feat(scripting): add mesh component script wrappers
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@@ -50,13 +50,15 @@ foreach(XCENGINE_REQUIRED_PATH
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endforeach()
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set(XCENGINE_SCRIPT_CORE_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Camera.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Behaviour.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Camera.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Component.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Debug.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/GameObject.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/InternalCalls.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Light.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MeshFilter.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MeshRenderer.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MonoBehaviour.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Quaternion.cs
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${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Space.cs
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@@ -71,6 +73,7 @@ set(XCENGINE_GAME_SCRIPT_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/BuiltinComponentProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/HierarchyProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/LifecycleProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/MeshComponentProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformConversionProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformMotionProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformOrientationProbe.cs
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