Refactor editor windowing boundaries
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@@ -10,6 +10,7 @@
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namespace XCEngine::UI::Editor {
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class EditorWindowSystem;
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struct UIEditorWindowWorkspaceState;
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}
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namespace XCEngine::UI::Editor::App {
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@@ -22,8 +23,7 @@ class EditorWorkspaceWindowContentController final
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, public EditorWindowTitleBarBinding {
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public:
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EditorWorkspaceWindowContentController(
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std::string windowId,
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UIEditorWorkspaceController workspaceController,
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const UIEditorWindowWorkspaceState& windowState,
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EditorWindowSystem& windowSystem);
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~EditorWorkspaceWindowContentController() override;
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@@ -77,9 +77,6 @@ public:
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private:
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bool TryBuildAuthoritativeWorkspaceController(UIEditorWorkspaceController& outController) const;
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void RefreshProjectionFromWorkspaceController(
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const UIEditorWorkspaceController& workspaceController,
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bool primary = false);
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std::string m_windowId = {};
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EditorWindowSystem& m_windowSystem;
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@@ -89,8 +86,7 @@ private:
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};
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std::unique_ptr<EditorWindowContentController> CreateEditorWorkspaceWindowContentController(
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std::string_view windowId,
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UIEditorWorkspaceController workspaceController,
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const UIEditorWindowWorkspaceState& windowState,
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EditorWindowSystem& windowSystem);
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} // namespace XCEngine::UI::Editor::App
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