Add OpenGLRenderTargetView and OpenGLDepthStencilView

This commit is contained in:
2026-03-16 19:06:21 +08:00
parent 3cd47ea4c8
commit bf98fa0b89
5 changed files with 161 additions and 0 deletions

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#define GLFW_INCLUDE_NONE
#include "XCEngine/RHI/OpenGL/OpenGLDepthStencilView.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace XCEngine {
namespace RHI {
OpenGLDepthStencilView::OpenGLDepthStencilView() : m_texture(0), m_framebuffer(0), m_mipLevel(0) {
}
OpenGLDepthStencilView::~OpenGLDepthStencilView() {
}
bool OpenGLDepthStencilView::Initialize(unsigned int texture, int mipLevel) {
m_texture = texture;
m_mipLevel = mipLevel;
glGenFramebuffers(1, &m_framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture, mipLevel);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return true;
}
void OpenGLDepthStencilView::Shutdown() {
if (m_framebuffer) {
glDeleteFramebuffers(1, &m_framebuffer);
m_framebuffer = 0;
}
}
void OpenGLDepthStencilView::Bind() {
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
}
void OpenGLDepthStencilView::Unbind() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
} // namespace RHI
} // namespace XCEngine

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#define GLFW_INCLUDE_NONE
#include "XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace XCEngine {
namespace RHI {
OpenGLRenderTargetView::OpenGLRenderTargetView() : m_texture(0), m_framebuffer(0), m_mipLevel(0) {
}
OpenGLRenderTargetView::~OpenGLRenderTargetView() {
}
bool OpenGLRenderTargetView::Initialize(unsigned int texture, int mipLevel) {
m_texture = texture;
m_mipLevel = mipLevel;
glGenFramebuffers(1, &m_framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, mipLevel);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return true;
}
void OpenGLRenderTargetView::Shutdown() {
if (m_framebuffer) {
glDeleteFramebuffers(1, &m_framebuffer);
m_framebuffer = 0;
}
}
void OpenGLRenderTargetView::Bind(unsigned int slot) {
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
}
void OpenGLRenderTargetView::Unbind() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
} // namespace RHI
} // namespace XCEngine