_Input_Focus_Shortcut_Subplan_完成归档_2026-04-04.md](../used/XCUI_Input_Focus_Shortcut_Subplan_完成归档_2026-04-04.md)
@@ -35,7 +36,6 @@
Subplan 列表: Subplan 列表:
- `Subplan-01`XCUI Core Tree / State / Invalidation
- `Subplan-03`XCUI Style / Theme / Token - `Subplan-03`XCUI Style / Theme / Token
- `Subplan-05`XCUI ImGui Transition Backend - `Subplan-05`XCUI ImGui Transition Backend
- `Subplan-06`XCUI Markup / Import / Hot Reload - `Subplan-06`XCUI Markup / Import / Hot Reload

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@@ -414,25 +414,6 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Core/UIContext.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Core/UIContext.h
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Core/UIBuildContext.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Core/UIBuildContext.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Core/UIElementTree.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Core/UIElementTree.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Layout/LayoutTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Layout/LayoutEngine.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/StyleTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/Theme.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/StyleSet.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Style/StyleResolver.h
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Style/StyleTypes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Style/Theme.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Style/StyleResolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIInputPath.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIFocusController.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIShortcutRegistry.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIInputRouter.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/UI/Input/UIInputDispatcher.h
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIInputPath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIFocusController.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIShortcutRegistry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIInputRouter.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/UI/Input/UIInputDispatcher.cpp
# Input # Input
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputTypes.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputTypes.h

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#pragma once
#include "UIInvalidation.h"
#include "UIViewModel.h"
#include <string>
#include <unordered_set>
#include <vector>
namespace XCEngine {
namespace UI {
struct UIBuildElement {
UIElementId id = kInvalidUIElementId;
UIElementId parentId = kInvalidUIElementId;
std::string typeName;
std::uint64_t structuralRevision = 0;
std::uint64_t localStateRevision = 0;
std::uint64_t viewModelRevision = 0;
};
struct UIBuildElementDesc {
UIElementId id = kInvalidUIElementId;
std::string typeName;
std::uint64_t structuralRevision = 0;
std::uint64_t localStateRevision = 0;
const IUIViewModel* viewModel = nullptr;
};
class UIBuildList {
public:
void Reset();
void Reserve(std::size_t elementCount);
void AddElement(const UIBuildElement& element);
const std::vector<UIBuildElement>& GetElements() const { return m_elements; }
bool Empty() const { return m_elements.empty(); }
std::size_t GetCount() const { return m_elements.size(); }
private:
std::vector<UIBuildElement> m_elements;
};
class UIBuildContext {
public:
class ElementScope {
public:
ElementScope() = default;
ElementScope(UIBuildContext* context, bool valid)
: m_context(context)
, m_valid(valid) {
}
ElementScope(const ElementScope&) = delete;
ElementScope& operator=(const ElementScope&) = delete;
ElementScope(ElementScope&& other) noexcept
: m_context(other.m_context)
, m_valid(other.m_valid) {
other.m_context = nullptr;
other.m_valid = false;
}
ElementScope& operator=(ElementScope&& other) noexcept {
if (this == &other) {
return *this;
}
Close();
m_context = other.m_context;
m_valid = other.m_valid;
other.m_context = nullptr;
other.m_valid = false;
return *this;
}
~ElementScope() {
Close();
}
explicit operator bool() const {
return m_valid;
}
void Close();
private:
UIBuildContext* m_context = nullptr;
bool m_valid = false;
};
explicit UIBuildContext(UIBuildList& buildList);
bool BeginElement(const UIBuildElementDesc& desc);
bool AddLeaf(const UIBuildElementDesc& desc);
bool EndElement();
ElementScope PushElement(const UIBuildElementDesc& desc);
bool IsValid() const { return m_lastError.empty(); }
bool HasOpenElements() const { return !m_stack.empty(); }
const std::string& GetLastError() const { return m_lastError; }
private:
bool AppendElement(const UIBuildElementDesc& desc, bool keepOpen);
void SetError(const std::string& errorMessage);
UIBuildList* m_buildList = nullptr;
std::vector<UIElementId> m_stack;
std::unordered_set<UIElementId> m_seenIds;
std::string m_lastError;
};
} // namespace UI
} // namespace XCEngine

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#pragma once
#include "UIBuildContext.h"
#include "UIElementTree.h"
#include <functional>
namespace XCEngine {
namespace UI {
class UIContext {
public:
using BuildCallback = std::function<void(UIBuildContext&)>;
UIElementTreeRebuildResult Rebuild(const BuildCallback& buildCallback);
UIElementTree& GetElementTree() { return m_tree; }
const UIElementTree& GetElementTree() const { return m_tree; }
private:
UIBuildList m_buildList;
UIElementTree m_tree;
};
} // namespace UI
} // namespace XCEngine

