tests: remove legacy test tree
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#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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#include "XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h"
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#if defined(XCENGINE_SUPPORT_VULKAN)
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#include "XCEngine/RHI/Vulkan/VulkanPipelineLayout.h"
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#endif
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIDescriptorSet.h"
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using namespace XCEngine::RHI;
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TEST_P(RHITestFixture, PipelineLayout_Create_Basic) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 1;
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desc.textureCount = 0;
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desc.samplerCount = 0;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_WithTextures) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 4;
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desc.samplerCount = 0;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_WithSamplers) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 0;
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desc.samplerCount = 2;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_WithUAVs) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 0;
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desc.samplerCount = 0;
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desc.uavCount = 3;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_Complex) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 2;
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desc.textureCount = 4;
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desc.samplerCount = 2;
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desc.uavCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_ZeroCounts) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 0;
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desc.samplerCount = 0;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Shutdown) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 1;
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desc.textureCount = 2;
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desc.samplerCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_DoubleShutdown) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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layout->Shutdown();
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_DescriptorSetAllocation) {
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RHIPipelineLayoutDesc layoutDesc = {};
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layoutDesc.constantBufferCount = 1;
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layoutDesc.textureCount = 2;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(layoutDesc);
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if (layout == nullptr) {
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return;
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}
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DescriptorPoolDesc poolDesc = {};
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poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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poolDesc.descriptorCount = 10;
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poolDesc.shaderVisible = true;
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RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
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if (pool != nullptr) {
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DescriptorSetLayoutDesc setDesc = {};
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setDesc.bindingCount = 0;
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RHIDescriptorSet* set = pool->AllocateSet(setDesc);
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if (set != nullptr) {
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EXPECT_GE(set->GetBindingCount(), 0u);
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set->Shutdown();
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delete set;
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}
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pool->Shutdown();
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delete pool;
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}
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_DeepCopiesSetLayoutsAndInfersCounts) {
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DescriptorSetLayoutBinding set0Bindings[1] = {};
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set0Bindings[0].binding = 0;
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set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
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set0Bindings[0].count = 1;
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DescriptorSetLayoutBinding set1Bindings[2] = {};
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set1Bindings[0].binding = 1;
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set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
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set1Bindings[0].count = 2;
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set1Bindings[1].binding = 3;
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set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::Sampler);
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set1Bindings[1].count = 1;
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DescriptorSetLayoutDesc setLayouts[2] = {};
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setLayouts[0].bindings = set0Bindings;
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setLayouts[0].bindingCount = 1;
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setLayouts[1].bindings = set1Bindings;
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setLayouts[1].bindingCount = 2;
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RHIPipelineLayoutDesc desc = {};
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desc.setLayouts = setLayouts;
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desc.setLayoutCount = 2;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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set0Bindings[0].binding = 99;
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set1Bindings[0].count = 7;
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setLayouts[1].bindingCount = 0;
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const RHIPipelineLayoutDesc* storedDesc = nullptr;
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if (GetBackendType() == RHIType::D3D12) {
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storedDesc = &static_cast<D3D12PipelineLayout*>(layout)->GetDesc();
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#if defined(XCENGINE_SUPPORT_VULKAN)
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} else if (GetBackendType() == RHIType::Vulkan) {
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storedDesc = &static_cast<VulkanPipelineLayout*>(layout)->GetDesc();
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#endif
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} else {
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storedDesc = &static_cast<OpenGLPipelineLayout*>(layout)->GetDesc();
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}
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ASSERT_NE(storedDesc, nullptr);
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ASSERT_EQ(storedDesc->setLayoutCount, 2u);
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ASSERT_NE(storedDesc->setLayouts, nullptr);
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ASSERT_EQ(storedDesc->setLayouts[0].bindingCount, 1u);
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ASSERT_EQ(storedDesc->setLayouts[1].bindingCount, 2u);
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ASSERT_NE(storedDesc->setLayouts[0].bindings, nullptr);
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ASSERT_NE(storedDesc->setLayouts[1].bindings, nullptr);
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EXPECT_EQ(storedDesc->setLayouts[0].bindings[0].binding, 0u);
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EXPECT_EQ(storedDesc->setLayouts[1].bindings[0].count, 2u);
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EXPECT_EQ(storedDesc->constantBufferCount, 1u);
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EXPECT_EQ(storedDesc->textureCount, 2u);
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EXPECT_EQ(storedDesc->samplerCount, 1u);
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EXPECT_EQ(storedDesc->uavCount, 0u);
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layout->Shutdown();
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delete layout;
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}
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