feat(scripting): add mesh component script wrappers

This commit is contained in:
2026-03-27 14:52:00 +08:00
parent 2b0df52446
commit bea849646f
12 changed files with 448 additions and 8 deletions

View File

@@ -50,13 +50,15 @@ foreach(XCENGINE_REQUIRED_PATH
endforeach()
set(XCENGINE_SCRIPT_CORE_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Camera.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Behaviour.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Camera.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Component.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Debug.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/GameObject.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/InternalCalls.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Light.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MeshFilter.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MeshRenderer.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MonoBehaviour.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Quaternion.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Space.cs
@@ -71,6 +73,7 @@ set(XCENGINE_GAME_SCRIPT_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/BuiltinComponentProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/HierarchyProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/LifecycleProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/MeshComponentProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformConversionProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformMotionProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformOrientationProbe.cs