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#pragma once
#include "UIBuildContext.h"
#include <string>
#include <unordered_map>
#include <vector>
namespace XCEngine {
namespace UI {
enum class UIElementChangeKind : std::uint8_t {
None = 0,
Created,
Updated,
Removed
};
struct UIElementNode {
UIElementId id = kInvalidUIElementId;
UIElementId parentId = kInvalidUIElementId;
std::vector<UIElementId> childIds;
std::string typeName;
std::uint32_t depth = 0;
std::uint64_t structuralRevision = 0;
std::uint64_t localStateRevision = 0;
std::uint64_t viewModelRevision = 0;
std::uint64_t lastBuildGeneration = 0;
UIDirtyFlags dirtyFlags = UIDirtyFlags::None;
bool IsDirty() const {
return UI::IsDirty(dirtyFlags);
}
};
struct UIElementChange {
UIElementId id = kInvalidUIElementId;
UIElementChangeKind kind = UIElementChangeKind::None;
UIDirtyFlags dirtyFlags = UIDirtyFlags::None;
};
struct UIElementTreeRebuildResult {
bool succeeded = true;
bool treeChanged = false;
std::uint64_t generation = 0;
std::string errorMessage;
std::vector<UIElementChange> changes;
std::vector<UIElementId> dirtyRootIds;
const UIElementChange* FindChange(UIElementId id) const;
bool HasChange(UIElementId id) const;
};
class UIElementTree {
public:
UIElementTree() = default;
UIElementTreeRebuildResult Rebuild(const UIBuildList& buildList);
bool HasNode(UIElementId id) const;
const UIElementNode* FindNode(UIElementId id) const;
UIElementId GetRootId() const { return m_rootId; }
std::size_t GetNodeCount() const { return m_nodes.size(); }
std::uint64_t GetGeneration() const { return m_generation; }
void MarkDirty(UIElementId id, UIDirtyFlags flags);
std::vector<UIElementId> CollectDirtyRootIds() const;
void ClearDirtyFlags(UIElementId id, bool includeSubtree);
void ClearAllDirtyFlags();
private:
void MarkDirtyInternal(
std::unordered_map<UIElementId, UIElementNode>& nodes,
UIElementId id,
UIDirtyFlags flags);
void ClearDirtyFlagsRecursive(UIElementId id);
std::unordered_map<UIElementId, UIElementNode> m_nodes;
UIElementId m_rootId = kInvalidUIElementId;
std::uint64_t m_generation = 0;
};
} // namespace UI
} // namespace XCEngine

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#pragma once
#include <cstdint>
namespace XCEngine {
namespace UI {
using UIElementId = std::uint64_t;
constexpr UIElementId kInvalidUIElementId = 0;
enum class UIDirtyFlags : std::uint8_t {
None = 0,
Structure = 1 << 0,
Layout = 1 << 1,
Paint = 1 << 2,
LocalState = 1 << 3,
ViewModel = 1 << 4
};
inline constexpr UIDirtyFlags operator|(UIDirtyFlags left, UIDirtyFlags right) {
return static_cast<UIDirtyFlags>(
static_cast<std::uint8_t>(left) |
static_cast<std::uint8_t>(right));
}
inline constexpr UIDirtyFlags operator&(UIDirtyFlags left, UIDirtyFlags right) {
return static_cast<UIDirtyFlags>(
static_cast<std::uint8_t>(left) &
static_cast<std::uint8_t>(right));
}
inline constexpr UIDirtyFlags& operator|=(UIDirtyFlags& left, UIDirtyFlags right) {
left = left | right;
return left;
}
inline constexpr UIDirtyFlags& operator&=(UIDirtyFlags& left, UIDirtyFlags right) {
left = left & right;
return left;
}
inline constexpr bool HasAnyDirtyFlags(UIDirtyFlags value, UIDirtyFlags flags) {
return (value & flags) != UIDirtyFlags::None;
}
inline constexpr bool IsDirty(UIDirtyFlags value) {
return value != UIDirtyFlags::None;
}
} // namespace UI
} // namespace XCEngine

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#pragma once
#include <cstdint>
namespace XCEngine {
namespace UI {
class IUIViewModel {
public:
virtual ~IUIViewModel() = default;
virtual std::uint64_t GetViewModelRevision() const = 0;
};
class RevisionedViewModelBase : public IUIViewModel {
public:
std::uint64_t GetViewModelRevision() const override {
return m_revision;
}
protected:
void MarkViewModelChanged() {
++m_revision;
}
private:
std::uint64_t m_revision = 0;
};
} // namespace UI
} // namespace XCEngine

