docs: 新增 light-component 全部方法文档及更新其他模块

- components: 新增 light-component 全部12个方法文档
- resources: 更新 audio-loader, resource-file-system 文档
- rhi: 更新 opengl/fence 文档
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# GetIntensity
**所属类**: `LightComponent`
**头文件**: `XCEngine/Components/LightComponent.h`
**描述**: 获取光源的强度。
## 函数签名
```cpp
float GetIntensity() const;
```
## 返回值
| 类型 | 描述 |
|------|------|
| `float` | 光源强度,默认值为 1.0 |
## 使用示例
```cpp
#include <XCEngine/Components/LightComponent.h>
using namespace XCEngine::Components;
void PrintLightIntensity(LightComponent* light) {
float intensity = light->GetIntensity();
printf("Light intensity: %.2f\n", intensity);
}
```
## 相关文档
- [LightComponent](./light-component.md) - 光源组件
- [SetIntensity](./set-intensity.md) - 设置光源强度