feat(scripting): expose PhysX rigidbody and raycast APIs
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@@ -12,6 +12,12 @@
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#include <vector>
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namespace XCEngine {
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namespace Physics {
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class PhysicsWorld;
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} // namespace Physics
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namespace Scripting {
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class ScriptComponent;
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@@ -25,6 +31,8 @@ public:
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IScriptRuntime* GetRuntime() const { return m_runtime; }
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void SetRuntimeFixedDeltaTime(float fixedDeltaTime);
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float GetRuntimeFixedDeltaTime() const { return m_runtimeFixedDeltaTime; }
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void SetRuntimePhysicsWorld(Physics::PhysicsWorld* physicsWorld) { m_runtimePhysicsWorld = physicsWorld; }
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Physics::PhysicsWorld* GetRuntimePhysicsWorld() const { return m_runtimePhysicsWorld; }
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void OnRuntimeStart(Components::Scene* scene);
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void OnRuntimeStop();
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@@ -153,6 +161,7 @@ private:
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NullScriptRuntime m_nullRuntime;
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IScriptRuntime* m_runtime = &m_nullRuntime;
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Components::Scene* m_runtimeScene = nullptr;
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Physics::PhysicsWorld* m_runtimePhysicsWorld = nullptr;
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bool m_runtimeRunning = false;
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float m_runtimeFixedDeltaTime = DefaultFixedDeltaTime;
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uint64_t m_runtimeSceneCreatedSubscription = 0;
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