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#include <XCEngine/UI/Core/UIBuildContext.h>
namespace XCEngine {
namespace UI {
void UIBuildList::Reset() {
m_elements.clear();
}
void UIBuildList::Reserve(std::size_t elementCount) {
m_elements.reserve(elementCount);
}
void UIBuildList::AddElement(const UIBuildElement& element) {
m_elements.push_back(element);
}
void UIBuildContext::ElementScope::Close() {
if (m_context == nullptr || !m_valid) {
return;
}
m_context->EndElement();
m_valid = false;
m_context = nullptr;
}
UIBuildContext::UIBuildContext(UIBuildList& buildList)
: m_buildList(&buildList) {
}
bool UIBuildContext::BeginElement(const UIBuildElementDesc& desc) {
return AppendElement(desc, true);
}
bool UIBuildContext::AddLeaf(const UIBuildElementDesc& desc) {
return AppendElement(desc, false);
}
bool UIBuildContext::EndElement() {
if (!IsValid()) {
return false;
}
if (m_stack.empty()) {
SetError("UIBuildContext::EndElement called with an empty stack.");
return false;
}
m_stack.pop_back();
return true;
}
UIBuildContext::ElementScope UIBuildContext::PushElement(const UIBuildElementDesc& desc) {
return ElementScope(this, BeginElement(desc));
}
bool UIBuildContext::AppendElement(const UIBuildElementDesc& desc, bool keepOpen) {
if (!IsValid()) {
return false;
}
if (m_buildList == nullptr) {
SetError("UIBuildContext does not have an output build list.");
return false;
}
if (desc.id == kInvalidUIElementId) {
SetError("UIBuildContext requires a non-zero UIElementId.");
return false;
}
if (desc.typeName.empty()) {
SetError("UIBuildContext requires a non-empty element type name.");
return false;
}
if (m_seenIds.find(desc.id) != m_seenIds.end()) {
SetError("UIBuildContext received a duplicate UIElementId.");
return false;
}
const UIElementId parentId = m_stack.empty()
? kInvalidUIElementId
: m_stack.back();
if (parentId == kInvalidUIElementId && !m_buildList->Empty()) {
SetError("UIBuildContext only supports a single root element.");
return false;
}
UIBuildElement element = {};
element.id = desc.id;
element.parentId = parentId;
element.typeName = desc.typeName;
element.structuralRevision = desc.structuralRevision;
element.localStateRevision = desc.localStateRevision;
element.viewModelRevision = desc.viewModel != nullptr
? desc.viewModel->GetViewModelRevision()
: 0;
m_buildList->AddElement(element);
m_seenIds.insert(desc.id);
if (keepOpen) {
m_stack.push_back(desc.id);
}
return true;
}
void UIBuildContext::SetError(const std::string& errorMessage) {
if (m_lastError.empty()) {
m_lastError = errorMessage;
}
}
} // namespace UI
} // namespace XCEngine

