feat(scripting): add mesh component script wrappers

This commit is contained in:
2026-03-27 14:52:00 +08:00
parent 2b0df52446
commit bea849646f
12 changed files with 448 additions and 8 deletions

View File

@@ -3,6 +3,8 @@
#include "Components/CameraComponent.h"
#include "Components/GameObject.h"
#include "Components/LightComponent.h"
#include "Components/MeshFilterComponent.h"
#include "Components/MeshRendererComponent.h"
#include "Components/TransformComponent.h"
#include "Debug/Logger.h"
#include "Scene/Scene.h"
@@ -39,6 +41,8 @@ enum class ManagedComponentKind {
Transform,
Camera,
Light,
MeshFilter,
MeshRenderer,
};
MonoRootState& GetMonoRootState() {
@@ -116,6 +120,12 @@ ManagedComponentKind ResolveManagedComponentKind(MonoReflectionType* reflectionT
if (namespaceName == "XCEngine" && className == "Light") {
return ManagedComponentKind::Light;
}
if (namespaceName == "XCEngine" && className == "MeshFilter") {
return ManagedComponentKind::MeshFilter;
}
if (namespaceName == "XCEngine" && className == "MeshRenderer") {
return ManagedComponentKind::MeshRenderer;
}
return ManagedComponentKind::Unknown;
}
@@ -200,6 +210,10 @@ bool HasNativeComponent(Components::GameObject* gameObject, ManagedComponentKind
return gameObject->GetComponent<Components::CameraComponent>() != nullptr;
case ManagedComponentKind::Light:
return gameObject->GetComponent<Components::LightComponent>() != nullptr;
case ManagedComponentKind::MeshFilter:
return gameObject->GetComponent<Components::MeshFilterComponent>() != nullptr;
case ManagedComponentKind::MeshRenderer:
return gameObject->GetComponent<Components::MeshRendererComponent>() != nullptr;
case ManagedComponentKind::Unknown:
return false;
}
@@ -217,6 +231,16 @@ Components::LightComponent* FindLightComponent(uint64_t gameObjectUUID) {
return gameObject ? gameObject->GetComponent<Components::LightComponent>() : nullptr;
}
Components::MeshFilterComponent* FindMeshFilterComponent(uint64_t gameObjectUUID) {
Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
return gameObject ? gameObject->GetComponent<Components::MeshFilterComponent>() : nullptr;
}
Components::MeshRendererComponent* FindMeshRendererComponent(uint64_t gameObjectUUID) {
Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
return gameObject ? gameObject->GetComponent<Components::MeshRendererComponent>() : nullptr;
}
Components::Space ResolveManagedSpace(int32_t value) {
return value == static_cast<int32_t>(Components::Space::World)
? Components::Space::World
@@ -827,6 +851,94 @@ void InternalCall_Light_SetCastsShadows(uint64_t gameObjectUUID, mono_bool value
component->SetCastsShadows(value != 0);
}
MonoString* InternalCall_MeshFilter_GetMeshPath(uint64_t gameObjectUUID) {
Components::MeshFilterComponent* component = FindMeshFilterComponent(gameObjectUUID);
return mono_string_new(
mono_domain_get(),
component ? component->GetMeshPath().c_str() : "");
}
void InternalCall_MeshFilter_SetMeshPath(uint64_t gameObjectUUID, MonoString* path) {
Components::MeshFilterComponent* component = FindMeshFilterComponent(gameObjectUUID);
if (!component) {
return;
}
component->SetMeshPath(MonoStringToUtf8(path));
}
int32_t InternalCall_MeshRenderer_GetMaterialCount(uint64_t gameObjectUUID) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
return component ? static_cast<int32_t>(component->GetMaterialCount()) : 0;
}
MonoString* InternalCall_MeshRenderer_GetMaterialPath(uint64_t gameObjectUUID, int32_t index) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
const std::string path =
(component && index >= 0) ? component->GetMaterialPath(static_cast<size_t>(index)) : std::string();
return mono_string_new(mono_domain_get(), path.c_str());
}
void InternalCall_MeshRenderer_SetMaterialPath(uint64_t gameObjectUUID, int32_t index, MonoString* path) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
if (!component || index < 0) {
return;
}
component->SetMaterialPath(static_cast<size_t>(index), MonoStringToUtf8(path));
}
void InternalCall_MeshRenderer_ClearMaterials(uint64_t gameObjectUUID) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
if (!component) {
return;
}
component->ClearMaterials();
}
mono_bool InternalCall_MeshRenderer_GetCastShadows(uint64_t gameObjectUUID) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
return (component && component->GetCastShadows()) ? 1 : 0;
}
void InternalCall_MeshRenderer_SetCastShadows(uint64_t gameObjectUUID, mono_bool value) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
if (!component) {
return;
}
component->SetCastShadows(value != 0);
}
mono_bool InternalCall_MeshRenderer_GetReceiveShadows(uint64_t gameObjectUUID) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
return (component && component->GetReceiveShadows()) ? 1 : 0;
}
void InternalCall_MeshRenderer_SetReceiveShadows(uint64_t gameObjectUUID, mono_bool value) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
if (!component) {
return;
}
component->SetReceiveShadows(value != 0);
}
int32_t InternalCall_MeshRenderer_GetRenderLayer(uint64_t gameObjectUUID) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
return component ? static_cast<int32_t>(component->GetRenderLayer()) : 0;
}
void InternalCall_MeshRenderer_SetRenderLayer(uint64_t gameObjectUUID, int32_t value) {
Components::MeshRendererComponent* component = FindMeshRendererComponent(gameObjectUUID);
if (!component) {
return;
}
component->SetRenderLayer(static_cast<uint32_t>(std::max(value, 0)));
}
void RegisterInternalCalls() {
if (GetInternalCallRegistrationState()) {
return;
@@ -893,6 +1005,18 @@ void RegisterInternalCalls() {
mono_add_internal_call("XCEngine.InternalCalls::Light_SetSpotAngle", reinterpret_cast<const void*>(&InternalCall_Light_SetSpotAngle));
mono_add_internal_call("XCEngine.InternalCalls::Light_GetCastsShadows", reinterpret_cast<const void*>(&InternalCall_Light_GetCastsShadows));
mono_add_internal_call("XCEngine.InternalCalls::Light_SetCastsShadows", reinterpret_cast<const void*>(&InternalCall_Light_SetCastsShadows));
mono_add_internal_call("XCEngine.InternalCalls::MeshFilter_GetMeshPath", reinterpret_cast<const void*>(&InternalCall_MeshFilter_GetMeshPath));
mono_add_internal_call("XCEngine.InternalCalls::MeshFilter_SetMeshPath", reinterpret_cast<const void*>(&InternalCall_MeshFilter_SetMeshPath));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_GetMaterialCount", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_GetMaterialCount));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_GetMaterialPath", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_GetMaterialPath));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_SetMaterialPath", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_SetMaterialPath));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_ClearMaterials", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_ClearMaterials));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_GetCastShadows", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_GetCastShadows));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_SetCastShadows", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_SetCastShadows));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_GetReceiveShadows", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_GetReceiveShadows));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_SetReceiveShadows", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_SetReceiveShadows));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_GetRenderLayer", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_GetRenderLayer));
mono_add_internal_call("XCEngine.InternalCalls::MeshRenderer_SetRenderLayer", reinterpret_cast<const void*>(&InternalCall_MeshRenderer_SetRenderLayer));
GetInternalCallRegistrationState() = true;
}