docs: 新增 light-component 全部方法文档及更新其他模块
- components: 新增 light-component 全部12个方法文档 - resources: 更新 audio-loader, resource-file-system 文档 - rhi: 更新 opengl/fence 文档
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docs/api/components/light-component/set-intensity.md
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docs/api/components/light-component/set-intensity.md
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# SetIntensity
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**所属类**: `LightComponent`
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**头文件**: `XCEngine/Components/LightComponent.h`
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**描述**: 设置光源的强度。
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## 函数签名
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```cpp
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void SetIntensity(float value);
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```
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `value` | `float` | 光源强度,值越大光线越亮 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/LightComponent.h>
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using namespace XCEngine::Components;
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void SetupLightIntensity(LightComponent* light) {
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// 标准强度
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light->SetIntensity(1.0f);
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// 高强度(太阳光)
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light->SetIntensity(3.0f);
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// 低强度(月光)
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light->SetIntensity(0.2f);
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}
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```
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## 相关文档
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- [LightComponent](./light-component.md) - 光源组件
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- [GetIntensity](./get-intensity.md) - 获取光源强度
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