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#include <XCEngine/UI/Core/UIContext.h>
#include <algorithm>
namespace XCEngine {
namespace UI {
namespace {
void MergeChange(
std::vector<UIElementChange>& changes,
UIElementId id,
UIElementChangeKind kind,
UIDirtyFlags dirtyFlags) {
for (UIElementChange& change : changes) {
if (change.id != id) {
continue;
}
if (change.kind == UIElementChangeKind::Created || kind == UIElementChangeKind::Created) {
change.kind = UIElementChangeKind::Created;
} else if (change.kind == UIElementChangeKind::Removed || kind == UIElementChangeKind::Removed) {
change.kind = UIElementChangeKind::Removed;
} else {
change.kind = UIElementChangeKind::Updated;
}
change.dirtyFlags |= dirtyFlags;
return;
}
UIElementChange change = {};
change.id = id;
change.kind = kind;
change.dirtyFlags = dirtyFlags;
changes.push_back(change);
}
bool IsStructureAffectingChange(UIDirtyFlags flags) {
return HasAnyDirtyFlags(flags, UIDirtyFlags::Structure | UIDirtyFlags::Layout);
}
} // namespace
const UIElementChange* UIElementTreeRebuildResult::FindChange(UIElementId id) const {
for (const UIElementChange& change : changes) {
if (change.id == id) {
return &change;
}
}
return nullptr;
}
bool UIElementTreeRebuildResult::HasChange(UIElementId id) const {
return FindChange(id) != nullptr;
}
UIElementTreeRebuildResult UIElementTree::Rebuild(const UIBuildList& buildList) {
UIElementTreeRebuildResult result = {};
result.generation = m_generation + 1;
if (buildList.Empty()) {
if (!m_nodes.empty()) {
result.treeChanged = true;
for (const auto& entry : m_nodes) {
MergeChange(
result.changes,
entry.first,
UIElementChangeKind::Removed,
UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
}
}
m_nodes.clear();
m_rootId = kInvalidUIElementId;
m_generation = result.generation;
return result;
}
std::unordered_map<UIElementId, UIBuildElement> newElementsById;
newElementsById.reserve(buildList.GetCount());
for (const UIBuildElement& element : buildList.GetElements()) {
if (element.id == kInvalidUIElementId) {
result.succeeded = false;
result.errorMessage = "UIElementTree::Rebuild received an invalid element id.";
return result;
}
const auto insertResult = newElementsById.emplace(element.id, element);
if (!insertResult.second) {
result.succeeded = false;
result.errorMessage = "UIElementTree::Rebuild received duplicate element ids.";
return result;
}
}
const UIElementId newRootId = buildList.GetElements().front().id;
if (buildList.GetElements().front().parentId != kInvalidUIElementId) {
result.succeeded = false;
result.errorMessage = "UIElementTree::Rebuild requires the first element to be the root.";
return result;
}
std::unordered_map<UIElementId, UIElementNode> newNodes;
newNodes.reserve(buildList.GetCount());
for (const UIBuildElement& element : buildList.GetElements()) {
if (element.parentId != kInvalidUIElementId &&
newElementsById.find(element.parentId) == newElementsById.end()) {
result.succeeded = false;
result.errorMessage = "UIElementTree::Rebuild found an element whose parent does not exist.";
return result;
}
UIElementNode node = {};
node.id = element.id;
node.parentId = element.parentId;
node.typeName = element.typeName;
node.structuralRevision = element.structuralRevision;
node.localStateRevision = element.localStateRevision;
node.viewModelRevision = element.viewModelRevision;
node.lastBuildGeneration = result.generation;
const auto existingNode = m_nodes.find(element.id);
if (existingNode != m_nodes.end()) {
node.dirtyFlags = existingNode->second.dirtyFlags;
}
if (node.parentId != kInvalidUIElementId) {
const auto parentNode = newNodes.find(node.parentId);
if (parentNode == newNodes.end()) {
result.succeeded = false;
result.errorMessage = "UIElementTree::Rebuild requires parents to appear before children.";
return result;
}
node.depth = parentNode->second.depth + 1u;
parentNode->second.childIds.push_back(node.id);
}
newNodes.emplace(node.id, std::move(node));
}
for (const auto& oldEntry : m_nodes) {
if (newNodes.find(oldEntry.first) != newNodes.end()) {
continue;
}
result.treeChanged = true;
MergeChange(
result.changes,
oldEntry.first,
UIElementChangeKind::Removed,
UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
const UIElementId parentId = oldEntry.second.parentId;
if (parentId != kInvalidUIElementId && newNodes.find(parentId) != newNodes.end()) {
MarkDirtyInternal(newNodes, parentId, UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
}
}
for (auto& newEntry : newNodes) {
const UIElementId id = newEntry.first;
UIElementNode& newNode = newEntry.second;
const auto oldEntry = m_nodes.find(id);
if (oldEntry == m_nodes.end()) {
result.treeChanged = true;
MarkDirtyInternal(newNodes, id, UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
MergeChange(
result.changes,
id,
UIElementChangeKind::Created,
UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint);
