feat(scripting): expose PhysX rigidbody and raycast APIs
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10
managed/XCEngine.ScriptCore/ForceMode.cs
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10
managed/XCEngine.ScriptCore/ForceMode.cs
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namespace XCEngine
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{
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public enum ForceMode
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{
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Force = 0,
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Acceleration = 1,
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Impulse = 2,
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VelocityChange = 3
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}
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}
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