Serialize managed SRP asset graphs
This commit is contained in:
@@ -529,6 +529,156 @@ TEST_F(
|
||||
"Gameplay.RenderPipelineApiProbeAsset");
|
||||
}
|
||||
|
||||
TEST_F(
|
||||
MonoScriptRuntimeTest,
|
||||
ManagedGraphicsSettingsMaterializesSerializedUniversalAssetGraphWithoutExistingHandle) {
|
||||
Scene* runtimeScene =
|
||||
CreateScene("SerializedUniversalRenderPipelineAssetGraphScene");
|
||||
GameObject* scriptObject =
|
||||
runtimeScene->CreateGameObject(
|
||||
"SerializedUniversalRenderPipelineAssetGraphProbe");
|
||||
ScriptComponent* script =
|
||||
AddScript(
|
||||
scriptObject,
|
||||
"Gameplay",
|
||||
"SerializedUniversalRenderPipelineAssetGraphProbe");
|
||||
ASSERT_NE(script, nullptr);
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
engine->OnUpdate(0.016f);
|
||||
|
||||
XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
|
||||
descriptor =
|
||||
XCEngine::Rendering::Pipelines::
|
||||
GetConfiguredManagedRenderPipelineAssetDescriptor();
|
||||
ASSERT_TRUE(descriptor.IsValid());
|
||||
ASSERT_EQ(
|
||||
descriptor.assemblyName,
|
||||
"XCEngine.RenderPipelines.Universal");
|
||||
ASSERT_EQ(
|
||||
descriptor.namespaceName,
|
||||
"XCEngine.Rendering.Universal");
|
||||
ASSERT_EQ(
|
||||
descriptor.className,
|
||||
"UniversalRenderPipelineAsset");
|
||||
ASSERT_NE(descriptor.managedAssetHandle, 0u);
|
||||
ASSERT_FALSE(descriptor.serializedAssetGraph.empty());
|
||||
|
||||
runtime->ReleaseExternalManagedObject(descriptor.managedAssetHandle);
|
||||
descriptor.managedAssetHandle = 0u;
|
||||
XCEngine::Rendering::Pipelines::
|
||||
SetConfiguredManagedRenderPipelineAssetDescriptor(descriptor);
|
||||
|
||||
{
|
||||
const auto bridge =
|
||||
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
|
||||
ASSERT_NE(bridge, nullptr);
|
||||
|
||||
std::shared_ptr<const XCEngine::Rendering::Pipelines::
|
||||
ManagedRenderPipelineAssetRuntime>
|
||||
assetRuntime = bridge->CreateAssetRuntime(descriptor);
|
||||
ASSERT_NE(assetRuntime, nullptr);
|
||||
|
||||
XCEngine::Rendering::FinalColorSettings settings = {};
|
||||
ASSERT_TRUE(assetRuntime->TryGetDefaultFinalColorSettings(settings));
|
||||
EXPECT_FLOAT_EQ(settings.finalColorScale.x, 0.90f);
|
||||
EXPECT_FLOAT_EQ(settings.finalColorScale.y, 1.10f);
|
||||
EXPECT_FLOAT_EQ(settings.finalColorScale.z, 1.20f);
|
||||
EXPECT_FLOAT_EQ(settings.finalColorScale.w, 1.0f);
|
||||
|
||||
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
|
||||
recorder = assetRuntime->CreateStageRecorder();
|
||||
ASSERT_NE(recorder, nullptr);
|
||||
const XCEngine::Rendering::RenderContext context = {};
|
||||
ASSERT_TRUE(recorder->Initialize(context));
|
||||
EXPECT_TRUE(
|
||||
recorder->SupportsStageRenderGraph(
|
||||
XCEngine::Rendering::CameraFrameStage::MainScene));
|
||||
EXPECT_FALSE(
|
||||
recorder->SupportsStageRenderGraph(
|
||||
XCEngine::Rendering::CameraFrameStage::PostProcess));
|
||||
recorder->Shutdown();
|
||||
}
|
||||
|
||||
engine->OnUpdate(0.016f);
|
||||
engine->OnUpdate(0.016f);
|
||||
EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
|
||||
|
||||
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
|
||||
resolvedDescriptor =
|
||||
XCEngine::Rendering::Pipelines::
|
||||
GetConfiguredManagedRenderPipelineAssetDescriptor();
|
||||
EXPECT_NE(resolvedDescriptor.managedAssetHandle, 0u);
|
||||
EXPECT_FALSE(resolvedDescriptor.serializedAssetGraph.empty());
|
||||
|
||||
int updateCount = 0;
|
||||
bool observedAssetWasNull = true;
|
||||
int observedDefaultRendererIndex = -1;
|
||||
int observedRendererDataCount = 0;
|
||||
int observedRendererFeatureCount = 0;
|
||||
bool observedFeatureActive = true;
|
||||
std::string observedFeatureTypeName;
|
||||
XCEngine::Math::Vector4 observedColorScale = {};
|
||||
bool observedShadowsSupportMainLight = true;
|
||||
XCEngine::Math::Vector4 observedFinalColorScale = {};
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(script, "UpdateCount", updateCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedAssetWasNull",
|
||||
observedAssetWasNull));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedDefaultRendererIndex",
|
||||
observedDefaultRendererIndex));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedRendererDataCount",
|
||||
observedRendererDataCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedRendererFeatureCount",
|
||||
observedRendererFeatureCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedFeatureActive",
|
||||
observedFeatureActive));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedFeatureTypeName",
|
||||
observedFeatureTypeName));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedColorScale",
|
||||
observedColorScale));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedShadowsSupportMainLight",
|
||||
observedShadowsSupportMainLight));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(
|
||||
script,
|
||||
"ObservedFinalColorScale",
|
||||
observedFinalColorScale));
|
||||
|
||||
EXPECT_GE(updateCount, 2);
|
||||
EXPECT_FALSE(observedAssetWasNull);
|
||||
EXPECT_EQ(observedDefaultRendererIndex, 0);
|
||||
EXPECT_EQ(observedRendererDataCount, 1);
|
||||
EXPECT_EQ(observedRendererFeatureCount, 1);
|
||||
EXPECT_FALSE(observedFeatureActive);
|
||||
EXPECT_EQ(
|
||||
observedFeatureTypeName,
|
||||
"XCEngine.Rendering.Universal.ColorScalePostProcessRendererFeature");
|
||||
EXPECT_FLOAT_EQ(observedColorScale.x, 0.42f);
|
||||
EXPECT_FLOAT_EQ(observedColorScale.y, 0.51f);
|
||||
EXPECT_FLOAT_EQ(observedColorScale.z, 0.63f);
|
||||
EXPECT_FLOAT_EQ(observedColorScale.w, 1.0f);
|
||||
EXPECT_FALSE(observedShadowsSupportMainLight);
|
||||
EXPECT_FLOAT_EQ(observedFinalColorScale.x, 0.90f);
|
||||
EXPECT_FLOAT_EQ(observedFinalColorScale.y, 1.10f);
|
||||
EXPECT_FLOAT_EQ(observedFinalColorScale.z, 1.20f);
|
||||
EXPECT_FLOAT_EQ(observedFinalColorScale.w, 1.0f);
|
||||
}
|
||||
|
||||
TEST_F(
|
||||
MonoScriptRuntimeTest,
|
||||
RuntimeStopClearsManagedGraphicsSettingsSelection) {
|
||||
|
||||
Reference in New Issue
Block a user