continue;
}
UIDirtyFlags dirtyFlags = UIDirtyFlags::None;
const UIElementNode& oldNode = oldEntry->second;
if (oldNode.parentId != newNode.parentId ||
oldNode.typeName != newNode.typeName ||
oldNode.structuralRevision != newNode.structuralRevision) {
dirtyFlags |= UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint;
}
if (oldNode.localStateRevision != newNode.localStateRevision) {
dirtyFlags |= UIDirtyFlags::LocalState | UIDirtyFlags::Paint;
}
if (oldNode.viewModelRevision != newNode.viewModelRevision) {
dirtyFlags |= UIDirtyFlags::ViewModel | UIDirtyFlags::Paint;
}
if (oldNode.childIds != newNode.childIds) {
dirtyFlags |= UIDirtyFlags::Structure | UIDirtyFlags::Layout | UIDirtyFlags::Paint;
}
if (!IsDirty(dirtyFlags)) {
continue;
}
result.treeChanged = true;
MarkDirtyInternal(newNodes, id, dirtyFlags);
MergeChange(result.changes, id, UIElementChangeKind::Updated, dirtyFlags);
}
m_nodes = std::move(newNodes);
m_rootId = newRootId;
m_generation = result.generation;
result.dirtyRootIds = CollectDirtyRootIds();
return result;
}
bool UIElementTree::HasNode(UIElementId id) const {
return m_nodes.find(id) != m_nodes.end();
}
const UIElementNode* UIElementTree::FindNode(UIElementId id) const {
const auto entry = m_nodes.find(id);
return entry != m_nodes.end()
? &entry->second
: nullptr;
}
void UIElementTree::MarkDirty(UIElementId id, UIDirtyFlags flags) {
MarkDirtyInternal(m_nodes, id, flags);
}
std::vector<UIElementId> UIElementTree::CollectDirtyRootIds() const {
std::vector<UIElementId> dirtyRoots;
dirtyRoots.reserve(m_nodes.size());
for (const auto& entry : m_nodes) {
const UIElementNode& node = entry.second;
if (!node.IsDirty()) {
continue;
}
const auto parentEntry = m_nodes.find(node.parentId);
if (parentEntry != m_nodes.end() && parentEntry->second.IsDirty()) {
continue;
}
dirtyRoots.push_back(node.id);
}
std::sort(
dirtyRoots.begin(),
dirtyRoots.end(),
[this](UIElementId left, UIElementId right) {
const UIElementNode* leftNode = FindNode(left);
const UIElementNode* rightNode = FindNode(right);
const std::uint32_t leftDepth = leftNode != nullptr ? leftNode->depth : 0u;
const std::uint32_t rightDepth = rightNode != nullptr ? rightNode->depth : 0u;
return leftDepth != rightDepth
? leftDepth < rightDepth
: left < right;
});
return dirtyRoots;
}
void UIElementTree::ClearDirtyFlags(UIElementId id, bool includeSubtree) {
if (!includeSubtree) {
const auto entry = m_nodes.find(id);
if (entry != m_nodes.end()) {
entry->second.dirtyFlags = UIDirtyFlags::None;
}
return;
}
ClearDirtyFlagsRecursive(id);
}
void UIElementTree::ClearAllDirtyFlags() {
for (auto& entry : m_nodes) {
entry.second.dirtyFlags = UIDirtyFlags::None;
}
}
void UIElementTree::MarkDirtyInternal(
std::unordered_map<UIElementId, UIElementNode>& nodes,
UIElementId id,
UIDirtyFlags flags) {
const auto entry = nodes.find(id);
if (entry == nodes.end()) {
return;
}
entry->second.dirtyFlags |= flags;
if (!IsStructureAffectingChange(flags)) {
return;
}
UIElementId parentId = entry->second.parentId;
while (parentId != kInvalidUIElementId) {
const auto parentEntry = nodes.find(parentId);
if (parentEntry == nodes.end()) {
break;
}
parentEntry->second.dirtyFlags |= UIDirtyFlags::Layout;
parentId = parentEntry->second.parentId;
}
}
void UIElementTree::ClearDirtyFlagsRecursive(UIElementId id) {
const auto entry = m_nodes.find(id);
if (entry == m_nodes.end()) {
return;
}
entry->second.dirtyFlags = UIDirtyFlags::None;
const std::vector<UIElementId> childIds = entry->second.childIds;
for (UIElementId childId : childIds) {
ClearDirtyFlagsRecursive(childId);
}
}
UIElementTreeRebuildResult UIContext::Rebuild(const BuildCallback& buildCallback) {
m_buildList.Reset();
UIBuildContext buildContext(m_buildList);
if (buildCallback) {
buildCallback(buildContext);
}
UIElementTreeRebuildResult result = {};
result.generation = m_tree.GetGeneration() + 1;
if (!buildContext.IsValid()) {
result.succeeded = false;
result.errorMessage = buildContext.GetLastError();
return result;
}
if (buildContext.HasOpenElements()) {
result.succeeded = false;
result.errorMessage = "UIContext::Rebuild finished with unclosed UI elements.";
return result;
}
return m_tree.Rebuild(m_buildList);
}
} // namespace UI
} // namespace XCEngine

View File

@@ -28,6 +28,11 @@ add_subdirectory(Containers)
# ============================================================ # ============================================================
add_subdirectory(Math) add_subdirectory(Math)
# ============================================================
# Core/UI Tests
# ============================================================
add_subdirectory(UI)
# Exclude all static runtime libraries to avoid conflicts # Exclude all static runtime libraries to avoid conflicts
if(MSVC) if(MSVC)
set_target_properties(core_tests PROPERTIES set_target_properties(core_tests PROPERTIES