tests: remove legacy test tree
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#include <gtest/gtest.h>
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#include "../VolumeIntegrationSceneFixture.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Components/VolumeRendererComponent.h>
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#include <XCEngine/Core/Math/Color.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
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using namespace VolumeIntegrationTestUtils;
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namespace {
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constexpr const char* kD3D12Screenshot = "volume_scene_d3d12.ppm";
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constexpr const char* kOpenGLScreenshot = "volume_scene_opengl.ppm";
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constexpr const char* kVulkanScreenshot = "volume_scene_vulkan.ppm";
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const char* GetScreenshotFilename(RHIType backendType) {
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switch (backendType) {
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case RHIType::OpenGL:
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return kOpenGLScreenshot;
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case RHIType::Vulkan:
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return kVulkanScreenshot;
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case RHIType::D3D12:
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default:
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return kD3D12Screenshot;
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}
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}
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class VolumeSceneTest : public VolumeIntegrationSceneFixture {
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protected:
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const char* GetSceneName() const override { return "VolumeScene"; }
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void BuildScene() override;
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void ReleaseSceneResources() override;
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private:
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Material* mVolumeMaterial = nullptr;
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VolumeField* mVolumeField = nullptr;
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};
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void VolumeSceneTest::BuildScene() {
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mVolumeMaterial = CreateVolumetricMaterial(
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"VolumeMaterial",
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"Tests/Rendering/VolumeScene/Volume.material",
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Vector4(1.0f, 1.0f, 1.0f, 1.0f),
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0.2f,
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1.0f,
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2000.0f,
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0.005f,
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Vector3(-0.72f, 0.16f, 0.67f),
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8.0f);
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ASSERT_NE(mVolumeMaterial, nullptr);
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mVolumeField = LoadCloudVolumeField();
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ASSERT_NE(mVolumeField, nullptr);
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GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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camera->SetPrimary(true);
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camera->SetFieldOfView(45.0f);
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camera->SetNearClipPlane(0.1f);
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camera->SetFarClipPlane(5000.0f);
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camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f));
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cameraObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 300.0f, -1200.0f));
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cameraObject->GetTransform()->LookAt(Vector3(-10.0f, 73.0f, 0.0f));
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GameObject* lightObject = mScene->CreateGameObject("MainDirectionalLight");
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auto* light = lightObject->AddComponent<LightComponent>();
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light->SetLightType(LightType::Directional);
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light->SetColor(XCEngine::Math::Color(1.0f, 1.0f, 1.0f, 1.0f));
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light->SetIntensity(1.0f);
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lightObject->GetTransform()->LookAt(Vector3(-0.5f, -0.8f, -0.3f));
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GameObject* volumeObject = mScene->CreateGameObject("CloudVolume");
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auto* volumeRenderer = volumeObject->AddComponent<VolumeRendererComponent>();
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volumeRenderer->SetVolumeField(mVolumeField);
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volumeRenderer->SetMaterial(mVolumeMaterial);
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volumeRenderer->SetCastShadows(false);
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volumeRenderer->SetReceiveShadows(false);
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RenderSceneExtractor extractor;
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const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight);
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ASSERT_EQ(sceneData.visibleItems.size(), 0u);
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ASSERT_EQ(sceneData.visibleVolumes.size(), 1u);
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ASSERT_TRUE(sceneData.lighting.HasMainDirectionalLight());
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}
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void VolumeSceneTest::ReleaseSceneResources() {
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delete mVolumeField;
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mVolumeField = nullptr;
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delete mVolumeMaterial;
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mVolumeMaterial = nullptr;
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}
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TEST_P(VolumeSceneTest, RenderNanoVdbVolumeScene) {
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RenderAndCompare(GetScreenshotFilename(GetBackendType()), 0.0f);
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}
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} // namespace
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INSTANTIATE_TEST_SUITE_P(D3D12, VolumeSceneTest, ::testing::Values(RHIType::D3D12));
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#if defined(XCENGINE_SUPPORT_OPENGL)
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INSTANTIATE_TEST_SUITE_P(OpenGL, VolumeSceneTest, ::testing::Values(RHIType::OpenGL));
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#endif
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#if defined(XCENGINE_SUPPORT_VULKAN)
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INSTANTIATE_TEST_SUITE_P(Vulkan, VolumeSceneTest, ::testing::Values(RHIType::Vulkan));
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#endif
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GTEST_API_ int main(int argc, char** argv) {
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return RunRenderingIntegrationTestMain(argc, argv);
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}
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