tests: remove legacy test tree
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@@ -1,198 +0,0 @@
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#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/RHIShader.h"
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#include <cstring>
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#include <filesystem>
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using namespace XCEngine::RHI;
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namespace {
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std::wstring ResolveShaderPath(const wchar_t* relativePath) {
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wchar_t exePath[MAX_PATH] = {};
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const DWORD length = GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::filesystem::path rootPath = length > 0 ? std::filesystem::path(exePath).parent_path() : std::filesystem::current_path();
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for (int i = 0; i < 5; ++i) {
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rootPath = rootPath.parent_path();
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}
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return (rootPath / relativePath).wstring();
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}
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} // namespace
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TEST_P(RHITestFixture, Shader_Compile_EmptyDesc_ReturnsNullptr) {
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ShaderCompileDesc desc = {};
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RHIShader* shader = GetDevice()->CreateShader(desc);
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EXPECT_EQ(shader, nullptr);
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}
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TEST_P(RHITestFixture, Shader_Compile_ValidVertexShader) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl");
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desc.entryPoint = L"MainVS";
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desc.profile = L"vs_5_0";
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} else {
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desc.sourceLanguage = ShaderLanguage::GLSL;
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static const char* vs = "#version 430\nin vec4 aPosition;\nvoid main() { gl_Position = aPosition; }";
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desc.source.assign(vs, vs + strlen(vs));
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desc.profile = L"vs";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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EXPECT_NE(shader->GetNativeHandle(), nullptr);
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shader->Shutdown();
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delete shader;
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}
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}
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TEST_P(RHITestFixture, Shader_Compile_ValidFragmentShader) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl");
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desc.entryPoint = L"MainPS";
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desc.profile = L"ps_5_0";
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} else {
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desc.sourceLanguage = ShaderLanguage::GLSL;
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static const char* fs = "#version 430\nout vec4 c;\nvoid main() { c = vec4(1,0,0,1); }";
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desc.source.assign(fs, fs + strlen(fs));
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desc.profile = L"ps";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
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EXPECT_NE(shader->GetNativeHandle(), nullptr);
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shader->Shutdown();
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delete shader;
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}
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}
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TEST_P(RHITestFixture, Shader_GetType_VertexShader) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl");
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desc.entryPoint = L"MainVS";
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desc.profile = L"vs_5_0";
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} else {
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desc.sourceLanguage = ShaderLanguage::GLSL;
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static const char* vs = "#version 430\nin vec4 aPosition;\nvoid main() { gl_Position = aPosition; }";
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desc.source.assign(vs, vs + strlen(vs));
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desc.profile = L"vs";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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shader->Shutdown();
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delete shader;
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}
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}
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TEST_P(RHITestFixture, Shader_GetType_FragmentShader) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl");
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desc.entryPoint = L"MainPS";
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desc.profile = L"ps_5_0";
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} else {
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desc.sourceLanguage = ShaderLanguage::GLSL;
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static const char* fs = "#version 430\nout vec4 c;\nvoid main() { c = vec4(1,0,0,1); }";
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desc.source.assign(fs, fs + strlen(fs));
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desc.profile = L"ps";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
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shader->Shutdown();
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delete shader;
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}
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}
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TEST_P(RHITestFixture, Shader_GetNativeHandle_ValidShader) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl");
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desc.entryPoint = L"MainVS";
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desc.profile = L"vs_5_0";
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} else {
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desc.sourceLanguage = ShaderLanguage::GLSL;
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static const char* vs = "#version 430\nin vec4 aPosition;\nvoid main() { gl_Position = aPosition; }";
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desc.source.assign(vs, vs + strlen(vs));
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desc.profile = L"vs";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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void* handle = shader->GetNativeHandle();
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EXPECT_NE(handle, nullptr);
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shader->Shutdown();
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delete shader;
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}
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}
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TEST_P(RHITestFixture, Shader_Shutdown_Invalidates) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl");
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desc.entryPoint = L"MainVS";
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desc.profile = L"vs_5_0";
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} else {
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desc.sourceLanguage = ShaderLanguage::GLSL;
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static const char* vs = "#version 430\nin vec4 aPosition;\nvoid main() { gl_Position = aPosition; }";
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desc.source.assign(vs, vs + strlen(vs));
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desc.profile = L"vs";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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shader->Shutdown();
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EXPECT_FALSE(shader->IsValid());
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delete shader;
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}
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}
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TEST_P(RHITestFixture, Shader_Compile_FromFile_ReturnsValidShader) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl");
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desc.entryPoint = L"MainVS";
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desc.profile = L"vs_5_0";
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} else if (GetBackendType() == RHIType::Vulkan) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/integration/triangle/Res/Shader/triangle_vulkan.vert");
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desc.entryPoint = L"main";
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desc.profile = L"vs";
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} else {
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desc.fileName = ResolveShaderPath(L"tests/RHI/OpenGL/integration/triangle/Res/Shader/triangle.vert");
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desc.entryPoint = L"main";
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desc.profile = L"vs_4_30";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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ASSERT_NE(shader, nullptr);
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EXPECT_TRUE(shader->IsValid());
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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shader->Shutdown();
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delete shader;
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}
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TEST_P(RHITestFixture, Shader_Compile_MissingFile_ReturnsNullptr) {
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ShaderCompileDesc desc = {};
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if (GetBackendType() == RHIType::D3D12) {
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desc.fileName = ResolveShaderPath(L"tests/RHI/D3D12/integration/quad/Res/Shader/does_not_exist.hlsl");
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desc.entryPoint = L"MainVS";
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desc.profile = L"vs_5_0";
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} else {
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desc.fileName = ResolveShaderPath(L"tests/RHI/OpenGL/integration/triangle/Res/Shader/does_not_exist.vert");
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desc.entryPoint = L"main";
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desc.profile = L"vs_4_30";
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}
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RHIShader* shader = GetDevice()->CreateShader(desc);
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EXPECT_EQ(shader, nullptr);
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}
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