Support compute-only shader authoring variants
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@@ -87,6 +87,7 @@ bool IsShaderAuthoringPragmaDirective(const std::string& line) {
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return pragmaTokens[1] == "vertex" ||
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pragmaTokens[1] == "fragment" ||
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pragmaTokens[1] == "compute" ||
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pragmaTokens[1] == "target" ||
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pragmaTokens[1] == "multi_compile" ||
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pragmaTokens[1] == "multi_compile_local" ||
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